Goto

Collaborating Authors

 cartesian space



NeSyPack: A Neuro-Symbolic Framework for Bimanual Logistics Packing

arXiv.org Artificial Intelligence

--This paper presents NeSyPack, a neuro-symbolic framework for bimanual logistics packing. Our NeSyPack combines data-driven models and symbolic reasoning to build an explainable hierarchical framework that is generalizable, data-efficient, and reliable. It decomposes a task into subtasks via hierarchical reasoning, and further into atomic skills managed by a symbolic skill graph. The graph selects skill parameters, robot configurations, and task-specific control strategies for execution. This modular design enables robustness, adaptability, and efficient reuse--outperforming end-to-end models that require large-scale retraining. Using NeSyPack, our team won the First Prize in the What Bimanuals Can Do (WBCD) competition at the 2025 IEEE International Conference on Robotics & Automation (ICRA). Logistics packing is a crucial task in the warehouse industry, which requires personnel to select the appropriate items and pack them into a shipping box.


AlphaSpace: Enabling Robotic Actions through Semantic Tokenization and Symbolic Reasoning

arXiv.org Artificial Intelligence

This paper presents AlphaSpace, a novel methodology designed to enhance the spatial reasoning capabilities of language models for robotic manipulation in 3D Cartesian space. AlphaSpace employs a hierarchical semanticsbased tokenization strategy that encodes spatial information at both coarse and fine-grained levels. Our approach represents objects with their attributes, positions, and height information through structured tokens, enabling precise spatial reasoning without relying on traditional vision-based embeddings. This approach enables LLMs to accurately manipulate objects by positioning them at specific [x, y, z] coordinates. Experimental results demonstrate that AlphaSpace significantly outperforms existing models on manipulation subtasks, achieving a total accuracy of 66.67%, compared to 37.5% for GPT-4o and 29.17% for Claude 3.5 Sonnet.


Consistency Matters: Defining Demonstration Data Quality Metrics in Robot Learning from Demonstration

arXiv.org Artificial Intelligence

Learning from Demonstration (LfD) empowers robots to acquire new skills through human demonstrations, making it feasible for everyday users to teach robots. However, the success of learning and generalization heavily depends on the quality of these demonstrations. Consistency is often used to indicate quality in LfD, yet the factors that define this consistency remain underexplored. In this paper, we evaluate a comprehensive set of motion data characteristics to determine which consistency measures best predict learning performance. By ensuring demonstration consistency prior to training, we enhance models' predictive accuracy and generalization to novel scenarios. We validate our approach with two user studies involving participants with diverse levels of robotics expertise. In the first study (N = 24), users taught a PR2 robot to perform a button-pressing task in a constrained environment, while in the second study (N = 30), participants trained a UR5 robot on a pick-and-place task. Results show that demonstration consistency significantly impacts success rates in both learning and generalization, with 70% and 89% of task success rates in the two studies predicted using our consistency metrics. Moreover, our metrics estimate generalized performance success rates with 76% and 91% accuracy. These findings suggest that our proposed measures provide an intuitive, practical way to assess demonstration data quality before training, without requiring expert data or algorithm-specific modifications. Our approach offers a systematic way to evaluate demonstration quality, addressing a critical gap in LfD by formalizing consistency metrics that enhance the reliability of robot learning from human demonstrations.


Motion Comparator: Visual Comparison of Robot Motions

arXiv.org Artificial Intelligence

Roboticists compare robot motions for tasks such as parameter tuning, troubleshooting, and deciding between possible motions. However, most existing visualization tools are designed for individual motions and lack the features necessary to facilitate robot motion comparison. In this paper, we utilize a rigorous design framework to develop Motion Comparator, a web-based tool that facilitates the comprehension, comparison, and communication of robot motions. Our design process identified roboticists' needs, articulated design challenges, and provided corresponding strategies. Motion Comparator includes several key features such as multi-view coordination, quaternion visualization, time warping, and comparative designs. To demonstrate the applications of Motion Comparator, we discuss four case studies in which our tool is used for motion selection, troubleshooting, parameter tuning, and motion review.


Development of a Novel Impedance-Controlled Quasi-Direct-Drive Robotic Hand

arXiv.org Artificial Intelligence

Most robotic hands and grippers rely on actuators with large gearboxes and force sensors for controlling gripping force. However, this might not be ideal for tasks that require the robot to interact with an unstructured and unknown environment. In this paper, we introduce a novel quasi-direct-drive two-fingered robotic hand with variable impedance control in the joint space and Cartesian space. The hand has a total of four degrees of freedom, backdrivable differential gear trains, and four brushless direct current (BLDC) motors. Motor torque is controlled through Field-Oriented Control (FOC) with current sensing. Variable impedance control enables the robotic hand to execute dexterous manipulation tasks safely during environment-robot and human-robot interactions. The quasi-direct-drive actuators eliminate the need for complex tactile/force sensors or precise motion planning when handling environmental contact. A majority-3D-printed assembly makes this a low-cost research platform built with affordable, readily available off-the-shelf components. Experimental validation demonstrates the robotic hand's capability for stable force-closure and form-closure grasps in the presence of disturbances, reliable in-hand manipulation, and safe dynamic manipulations despite contact with the environment.


Inverse Kinematics for Neuro-Robotic Grasping with Humanoid Embodied Agents

arXiv.org Artificial Intelligence

This paper introduces a novel zero-shot motion planning method that allows users to quickly design smooth robot motions in Cartesian space. A B\'ezier curve-based Cartesian plan is transformed into a joint space trajectory by our neuro-inspired inverse kinematics (IK) method CycleIK, for which we enable platform independence by scaling it to arbitrary robot designs. The motion planner is evaluated on the physical hardware of the two humanoid robots NICO and NICOL in a human-in-the-loop grasping scenario. Our method is deployed with an embodied agent that is a large language model (LLM) at its core. We generalize the embodied agent, that was introduced for NICOL, to also be embodied by NICO. The agent can execute a discrete set of physical actions and allows the user to verbally instruct various different robots. We contribute a grasping primitive to its action space that allows for precise manipulation of household objects. The new CycleIK method is compared to popular numerical IK solvers and state-of-the-art neural IK methods in simulation and is shown to be competitive with or outperform all evaluated methods when the algorithm runtime is very short. The grasping primitive is evaluated on both NICOL and NICO robots with a reported grasp success of 72% to 82% for each robot, respectively.


Self-Contained Calibration of an Elastic Humanoid Upper Body Using Only a Head-Mounted RGB Camera

arXiv.org Artificial Intelligence

When a humanoid robot performs a manipulation task, it first makes a model of the world using its visual sensors and then plans the motion of its body in this model. For this, precise calibration of the camera parameters and the kinematic tree is needed. Besides the accuracy of the calibrated model, the calibration process should be fast and self-contained, i.e., no external measurement equipment should be used. Therefore, we extend our prior work on calibrating the elastic upper body of DLR's Agile Justin by now using only its internal head-mounted RGB camera. We use simple visual markers at the ends of the kinematic chain and one in front of the robot, mounted on a pole, to get measurements for the whole kinematic tree. To ensure that the task-relevant cartesian error at the end-effectors is minimized, we introduce virtual noise to fit our imperfect robot model so that the pixel error has a higher weight if the marker is further away from the camera. This correction reduces the cartesian error by more than 20%, resulting in a final accuracy of 3.9mm on average and 9.1mm in the worst case. This way, we achieve the same precision as in our previous work, where an external cartesian tracking system was used.


Learning from Demonstration via Probabilistic Diagrammatic Teaching

arXiv.org Artificial Intelligence

Learning for Demonstration (LfD) enables robots to acquire new skills by imitating expert demonstrations, allowing users to communicate their instructions in an intuitive manner. Recent progress in LfD often relies on kinesthetic teaching or teleoperation as the medium for users to specify the demonstrations. Kinesthetic teaching requires physical handling of the robot, while teleoperation demands proficiency with additional hardware. This paper introduces an alternative paradigm for LfD called Diagrammatic Teaching. Diagrammatic Teaching aims to teach robots novel skills by prompting the user to sketch out demonstration trajectories on 2D images of the scene, these are then synthesised as a generative model of motion trajectories in 3D task space. Additionally, we present the Ray-tracing Probabilistic Trajectory Learning (RPTL) framework for Diagrammatic Teaching. RPTL extracts time-varying probability densities from the 2D sketches, applies ray-tracing to find corresponding regions in 3D Cartesian space, and fits a probabilistic model of motion trajectories to these regions. New motion trajectories, which mimic those sketched by the user, can then be generated from the probabilistic model. We empirically validate our framework both in simulation and on real robots, which include a fixed-base manipulator and a quadruped-mounted manipulator.


CycleIK: Neuro-inspired Inverse Kinematics

arXiv.org Artificial Intelligence

The paper introduces CycleIK, a neuro-robotic approach that wraps two novel neuro-inspired methods for the inverse kinematics (IK) task, a Generative Adversarial Network (GAN), and a Multi-Layer Perceptron architecture. These methods can be used in a standalone fashion, but we also show how embedding these into a hybrid neuro-genetic IK pipeline allows for further optimization via sequential least-squares programming (SLSQP) or a genetic algorithm (GA). The models are trained and tested on dense datasets that were collected from random robot configurations of the new Neuro-Inspired COLlaborator (NICOL), a semi-humanoid robot with two redundant 8-DoF manipulators. We utilize the weighted multi-objective function from the state-of-the-art BioIK method to support the training process and our hybrid neuro-genetic architecture. We show that the neural models can compete with state-of-the-art IK approaches, which allows for deployment directly to robotic hardware. Additionally, it is shown that the incorporation of the genetic algorithm improves the precision while simultaneously reducing the overall runtime.