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Federated Learning: From Theory to Practice

arXiv.org Machine Learning

This book offers a hands-on introduction to building and understanding federated learning (FL) systems. FL enables multiple devices -- such as smartphones, sensors, or local computers -- to collaboratively train machine learning (ML) models, while keeping their data private and local. It is a powerful solution when data cannot or should not be centralized due to privacy, regulatory, or technical reasons. The book is designed for students, engineers, and researchers who want to learn how to design scalable, privacy preserving FL systems. Our main focus is on personalization: enabling each device to train its own model while still benefiting from collaboration with relevant devices. This is achieved by leveraging similarities between (the learning tasks associated with) devices that are encoded by the weighted edges (or links) of a federated learning network (FL network). The key idea is to represent real-world FL systems as networks of devices, where nodes correspond to device and edges represent communication links and data similarities between them. The training of personalized models for these devices can be naturally framed as a distributed optimization problem. This optimization problem is referred to as generalized total variation minimization (GTVMin) and ensures that devices with similar learning tasks learn similar model parameters. Our approach is both mathematically principled and practically motivated. While we introduce some advanced ideas from optimization theory and graph-based learning, we aim to keep the book accessible. Readers are guided through the core ideas step by step, with intuitive explanations.


Computational Aspects of Bayesian Persuasion under Approximate Best Response

Neural Information Processing Systems

We study Bayesian persuasion under approximate best response, where the receiver may choose any action that is not too much suboptimal, given their posterior belief upon receiving the signal. We focus on the computational aspects of the problem, aiming to design algorithms that efficiently compute (almost) optimal strategies for the sender. Despite the absence of the revelation principle --- which has been one of the most powerful tools in Bayesian persuasion --- we design polynomial-time exact algorithms for the problem when either the state space or the action space is small, as well as a quasi-polynomial-time approximation scheme (QPTAS) for the general problem. On the negative side, we show there is no polynomial-time exact algorithm for the general problem unless \mathsf{P} \mathsf{NP} . Our results build on several new algorithmic ideas, which might be useful in other principal-agent problems where robustness is desired.


Computational Aspects of Cooperative Game Theory (Synthesis Lectures on Artificial Inetlligence and Machine Learning): Chalkiadakis, Georgios, Elkind, Edith, Wooldridge, Michael: 9781608456529: Amazon.com: Books

#artificialintelligence

This manuscript was a pleasure to discover, and a pleasure to read -- a broad, but succinct, overview of work in computational cooperative game theory. I will certainly use this text with my own students, both within courses and to provide comprehensive background for students in my research group. The authors have made a substantial contribution to the multiagent systems and algorithmic game theory communities.


Statistical and Computational Trade-Offs in Kernel K-Means

Neural Information Processing Systems

We investigate the efficiency of k-means in terms of both statistical and computational requirements. More precisely, we study a Nystr\"om approach to kernel k-means. We analyze the statistical properties of the proposed method and show that it achieves the same accuracy of exact kernel k-means with only a fraction of computations. Indeed, we prove under basic assumptions that sampling $\sqrt{n}$ Nystr\"om landmarks allows to greatly reduce computational costs without incurring in any loss of accuracy. To the best of our knowledge this is the first result showing in this kind for unsupervised learning.


Computational Aspects of Nearly Single-Peaked Electorates

Journal of Artificial Intelligence Research

Manipulation, bribery, and control are well-studied ways of changing the outcome of an election. Many voting rules are, in the general case, computationally resistant to some of these manipulative actions. However when restricted to single-peaked electorates, these rules suddenly become easy to manipulate. Recently, Faliszewski, Hemaspaandra, and Hemaspaandra studied the computational complexity of strategic behavior in nearly single-peaked electorates. These are electorates that are not single-peaked but close to it according to some distance measure. In this paper we introduce several new distance measures regarding single-peakedness. We prove that determining whether a given profile is nearly single-peaked is NP-complete in many cases. For one case we present a polynomial-time algorithm. In case the single-peaked axis is given, we show that determining the distance is always possible in polynomial time. Furthermore, we explore the relations between the new notions introduced in this paper and existing notions from the literature.


Computational Aspects of the Calculus of Structure

arXiv.org Artificial Intelligence

Logic is the science of correct inferences and a logical system is a tool to prove assertions in a certain logic in a correct way. There are many logical systems, and many ways of formalizing them, e.g., using natural deduction or sequent calculus. Calculus of structures (CoS) is a new formalism proposed by Alessio Guglielmi in 2004 that generalizes sequent calculus in the sense that inference rules can be applied at any depth inside a formula, rather than only to the main connective. With this feature, proofs in CoS are shorter than in any other formalism supporting analytical proofs. Although it is great to have the freedom and expressiveness of CoS, under the point of view of proof search more freedom means a larger search space. And that should be restricted when looking for complete automation of deductive systems. Some efforts were made to reduce this non-determinism, but they are all basically operational approaches, and no solid theoretical result regarding the computational behaviour of CoS has been achieved so far. The main focus of this thesis is to discuss ways to propose a proof search strategy for CoS suitable to implementation. This strategy should be theoretical instead of purely operational. We introduce the concept of incoherence number of substructures inside structures and we use this concept to achieve our main result: there is an algorithm that, according to our conjecture, corresponds to a proof search strategy to every provable structure in the subsystem of FBV (the multiplicative linear logic MLL plus the rule mix) containing only pairwise distinct atoms. Our algorithm is implemented and we believe our strategy is a good starting point to exploit the computational aspects of CoS in more general systems, like BV itself.


Computational Aspects of Cooperative Game Theory

Morgan & Claypool Publishers

Cooperative game theory is a branch of (micro-)economics that studies the behavior of self-interested agents in strategic settings where binding agreements among agents are possible. Our aim in this book is to present a survey of work on the computational aspects of cooperative game theory. We begin by formally defining transferable utility games in characteristic function form, and introducing key solution concepts such as the core and the Shapley value. We then discuss two major issues that arise when considering such games from a computational perspective: identifying compact representations for games, and the closely related problem of efficiently computing solution concepts for games. We survey several formalisms for cooperative games that have been proposed in the literature, including, for example, cooperative games defined on networks, as well as general compact representation schemes such as MC-nets and skill games.


Computational Aspects of Reordering Plans

arXiv.org Artificial Intelligence

This article studies the problem of modifying the action ordering of a plan in order to optimise the plan according to various criteria. One of these criteria is to make a plan less constrained and the other is to minimize its parallel execution time. Three candidate definitions are proposed for the first of these criteria, constituting a sequence of increasing optimality guarantees. Two of these are based on deordering plans, which means that ordering relations may only be removed, not added, while the third one uses reordering, where arbitrary modifications to the ordering are allowed. It is shown that only the weakest one of the three criteria is tractable to achieve, the other two being NP-hard and even difficult to approximate. Similarly, optimising the parallel execution time of a plan is studied both for deordering and reordering of plans. In the general case, both of these computations are NP-hard. However, it is shown that optimal deorderings can be computed in polynomial time for a class of planning languages based on the notions of producers, consumers and threats, which includes most of the commonly used planning languages. Computing optimal reorderings can potentially lead to even faster parallel executions, but this problem remains NP-hard and difficult to approximate even under quite severe restrictions.


A Two-Dimensional Topic-Aspect Model for Discovering Multi-Faceted Topics

AAAI Conferences

This paper presents the Topic-Aspect Model (TAM), a Bayesian mixture model which jointly discovers topics and aspects. We broadly define an aspect of a document as a characteristic that spans the document, such as an underlying theme or perspective. Unlike previous models which cluster words by topic or aspect, our model can generate token assignments in both of these dimensions, rather than assuming words come from only one of two orthogonal models. We present two applications of the model. First, we model a corpus of computational linguistics abstracts, and find that the scientific topics identified in the data tend to include both a computational aspect and a linguistic aspect. For example, the computational aspect of GRAMMAR emphasizes parsing, whereas the linguistic aspect focuses on formal languages. Secondly, we show that the model can capture different viewpoints on a variety of topics in a corpus of editorials about the Israeli-Palestinian conflict. We show both qualitative and quantitative improvements in TAM over two other state-of-the-art topic models.