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Square Enix's Project Hikari makes a good case for VR comics

Engadget

Comics are big business in Japan, but here in the West, Japanese and American titles alike tend to get overshadowed by movies, television and video games. In fact, many of those programs might even be adaptations of popular comic titles. For its first big VR project, Square Enix's Advanced Technology Division is putting the spotlight back on manga. Due for release in 2018 on all major VR platforms, Project Hikari aims to capture the look and feel of reading a manga while taking advantage of the immersive nature of VR to let the viewer delve deeper into these worlds. Square Enix is best known for console role-playing games like Final Fantasy and Dragon Quest. But it has also been a manga publisher for several decades now, putting out popular titles like Soul Eater, Black Butler and Fullmetal Alchemist.


Collaborative Autonomy through Analogical Comic Graphs

Klenk, Matthew Evans (Palo Alto Research Center) | Mohan, Shiwali (Palo Alto Research Center) | Kleer, Johan de (Palo Alto Research Center) | Bobrow, Daniel G. (Palo Alto Research Center) | Hinrichs, Tom (Northwestern University) | Forbus, Ken (Northwestern University)

AAAI Conferences

For more effective collaboration, users and autonomous systems should interact naturally. We propose that sketch-based interaction coupled with qualitative representations and analogy provides a natural interface for users and systems. We introduce comic graphs that capture tasks in terms of the temporal dynamics of the spatial configurations of relevant objects. This paper demonstrates, through a strategy simulation example, how these models could be learned by demonstration, transferred to new situations, and enable explanations.