communication graph
PEAR: Permutation-Equivariant Adaptive Routing Multi-Agent Debate
Feng, Yang, Xu, Ziwei, Hu, Xia, He, Fengxiang
Multi-agent debate improves the reliability of large language models (LLMs) through iterative peer critiques. However, fixed topologies often introduce persistent positional biases, amplify unreliable agents, and cause high sensitivity to role assignments. We introduce \textit{Permutation-Equivariant Adaptive Routing Multi-Agent Debate (PEAR)}, an inference-time protocol that dynamically reconfigures communication roles and sparse topologies across consecutive debate rounds. By strategically switching agent-to-role assignments based on evolving agent states, PEAR prevents any agent from permanently occupying a privileged network position or distributes influence more evenly across the debate. We theoretically characterize PEAR as an equivariant sparse router: it preserves accuracy under agent relabeling while reducing routing complexity and improving generalization. Comprehensive empirical evaluations across four reasoning benchmarks and six diverse LLM backbones demonstrate PEAR significantly improves average accuracy over the strongest debate baselines. The code is at https://github.com/EVIEHub/PEAR.
Robust Distributed Estimation: Extending Gossip Algorithms to Ranking and Trimmed Means
This paper addresses the problem of robust estimation in gossip algorithms over arbitrary communication graphs. Gossip algorithms are fully decentralized, relying only on local neighbor-to-neighbor communication, making them well-suited for situations where communication is constrained. A fundamental challenge in existing mean-based gossip algorithms is their vulnerability to malicious or corrupted nodes. In this paper, we show that an outlier-robust mean can be computed by globally estimating a robust statistic. More specifically, we propose a novel gossip algorithm for rank estimation, referred to as GORANK, and leverage it to design a gossip procedure dedicated to trimmed mean estimation, coined GOTRIM. In addition to a detailed description of the proposed methods, a key contribution of our work is a precise convergence analysis: we establish an O(1/t) rate for rank estimation and an O(1/t)rate for trimmed mean estimation, where by tis meant the number of iterations. Moreover, we provide a breakdown point analysis of GOTRIM.
Where2comm: Communication-Efficient Collaborative Perception via Spatial Confidence Maps
Multi-agent collaborative perception could significantly upgrade the perception performance by enabling agents to share complementary information with each other through communication. It inevitably results in a fundamental trade-off between perception performance and communication bandwidth. To tackle this bottleneck issue, we propose a spatial confidence map, which reflects the spatial heterogeneity of perceptual information. It empowers agents to only share spatially sparse, yet perceptually critical information, contributing to where to communicate. Based on this novel spatial confidence map, we propose Where2comm, a communication-efficient collaborative perception framework. Where2comm has two distinct advantages: i) it considers pragmatic compression and uses less communication to achieve higher perception performance by focusing on perceptually critical areas; and ii) it can handle varying communication bandwidth by dynamically adjusting spatial areas involved in communication. To evaluate Where2comm, we consider 3D object detection in both real-world and simulation scenarios with two modalities (camera/LiDAR) and two agent types (cars/drones) on four datasets: OPV2V, V2X-Sim, DAIR-V2X, and our original CoPerception-UAVs. Where2comm consistently outperforms previous methods; for example, it achieves more than 100,000 lower communication volume and still outperforms DiscoNet and V2X-ViT on OPV2V.
056e8e9c8ca9929cb6cf198952bf1dbb-Supplemental-Conference.pdf
This search does not affect the computational complexity, which is O(νnDE +SE) for agent n that computes DE parallel consensus steps and goes over a listofSE actionprofiles. Intuitively,wewouldneedE KN tofindtheoptimalactionprofile even with no noise, which creates delays where agents have to wait for their average reward to go abovetheirλn. In the multitasking robots game, if agent n has Ren = 0, then theoptimalactionprofilea e hastosatisfya e,m = nforallm. Ifλisasafemarginawayfromthe boundary of C(G), then most agents will have Ren = 0 most of the time. Hence, their performance depends on the best action profile in SE.
Individual Regret in Cooperative Nonstochastic Multi-Armed Bandits
We study agents communicating over an underlying network by exchanging messages, in order to optimize their individual regret in a common nonstochastic multi-armed bandit problem. We derive regret minimization algorithms that guarantee for each agent $v$ an individual expected regret of $\widetilde{O}\left(\sqrt{\left(1+\frac{K}{\left|\mathcal{N}\left(v\right)\right|}\right)T}\right)$, where $T$ is the number of time steps, $K$ is the number of actions and $\mathcal{N}\left(v\right)$ is the set of neighbors of agent $v$ in the communication graph. We present algorithms both for the case that the communication graph is known to all the agents, and for the case that the graph is unknown. When the graph is unknown, each agent knows only the set of its neighbors and an upper bound on the total number of agents. The individual regret between the models differs only by a logarithmic factor.