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 cognitive hierarchy


Social Motion Prediction with Cognitive Hierarchies

Neural Information Processing Systems

In this study, we strive to replicate this ability by addressing the social motion prediction problem. We introduce a new benchmark, a novel formulation, and a cognition-inspired framework. We present Wusi, a 3D multi-person motion dataset under the context of team sports, which features intense and strategic human interactions and diverse pose distributions. By reformulating the problem from a multi-agent reinforcement learning perspective, we incorporate behavioral cloning and generative adversarial imitation learning to boost learning efficiency and generalization. Furthermore, we take into account the cognitive aspects of the human social action planning process and develop a cognitive hierarchy framework to predict strategic human social interactions. We conduct comprehensive experiments to validate the effectiveness of our proposed dataset and approach.


Social Motion Prediction with Cognitive Hierarchies

Neural Information Processing Systems

In this study, we strive to replicate this ability by addressing the social motion prediction problem. We introduce a new benchmark, a novel formulation, and a cognition-inspired framework. We present Wusi, a 3D multi-person motion dataset under the context of team sports, which features intense and strategic human interactions and diverse pose distributions. By reformulating the problem from a multi-agent reinforcement learning perspective, we incorporate behavioral cloning and generative adversarial imitation learning to boost learning efficiency and generalization. Furthermore, we take into account the cognitive aspects of the human social action planning process and develop a cognitive hierarchy framework to predict strategic human social interactions.


Detecting and Deterring Manipulation in a Cognitive Hierarchy

Alon, Nitay, Schulz, Lion, Barnby, Joseph M., Rosenschein, Jeffrey S., Dayan, Peter

arXiv.org Artificial Intelligence

Social agents with finitely nested opponent models are vulnerable to manipulation by agents with deeper reasoning and more sophisticated opponent modelling. This imbalance, rooted in logic and the theory of recursive modelling frameworks, cannot be solved directly. We propose a computational framework, $\aleph$-IPOMDP, augmenting model-based RL agents' Bayesian inference with an anomaly detection algorithm and an out-of-belief policy. Our mechanism allows agents to realize they are being deceived, even if they cannot understand how, and to deter opponents via a credible threat. We test this framework in both a mixed-motive and zero-sum game. Our results show the $\aleph$ mechanism's effectiveness, leading to more equitable outcomes and less exploitation by more sophisticated agents. We discuss implications for AI safety, cybersecurity, cognitive science, and psychiatry.


Online Learning and Planning in Cognitive Hierarchies

Hengst, Bernhard, Pagnucco, Maurice, Rajaratnam, David, Sammut, Claude, Thielscher, Michael

arXiv.org Artificial Intelligence

Complex robot behaviour typically requires the integration of multiple robotic and Artificial Intelligence (AI) techniques and components. Integrating such disparate components into a coherent system, while also ensuring global properties and behaviours, is a significant challenge for cognitive robotics. Using a formal framework to model the interactions between components can be an important step in dealing with this challenge. In this paper we extend an existing formal framework [Clark et al., 2016] to model complex integrated reasoning behaviours of robotic systems; from symbolic planning through to online learning of policies and transition systems. Furthermore the new framework allows for a more flexible modelling of the interactions between different reasoning components.