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 causal entropy


Fundamental Properties of Causal Entropy and Information Gain

arXiv.org Artificial Intelligence

Recent developments enable the quantification of causal control given a structural causal model (SCM). This has been accomplished by introducing quantities which encode changes in the entropy of one variable when intervening on another. These measures, named causal entropy and causal information gain, aim to address limitations in existing information theoretical approaches for machine learning tasks where causality plays a crucial role. They have not yet been properly mathematically studied. Our research contributes to the formal understanding of the notions of causal entropy and causal information gain by establishing and analyzing fundamental properties of these concepts, including bounds and chain rules. Furthermore, we elucidate the relationship between causal entropy and stochastic interventions. We also propose definitions for causal conditional entropy and causal conditional information gain. Overall, this exploration paves the way for enhancing causal machine learning tasks through the study of recently-proposed information theoretic quantities grounded in considerations about causality.


Inverse Decision Modeling: Learning Interpretable Representations of Behavior

arXiv.org Machine Learning

Decision analysis deals with modeling and enhancing decision processes. A principal challenge in improving behavior is in obtaining a transparent description of existing behavior in the first place. In this paper, we develop an expressive, unifying perspective on inverse decision modeling: a framework for learning parameterized representations of sequential decision behavior. First, we formalize the forward problem (as a normative standard), subsuming common classes of control behavior. Second, we use this to formalize the inverse problem (as a descriptive model), generalizing existing work on imitation/reward learning -- while opening up a much broader class of research problems in behavior representation. Finally, we instantiate this approach with an example (inverse bounded rational control), illustrating how this structure enables learning (interpretable) representations of (bounded) rationality -- while naturally capturing intuitive notions of suboptimal actions, biased beliefs, and imperfect knowledge of environments.


Causal Entropy and Information Gain for Measuring Causal Control

arXiv.org Machine Learning

Artificial intelligence models and methods commonly lack causal interpretability. Despite the advancements in interpretable machine learning (IML) methods, they frequently assign importance to features which lack causal influence on the outcome variable. Selecting causally relevant features among those identified as relevant by these methods, or even before model training, would offer a solution. Feature selection methods utilizing information theoretical quantities have been successful in identifying statistically relevant features. However, the information theoretical quantities they are based on do not incorporate causality, rendering them unsuitable for such scenarios. To address this challenge, this article proposes information theoretical quantities that incorporate the causal structure of the system, which can be used to evaluate causal importance of features for some given outcome variable. Specifically, we introduce causal versions of entropy and mutual information, termed causal entropy and causal information gain, which are designed to assess how much control a feature provides over the outcome variable. These newly defined quantities capture changes in the entropy of a variable resulting from interventions on other variables. Fundamental results connecting these quantities to the existence of causal effects are derived. The use of causal information gain in feature selection is demonstrated, highlighting its superiority over standard mutual information in revealing which features provide control over a chosen outcome variable. Our investigation paves the way for the development of methods with improved interpretability in domains involving causation.


Identifying Unique Causal Network from Nonstationary Time Series

arXiv.org Artificial Intelligence

Identifying causality is a challenging task in many data-intensive scenarios. Many algorithms have been proposed for this critical task. However, most of them consider the learning algorithms for directed acyclic graph (DAG) of Bayesian network (BN). These BN-based models only have limited causal explainability because of the issue of Markov equivalence class. Moreover, they are dependent on the assumption of stationarity, whereas many sampling time series from complex system are nonstationary. The nonstationary time series bring dataset shift problem, which leads to the unsatisfactory performances of these algorithms. To fill these gaps, a novel causation model named Unique Causal Network (UCN) is proposed in this paper. Different from the previous BN-based models, UCN considers the influence of time delay, and proves the uniqueness of obtained network structure, which addresses the issue of Markov equivalence class. Furthermore, based on the decomposability property of UCN, a higher-order causal entropy (HCE) algorithm is designed to identify the structure of UCN in a distributed way. HCE algorithm measures the strength of causality by using nearest-neighbors entropy estimator, which works well on nonstationary time series. Finally, lots of experiments validate that HCE algorithm achieves state-of-the-art accuracy when time series are nonstationary, compared to the other baseline algorithms.


Asymptotic Causal Inference

arXiv.org Artificial Intelligence

We investigate causal inference in the asymptotic regime as the number of variables approaches infinity using an information-theoretic framework. We define structural entropy of a causal model in terms of its description complexity measured by the logarithmic growth rate, measured in bits, of all directed acyclic graphs (DAGs), parameterized by the edge density d. Structural entropy yields non-intuitive predictions. If we randomly sample a DAG from the space of all models, in the range d = (0, 1/8), almost surely the model is a two-layer DAG! Semantic entropy quantifies the reduction in entropy where edges are removed by causal intervention. Semantic causal entropy is defined as the f-divergence between the observational distribution and the interventional distribution P', where a subset S of edges are intervened on to determine their causal influence. We compare the decomposability properties of semantic entropy for different choices of f-divergences, including KL-divergence, squared Hellinger distance, and total variation distance. We apply our framework to generalize a recently popular bipartite experimental design for studying causal inference on large datasets, where interventions are carried out on one set of variables (e.g., power plants, items in an online store), but outcomes are measured on a disjoint set of variables (residents near power plants, or shoppers). We generalize bipartite designs to k-partite designs, and describe an optimization framework for finding the optimal k-level DAG architecture for any value of d \in (0, 1/2). As edge density increases, a sequence of phase transitions occur over disjoint intervals of d, with deeper DAG architectures emerging for larger values of d. We also give a quantitative bound on the number of samples needed to reliably test for average causal influence for a k-partite design.


Task-Guided Inverse Reinforcement Learning Under Partial Information

arXiv.org Artificial Intelligence

We study the problem of inverse reinforcement learning (IRL), where the learning agent recovers a reward function using expert demonstrations. Most of the existing IRL techniques make the often unrealistic assumption that the agent has access to full information about the environment. We remove this assumption by developing an algorithm for IRL in partially observable Markov decision processes (POMDPs), where an agent cannot directly observe the current state of the POMDP. The algorithm addresses several limitations of existing techniques that do not take the \emph{information asymmetry} between the expert and the agent into account. First, it adopts causal entropy as the measure of the likelihood of the expert demonstrations as opposed to entropy in most existing IRL techniques and avoids a common source of algorithmic complexity. Second, it incorporates task specifications expressed in temporal logic into IRL. Such specifications may be interpreted as side information available to the learner a priori in addition to the demonstrations, and may reduce the information asymmetry between the expert and the agent. Nevertheless, the resulting formulation is still nonconvex due to the intrinsic nonconvexity of the so-called \emph{forward problem}, i.e., computing an optimal policy given a reward function, in POMDPs. We address this nonconvexity through sequential convex programming and introduce several extensions to solve the forward problem in a scalable manner. This scalability allows computing policies that incorporate memory at the expense of added computational cost yet also achieves higher performance compared to memoryless policies. We demonstrate that, even with severely limited data, the algorithm learns reward functions and policies that satisfy the task and induce a similar behavior to the expert by leveraging the side information and incorporating memory into the policy.


Reward Advancement: Transforming Policy under Maximum Causal Entropy Principle

arXiv.org Artificial Intelligence

Many real-world human behaviors can be characterized as a sequential decision making processes, such as urban travelers choices of transport modes and routes (Wu et al. 2017). Differing from choices controlled by machines, which in general follows perfect rationality to adopt the policy with the highest reward, studies have revealed that human agents make sub-optimal decisions under bounded rationality (Tao, Rohde, and Corcoran 2014). Such behaviors can be modeled using maximum causal entropy (MCE) principle (Ziebart 2010). In this paper, we define and investigate a general reward trans-formation problem (namely, reward advancement): Recovering the range of additional reward functions that transform the agent's policy from original policy to a predefined target policy under MCE principle. We show that given an MDP and a target policy, there are infinite many additional reward functions that can achieve the desired policy transformation. Moreover, we propose an algorithm to further extract the additional rewards with minimum "cost" to implement the policy transformation.


Maximum Causal Entropy Correlated Equilibria for Markov Games

AAAI Conferences

In this work, we present maximum causal entropy correlated equilibria, a new solution concept that we apply to Markov games. This contribution extends the existing solution concept of maximum entropy correlated equilibria for normal-form games to settings with elements of dynamic interaction with a stochastic environment by employing the recently developed principle of maximum causal entropy. This solution concept is justified for two purposes: as a mechanism for prescribing actions, it reveals the least additional information about the agents' motives possible; and as a predictive estimator of actions for a group of agents assumed to behave according to an unknown correlated equilibrium, it has the fewest additional assumptions and minimizes worst-case action prediction log-loss. Importantly, equilibria for this solution concept are guaranteed to be unique and Markovian, enabling efficient algorithms for finding them.