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From Reviews to Actionable Insights: An LLM-Based Approach for Attribute and Feature Extraction

Boughanmi, Khaled, Jedidi, Kamel, Jedidi, Nour

arXiv.org Machine Learning

This research proposes a systematic, large language model (LLM) approach for extracting product and service attributes, features, and associated sentiments from customer reviews. Grounded in marketing theory, the framework distinguishes perceptual attributes from actionable features, producing interpretable and managerially actionable insights. We apply the methodology to 20,000 Yelp reviews of Starbucks stores and evaluate eight prompt variants on a random subset of reviews. Model performance is assessed through agreement with human annotations and predictive validity for customer ratings. Results show high consistency between LLMs and human coders and strong predictive validity, confirming the reliability of the approach. Human coders required a median of six minutes per review, whereas the LLM processed each in two seconds, delivering comparable insights at a scale unattainable through manual coding. Managerially, the analysis identifies attributes and features that most strongly influence customer satisfaction and their associated sentiments, enabling firms to pinpoint "joy points," address "pain points," and design targeted interventions. We demonstrate how structured review data can power an actionable marketing dashboard that tracks sentiment over time and across stores, benchmarks performance, and highlights high-leverage features for improvement. Simulations indicate that enhancing sentiment for key service features could yield 1-2% average revenue gains per store.


LLM-Based Multi-Agent System for Simulating and Analyzing Marketing and Consumer Behavior

Chu, Man-Lin, Terhorst, Lucian, Reed, Kadin, Ni, Tom, Chen, Weiwei, Lin, Rongyu

arXiv.org Artificial Intelligence

Preprint Notice This is the author-accepted manuscript (AAM) of the paper "LLM-Based Multi-Agent System for Simulating and Analyzing Marketing and Consumer Behavior, " accepted for publication in the IEEE International Conference on e-Business Engineering (ICEBE 2025), to be held 10-12 November 2025 at Mustaqbal University, Buraydah, Saudi Arabia. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, including reprinting or republishing, or for creating derivative Abstract--Simulating consumer decision-making is vital for designing and evaluating marketing strategies before costly real-world deployment. However, post-event analyses and rule-based agent-based models (ABMs) struggle to capture the complexity of human behavior and social interaction. We introduce an LLM-powered multi-agent simulation framework that models consumer decisions and social dynamics. Building on recent advances in large language model simulation in a sandbox environment, our framework enables generative agents to interact, express internal reasoning, form habits, and make purchasing decisions without predefined rules. In a price-discount marketing scenario, the system delivers actionable strategy-testing outcomes and reveals emergent social patterns beyond the reach of conventional methods. This approach offers marketers a scalable, low-risk tool for pre-implementation testing, reducing reliance on time-intensive post-event evaluations and lowering the risk of underperforming campaigns.



Counterfactual Scenarios for Automated Planning

Gigante, Nicola, Leofante, Francesco, Micheli, Andrea

arXiv.org Artificial Intelligence

Counterfactual Explanations (CEs) are a powerful technique used to explain Machine Learning models by showing how the input to a model should be minimally changed for the model to produce a different output. Similar proposals have been made in the context of Automated Planning, where CEs have been characterised in terms of minimal modifications to an existing plan that would result in the satisfaction of a different goal. While such explanations may help diagnose faults and reason about the characteristics of a plan, they fail to capture higher-level properties of the problem being solved. To address this limitation, we propose a novel explanation paradigm that is based on counterfactual scenarios. In particular, given a planning problem $P$ and an \ltlf formula $ψ$ defining desired properties of a plan, counterfactual scenarios identify minimal modifications to $P$ such that it admits plans that comply with $ψ$. In this paper, we present two qualitative instantiations of counterfactual scenarios based on an explicit quantification over plans that must satisfy $ψ$. We then characterise the computational complexity of generating such counterfactual scenarios when different types of changes are allowed on $P$. We show that producing counterfactual scenarios is often only as expensive as computing a plan for $P$, thus demonstrating the practical viability of our proposal and ultimately providing a framework to construct practical algorithms in this area.


Symphony: A Decentralized Multi-Agent Framework for Scalable Collective Intelligence

Wang, Ji, Chen, Kashing, Song, Xinyuan, Zhang, Ke, Ai, Lynn, Yang, Eric, Shi, Bill

arXiv.org Artificial Intelligence

Most existing Large Language Model (LLM)-based agent frameworks rely on centralized orchestration, incurring high deployment costs, rigid communication topologies, and limited adaptability. To address these challenges, we introduce Symphony, a decentralized multi-agent system which enables lightweight LLMs on consumer-grade GPUs to coordinate. Symphony introduces three key mechanisms: (1) a decentralized ledger that records capabilities, (2) a Beacon-selection protocol for dynamic task allocation, and (3) weighted result voting based on CoTs. This design forms a privacy-saving, scalable, and fault-tolerant orchestration with low overhead. Empirically, Symphony outperforms existing baselines on reasoning benchmarks, achieving substantial accuracy gains and demonstrating robustness across models of varying capacities.


Decomposing the Entropy-Performance Exchange: The Missing Keys to Unlocking Effective Reinforcement Learning

Deng, Jia, Chen, Jie, Chen, Zhipeng, Zhao, Wayne Xin, Wen, Ji-Rong

arXiv.org Artificial Intelligence

Recently, reinforcement learning with verifiable rewards (RL VR) has been widely used for enhancing the reasoning abilities of large language models (LLMs). A core challenge in RL VR involves managing the exchange between entropy and performance of policies. Despite the importance of this exchange, a fine-grained understanding of when and how this exchange operates most effectively remains limited. To bridge this gap, we conduct a systematic empirical analysis of the entropy-performance exchange mechanism of RL VR across different levels of granularity. Specifically, we first divide the training process into two distinct stages based on entropy dynamics, i.e., rising stage and plateau stage, and then systematically investigate how this mechanism varies across stage-level, instance-level, and token-level granularitiess. Our analysis reveals that, in the rising stage, entropy reduction in negative samples facilitates the learning of effective reasoning patterns, which in turn drives rapid performance gains. Moreover, in the plateau stage, learning efficiency strongly correlates with high-entropy tokens present in low-perplexity samples and those located at the end of sequences. Motivated by these findings, we propose two methods that dynamically adjust the reward signal using perplexity and positional information to focus RL updates on tokens that exhibit high learning potential, achieving improvements compared to the baseline methods on various LLMs.


Trust Region Preference Approximation: A simple and stable reinforcement learning algorithm for LLM reasoning

Su, Xuerui, Xie, Shufang, Liu, Guoqing, Xia, Yingce, Luo, Renqian, Jin, Peiran, Ma, Zhiming, Wang, Yue, Wang, Zun, Liu, Yuting

arXiv.org Artificial Intelligence

Recently, Large Language Models (LLMs) have rapidly evolved, approaching Artificial General Intelligence (AGI) while benefiting from large-scale reinforcement learning to enhance Human Alignment (HA) and Reasoning. Recent reward-based optimization algorithms, such as Proximal Policy Optimization (PPO) and Group Relative Policy Optimization (GRPO) have achieved significant performance on reasoning tasks, whereas preference-based optimization algorithms such as Direct Preference Optimization (DPO) significantly improve the performance of LLMs on human alignment. However, despite the strong performance of reward-based optimization methods in alignment tasks , they remain vulnerable to reward hacking. Furthermore, preference-based algorithms (such as Online DPO) haven't yet matched the performance of reward-based optimization algorithms (like PPO) on reasoning tasks, making their exploration in this specific area still a worthwhile pursuit. Motivated by these challenges, we propose the Trust Region Preference Approximation (TRPA) algorithm, which integrates rule-based optimization with preference-based optimization for reasoning tasks. As a preference-based algorithm, TRPA naturally eliminates the reward hacking issue. TRPA constructs preference levels using predefined rules, forms corresponding preference pairs, and leverages a novel optimization algorithm for RL training with a theoretical monotonic improvement guarantee. Experimental results demonstrate that TRPA not only achieves competitive performance on reasoning tasks but also exhibits robust stability. The code of this paper are released and updating on https://github.com/XueruiSu/Trust-Region-Preference-Approximation.git.


Imitate, Explore, and Self-Improve: A Reproduction Report on Slow-thinking Reasoning Systems

Min, Yingqian, Chen, Zhipeng, Jiang, Jinhao, Chen, Jie, Deng, Jia, Hu, Yiwen, Tang, Yiru, Wang, Jiapeng, Cheng, Xiaoxue, Song, Huatong, Zhao, Wayne Xin, Liu, Zheng, Wang, Zhongyuan, Wen, Ji-Rong

arXiv.org Artificial Intelligence

Recently, slow-thinking reasoning systems, such as o1, have demonstrated remarkable capabilities in solving complex reasoning tasks. These systems typically engage in an extended thinking process before responding to a query, allowing them to generate more thorough, accurate, and well-reasoned solutions. These systems are primarily developed and maintained by industry, with their core techniques not publicly disclosed. In response, an increasing number of studies from the research community aim to explore the technical foundations underlying these powerful reasoning systems. Building on these prior efforts, this paper presents a reproduction report on implementing o1-like reasoning systems. We introduce an ``imitate, explore, and self-improve'' framework, denoted as \textbf{STILL-2}, as our primary technical approach to train the reasoning model. In the initial phase, we use distilled long-form thought data to fine-tune the reasoning model, enabling it to invoke a slow-thinking mode. The model is then encouraged to explore challenging problems by generating multiple rollouts, which can result in increasingly more high-quality trajectories that lead to correct answers. Furthermore, the model undergoes self-improvement by iteratively refining its training dataset. To verify the effectiveness of this approach, we conduct extensive experiments on three challenging benchmarks. The experimental results demonstrate that our approach achieves competitive performance compared to industry-level reasoning systems on these benchmarks.


Towards Unifying Interpretability and Control: Evaluation via Intervention

Bhalla, Usha, Srinivas, Suraj, Ghandeharioun, Asma, Lakkaraju, Himabindu

arXiv.org Artificial Intelligence

With the growing complexity and capability of large language models, a need to understand model reasoning has emerged, often motivated by an underlying goal of controlling and aligning models. While numerous interpretability and steering methods have been proposed as solutions, they are typically designed either for understanding or for control, seldom addressing both, with the connection between interpretation and control more broadly remaining tenuous. Additionally, the lack of standardized applications, motivations, and evaluation metrics makes it difficult to assess these methods' practical utility and efficacy. To address this, we propose intervention as a fundamental goal of interpretability and introduce success criteria to evaluate how well methods are able to control model behavior through interventions. We unify and extend four popular interpretability methods--sparse autoencoders, logit lens, tuned lens, and probing--into an abstract encoder-decoder framework. This framework maps intermediate latent representations to human-interpretable feature spaces, enabling interventions on these interpretable features, which can then be mapped back to latent representations to control model outputs. We introduce two new evaluation metrics: intervention success rate and the coherence-intervention tradeoff, designed to measure the accuracy of explanations and their utility in controlling model behavior. Our findings reveal that (1) although current methods allow for intervention, they are inconsistent across models and features, (2) lens-based methods outperform others in achieving simple, concrete interventions, and (3) interventions often compromise model performance and coherence, underperforming simpler alternatives, such as prompting, for steering model behavior and highlighting a critical shortcoming of current interpretability approaches in real-world applications requiring control.