cat royale
Tangles: Unpacking Extended Collision Experiences with Soma Trajectories
Benford, Steve, Garrett, Rachael, Li, Christine, Tennent, Paul, Núñez-Pacheco, Claudia, Kucukyilmaz, Ayse, Tsaknaki, Vasiliki, Höök, Kristina, Caleb-Solly, Praminda, Marshall, Joe, Schneiders, Eike, Popova, Kristina, Afana, Jude
We reappraise the idea of colliding with robots, moving from a position that tries to avoid or mitigate collisions to one that considers them an important facet of human interaction. We report on a soma design workshop that explored how our bodies could collide with telepresence robots, mobility aids, and a quadruped robot. Based on our findings, we employed soma trajectories to analyse collisions as extended experiences that negotiate key transitions of consent, preparation, launch, contact, ripple, sting, untangle, debris and reflect. We then employed these ideas to analyse two collision experiences, an accidental collision between a person and a drone, and the deliberate design of a robot to play with cats, revealing how real-world collisions involve the complex and ongoing entanglement of soma trajectories. We discuss how viewing collisions as entangled trajectories, or tangles, can be used analytically, as a design approach, and as a lens to broach ethical complexity.
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How Artists Improvise and Provoke Robotics
Benford, Steve, Garrett, Rachael, Schneiders, Eike, Tennent, Paul, Chamberlain, Alan, Avila, Juan, Brundell, Pat, Castle-Green, Simon
We explore transdisciplinary collaborations between artists and roboticists across a portfolio of artworks. Brendan Walker's Broncomatic was a breath controlled mechanical rodeo bull ride. Blast Theory's Cat Royale deployed a robot arm to play with a family of three cats for twelve days. Different Bodies is a prototype improvised dance performance in which dancers with disabilities physically manipulate two mirrored robot arms. We reflect on these to explore how artists shape robotics research through the two key strategies of improvisation and provocation. Artists are skilled at improvising extended robot experiences that surface opportunities for technology-focused design, but which also require researchers to improvise their research processes. Artists may provoke audiences into reflecting on the societal implications of robots, but at the same time challenge the established techno-centric concepts, methods and underlying epistemology of robotics research.
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Charting Ethical Tensions in Multispecies Technology Research through Beneficiary-Epistemology Space
Benford, Steve, Mancini, Clara, Chamberlain, Alan, Schneiders, Eike, Castle-Green, Simon, Fischer, Joel, Kucukyilmaz, Ayse, Salimbeni, Guido, Ngo, Victor, Barnard, Pepita, Adams, Matt, Tandavanitj, Nick, Farr, Ju Row
While ethical challenges are widely discussed in HCI, far less is reported about the ethical processes that researchers routinely navigate. We reflect on a multispecies project that negotiated an especially complex ethical approval process. Cat Royale was an artist-led exploration of creating an artwork to engage audiences in exploring trust in autonomous systems. The artwork took the form of a robot that played with three cats. Gaining ethical approval required an extensive dialogue with three Institutional Review Boards (IRBs) covering computer science, veterinary science and animal welfare, raising tensions around the welfare of the cats, perceived benefits and appropriate methods, and reputational risk to the University. To reveal these tensions we introduce beneficiary-epistemology space, that makes explicit who benefits from research (humans or animals) and underlying epistemologies. Positioning projects and IRBs in this space can help clarify tensions and highlight opportunities to recruit additional expertise.
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Designing Multispecies Worlds for Robots, Cats, and Humans
Schneiders, Eike, Benford, Steve, Chamberlain, Alan, Mancini, Clara, Castle-Green, Simon, Ngo, Victor, Farr, Ju Row, Adams, Matt, Tandavanitj, Nick, Fischer, Joel
We reflect on the design of a multispecies world centred around a bespoke enclosure in which three cats and a robot arm coexist for six hours a day during a twelve-day installation as part of an artist-led project. In this paper, we present the project's design process, encompassing various interconnected components, including the cats, the robot and its autonomous systems, the custom end-effectors and robot attachments, the diverse roles of the humans-in-the-loop, and the custom-designed enclosure. Subsequently, we provide a detailed account of key moments during the deployment and discuss the design implications for future multispecies systems. Specifically, we argue that designing the technology and its interactions is not sufficient, but that it is equally important to consider the design of the `world' in which the technology operates. Finally, we highlight the necessity of human involvement in areas such as breakdown recovery, animal welfare, and their role as audience.
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Welcome to Cat Royale
Have you got questions about Cat Royale? From 22nd March – 2nd April 2023, three cats – Ghostbuster, Pumpkin and Clover – will visit a utopia created by the Blast Theory artists. The cats' every need is catered for. They have dens to curl up in, high platforms to pounce from and curved walls to explore. And at the centre of the room, a robot arm trained by an Artificial Intelligence offers games to make the cats happier. This page is your go to for everything Cat Royale.
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