child agent
Online Learning for Autonomous Management of Intent-based 6G Networks
Karakaya, Erciyes, Ercetin, Ozgur, Ozkan, Huseyin, Karaca, Mehmet, Biyar, Elham Dehghan, Palaios, Alexandros
The growing complexity of networks and the variety of future scenarios with diverse and often stringent performance requirements call for a higher level of automation. Intent-based management emerges as a solution to attain high level of automation, enabling human operators to solely communicate with the network through high-level intents. The intents consist of the targets in the form of expectations (i.e., latency expectation) from a service and based on the expectations the required network configurations should be done accordingly. It is almost inevitable that when a network action is taken to fulfill one intent, it can cause negative impacts on the performance of another intent, which results in a conflict. In this paper, we aim to address the conflict issue and autonomous management of intent-based networking, and propose an online learning method based on the hierarchical multi-armed bandits approach for an effective management. Thanks to this hierarchical structure, it performs an efficient exploration and exploitation of network configurations with respect to the dynamic network conditions. We show that our algorithm is an effective approach regarding resource allocation and satisfaction of intent expectations.
Self-Organized Agents: A LLM Multi-Agent Framework toward Ultra Large-Scale Code Generation and Optimization
Ishibashi, Yoichi, Nishimura, Yoshimasa
Recent advancements in automatic code generation using large language model (LLM) agent have brought us closer to the future of automated software development. However, existing single-agent approaches face limitations in generating and improving large-scale, complex codebases due to constraints in context length. To tackle this challenge, we propose Self-Organized multi-Agent framework (SoA), a novel multi-agent framework that enables the scalable and efficient generation and optimization of large-scale code. In SoA, self-organized agents operate independently to generate and modify code components while seamlessly collaborating to construct the overall codebase. A key feature of our framework is the automatic multiplication of agents based on problem complexity, allowing for dynamic scalability. This enables the overall code volume to be increased indefinitely according to the number of agents, while the amount of code managed by each agent remains constant. We evaluate SoA on the HumanEval benchmark and demonstrate that, compared to a single-agent system, each agent in SoA handles significantly less code, yet the overall generated code is substantially greater. Moreover, SoA surpasses the powerful single-agent baseline by 5% in terms of Pass@1 accuracy.
Resource allocation in dynamic multiagent systems
Creech, Niall, Pacheco, Natalia Criado, Miles, Simon
Resource allocation and task prioritisation are key problem domains in the fields of autonomous vehicles, networking, and cloud computing. The challenge in developing efficient and robust algorithms comes from the dynamic nature of these systems, with many components communicating and interacting in complex ways. The multi-group resource allocation optimisation (MG-RAO) algorithm we present uses multiple function approximations of resource demand over time, alongside reinforcement learning techniques, to develop a novel method of optimising resource allocation in these multi-agent systems. This method is applicable where there are competing demands for shared resources, or in task prioritisation problems. Evaluation is carried out in a simulated environment containing multiple competing agents. We compare the new algorithm to an approach where child agents distribute their resources uniformly across all the tasks they can be allocated. We also contrast the performance of the algorithm where resource allocation is modelled separately for groups of agents, as to being modelled jointly over all agents. The MG-RAO algorithm shows a 23 - 28% improvement over fixed resource allocation in the simulated environments. Results also show that, in a volatile system, using the MG-RAO algorithm configured so that child agents model resource allocation for all agents as a whole has 46.5% of the performance of when it is set to model multiple groups of agents. These results demonstrate the ability of the algorithm to solve resource allocation problems in multi-agent systems and to perform well in dynamic environments.
A Particle Swarm Inspired Approach for Continuous Distributed Constraint Optimization Problems
Choudhury, Moumita, Sarker, Amit, Khan, Md. Mosaddek, Yeoh, William
Distributed Constraint Optimization Problems (DCOPs) are a widely studied framework for coordinating interactions in cooperative multi-agent systems. In classical DCOPs, variables owned by agents are assumed to be discrete. However, in many applications, such as target tracking or sleep scheduling in sensor networks, continuous-valued variables are more suitable than discrete ones. To better model such applications, researchers have proposed Continuous DCOPs (C-DCOPs), an extension of DCOPs, that can explicitly model problems with continuous variables. The state-of-the-art approaches for solving C-DCOPs experience either onerous memory or computation overhead and unsuitable for non-differentiable optimization problems. To address this issue, we propose a new C-DCOP algorithm, namely Particle Swarm Optimization Based C-DCOP (PCD), which is inspired by Particle Swarm Optimization (PSO), a well-known centralized population-based approach for solving continuous optimization problems. In recent years, population-based algorithms have gained significant attention in classical DCOPs due to their ability in producing high-quality solutions. Nonetheless, to the best of our knowledge, this class of algorithms has not been utilized to solve C-DCOPs and there has been no work evaluating the potential of PSO in solving classical DCOPs or C-DCOPs. In light of this observation, we adapted PSO, a centralized algorithm, to solve C-DCOPs in a decentralized manner. The resulting PCD algorithm not only produces good-quality solutions but also finds solutions without any requirement for derivative calculations. Moreover, we design a crossover operator that can be used by PCD to further improve the quality of solutions found. Finally, we theoretically prove that PCD is an anytime algorithm and empirically evaluate PCD against the state-of-the-art C-DCOP algorithms in a wide variety of benchmarks.
BnB-ADOPT: An Asynchronous Branch-and-Bound DCOP Algorithm
Yeoh, William, Felner, Ariel, Koenig, Sven
Distributed constraint optimization (DCOP) problems are a popular way of formulating and solving agent-coordination problems. A DCOP problem is a problem where several agents coordinate their values such that the sum of the resulting constraint costs is minimal. It is often desirable to solve DCOP problems with memory-bounded and asynchronous algorithms. We introduce Branch-and-Bound ADOPT (BnB-ADOPT), a memory-bounded asynchronous DCOP search algorithm that uses the message-passing and communication framework of ADOPT (Modi, Shen, Tambe, and Yokoo, 2005), a well known memory-bounded asynchronous DCOP search algorithm, but changes the search strategy of ADOPT from best-first search to depth-first branch-and-bound search. Our experimental results show that BnB-ADOPT finds cost-minimal solutions up to one order of magnitude faster than ADOPT for a variety of large DCOP problems and is as fast as NCBB, a memory-bounded synchronous DCOP search algorithm, for most of these DCOP problems. Additionally, it is often desirable to find bounded-error solutions for DCOP problems within a reasonable amount of time since finding cost-minimal solutions is NP-hard. The existing bounded-error approximation mechanism allows users only to specify an absolute error bound on the solution cost but a relative error bound is often more intuitive. Thus, we present two new bounded-error approximation mechanisms that allow for relative error bounds and implement them on top of BnB-ADOPT.
BnB-ADOPT: An Asynchronous Branch-and-Bound DCOP Algorithm
Yeoh, W., Felner, A., Koenig, S.
Distributed constraint optimization (DCOP) problems are a popular way of formulating and solving agent-coordination problems. A DCOP problem is a problem where several agents coordinate their values such that the sum of the resulting constraint costs is minimal. It is often desirable to solve DCOP problems with memory-bounded and asynchronous algorithms. We introduce Branch-and-Bound ADOPT (BnB-ADOPT), a memory-bounded asynchronous DCOP search algorithm that uses the message-passing and communication framework of ADOPT (Modi, Shen, Tambe, & Yokoo, 2005), a well known memory-bounded asynchronous DCOP search algorithm, but changes the search strategy of ADOPT from best-first search to depth-first branch-and-bound search. Our experimental results show that BnB-ADOPT finds cost-minimal solutions up to one order of magnitude faster than ADOPT for a variety of large DCOP problems and is as fast as NCBB, a memory-bounded synchronous DCOP search algorithm, for most of these DCOP problems. Additionally, it is often desirable to find bounded-error solutions for DCOP problems within a reasonable amount of time since finding cost-minimal solutions is NP-hard. The existing bounded-error approximation mechanism allows users only to specify an absolute error bound on the solution cost but a relative error bound is often more intuitive. Thus, we present two new bounded-error approximation mechanisms that allow for relative error bounds and implement them on top of BnB-ADOPT.