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 classical estimation


Auto-Evaluation with Few Labels through Post-hoc Regression

arXiv.org Machine Learning

Continually evaluating large generative models provides a unique challenge. Often, human annotations are necessary to evaluate high-level properties of these models (e.g. in text or images). However, collecting human annotations of samples can be resource intensive, and using other machine learning systems to provide the annotations, or automatic evaluation, can introduce systematic errors into the evaluation. The Prediction Powered Inference (PPI) framework provides a way of leveraging both the statistical power of automatic evaluation and a small pool of labelled data to produce a low-variance, unbiased estimate of the quantity being evaluated for. However, most work on PPI considers a relatively sizable set of labelled samples, which is not always practical to obtain. To this end, we present two new PPI-based techniques that leverage robust regressors to produce even lower variance estimators in the few-label regime.


Learning and Planning for Time-Varying MDPs Using Maximum Likelihood Estimation

arXiv.org Machine Learning

This paper proposes a formal approach to learning and planning for agents operating in a priori unknown, time-varying environments. The proposed method computes the maximally likely model of the environment, given the observations about the environment made by an agent earlier in the system run and assuming knowledge of a bound on the maximal rate of change of system dynamics. Such an approach generalizes the estimation method commonly used in learning algorithms for unknown Markov decision processes with time-invariant transition probabilities, but is also able to quickly and correctly identify the system dynamics following a change. Based on the proposed method, we generalize the exploration bonuses used in learning for time-invariant Markov decision processes by introducing a notion of uncertainty in a learned time-varying model, and develop a control policy for time-varying Markov decision processes based on the exploitation and exploration trade-off. We demonstrate the proposed methods on four numerical examples: a patrolling task with a change in system dynamics, a two-state MDP with periodically changing outcomes of actions, a wind flow estimation task, and a multi-arm bandit problem with periodically changing probabilities of different rewards.