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SP-VINS: A Hybrid Stereo Visual Inertial Navigation System based on Implicit Environmental Map

arXiv.org Artificial Intelligence

Abstract-- Filter-based visual inertial navigation system (VINS) has attracted mobile-robot researchers for the good balance between accuracy and efficiency, but its limited mapping quality hampers long-term high-accuracy state estimation. T o this end, we first propose a novel filter-based stereo VINS, differing from traditional simultaneous localization and mapping (SLAM) systems based on 3D map, which performs efficient loop closure constraints with implicit environmental map composed of keyframes and 2D keypoints. Secondly, we proposed a hybrid residual filter framework that combines landmark reprojection and ray constraints to construct a unified Ja-cobian matrix for measurement updates. Finally, considering the degraded environment, we incorporated the camera-IMU extrinsic parameters into visual description to achieve online calibration. Benchmark experiments demonstrate that the proposed SP-VINS achieves high computational efficiency while maintaining long-term high-accuracy localization performance, and is superior to existing state-of-the-art (SOT A) methods.


SweeperBot: Making 3D Browsing Accessible through View Analysis and Visual Question Answering

arXiv.org Artificial Intelligence

Accessing 3D models remains challenging for Screen Reader (SR) users. While some existing 3D viewers allow creators to provide alternative text, they often lack sufficient detail about the 3D models. Grounded on a formative study, this paper introduces SweeperBot, a system that enables SR users to leverage visual question answering to explore and compare 3D models. SweeperBot answers SR users' visual questions by combining an optimal view selection technique with the strength of generative- and recognition-based foundation models. An expert review with 10 Blind and Low-Vision (BLV) users with SR experience demonstrated the feasibility of using SweeperBot to assist BLV users in exploring and comparing 3D models. The quality of the descriptions generated by SweeperBot was validated by a second survey study with 30 sighted participants.


OG-VLA: Orthographic Image Generation for 3D-Aware Vision-Language Action Model

arXiv.org Artificial Intelligence

We introduce OG-VLA, a novel architecture and learning framework that combines the generalization strengths of Vision Language Action models (VLAs) with the robustness of 3D-aware policies. We address the challenge of mapping natural language instructions and one or more RGBD observations to quasi-static robot actions. 3D-aware robot policies achieve state-of-the-art performance on precise robot manipulation tasks, but struggle with generalization to unseen instructions, scenes, and objects. On the other hand, VLAs excel at generalizing across instructions and scenes, but can be sensitive to camera and robot pose variations. We leverage prior knowledge embedded in language and vision foundation models to improve generalization of 3D-aware keyframe policies. OG-VLA unprojects input observations from diverse views into a point cloud which is then rendered from canonical orthographic views, ensuring input view invariance and consistency between input and output spaces. These canonical views are processed with a vision backbone, a Large Language Model (LLM), and an image diffusion model to generate images that encode the next position and orientation of the end-effector on the input scene. Evaluations on the Arnold and Colosseum benchmarks demonstrate state-of-the-art generalization to unseen environments, with over 40% relative improvements while maintaining robust performance in seen settings. We also show real-world adaption in 3 to 5 demonstrations along with strong generalization. Videos and resources at https://og-vla.github.io/


Reviews: Multi-View Silhouette and Depth Decomposition for High Resolution 3D Object Representation

Neural Information Processing Systems

Summary: This paper proposes a 3d super resolution method. It first projects the reconstructed 3D model to 6 low resolution orthographic depth maps. A mask network and a depth network are trained to up-sample the corresponding depth maps to high resolution ones, and a 3D model carving strategy is applied to produce high resolution reconstructed result. In their experiments, the reconstructed results are out perform the previous state-of-the-art pix2mesh algorithm by first do a low resolution reconstruction & then do super-resolution. Novelty: The insight of the paper is leverage the difficulty of super-resolution in 3D to the field of well studied image super-resolution, so that the learning could be much easier.


Learning about Canonical Views from Internet Image Collections

Neural Information Processing Systems

Although human object recognition is supposedly robust to viewpoint, much research on human perception indicates that there is a preferred or "canonical" view of objects. This phenomenon was discovered more than 30 years ago but the canonical view of only a small number of categories has been validated experimentally. Moreover, the explanation for why humans prefer the canonical view over other views remains elusive. In this paper we ask: Can we use Internet image collections to learn more about canonical views? We start by manually finding the most common view in the results returned by Internet search engines when queried with the objects used in psychophysical experiments. Our results clearly show that the most likely view in the search engine corresponds to the same view preferred by human subjects in experiments. We also present a simple method to find the most likely view in an image collection and apply it to hundreds of categories. Using the new data we have collected we present strong evidence against the two most prominent formal theories of canonical views and provide novel constraints for new theories.


Spatial Reasoning via Deep Vision Models for Robotic Sequential Manipulation

arXiv.org Artificial Intelligence

In this paper, we propose using deep neural architectures (i.e., vision transformers and ResNet) as heuristics for sequential decision-making in robotic manipulation problems. This formulation enables predicting the subset of objects that are relevant for completing a task. Such problems are often addressed by task and motion planning (TAMP) formulations combining symbolic reasoning and continuous motion planning. In essence, the action-object relationships are resolved for discrete, symbolic decisions that are used to solve manipulation motions (e.g., via nonlinear trajectory optimization). However, solving long-horizon tasks requires consideration of all possible action-object combinations which limits the scalability of TAMP approaches. To overcome this combinatorial complexity, we introduce a visual perception module integrated with a TAMP-solver. Given a task and an initial image of the scene, the learned model outputs the relevancy of objects to accomplish the task. By incorporating the predictions of the model into a TAMP formulation as a heuristic, the size of the search space is significantly reduced. Results show that our framework finds feasible solutions more efficiently when compared to a state-of-the-art TAMP solver.


Learning about Canonical Views from Internet Image Collections

Neural Information Processing Systems

Although human object recognition is supposedly robust to viewpoint, much research on human perception indicates that there is a preferred or "canonical" view of objects. This phenomenon was discovered more than 30 years ago but the canonical view of only a small number of categories has been validated experimentally. Moreover, the explanation for why humans prefer the canonical view over other views remains elusive. In this paper we ask: Can we use Internet image collections to learn more about canonical views? We start by manually finding the most common view in the results returned by Internet search engines when queried with the objects used in psychophysical experiments.


SORNet: Spatial Object-Centric Representations for Sequential Manipulation

arXiv.org Artificial Intelligence

Sequential manipulation tasks require a robot to perceive the state of an environment and plan a sequence of actions leading to a desired goal state. In such tasks, the ability to reason about spatial relations among object entities from raw sensor inputs is crucial in order to determine when a task has been completed and which actions can be executed. In this work, we propose SORNet (Spatial Object-Centric Representation Network), a framework for learning object-centric representations from RGB images conditioned on a set of object queries, represented as image patches called canonical object views. With only a single canonical view per object and no annotation, SORNet generalizes zero-shot to object entities whose shape and texture are both unseen during training. We evaluate SORNet on various spatial reasoning tasks such as spatial relation classification and relative direction regression in complex tabletop manipulation scenarios and show that SORNet significantly outperforms baselines including state-of-the-art representation learning techniques. We also demonstrate the application of the representation learned by SORNet on visual-servoing and task planning for sequential manipulation on a real robot.


Symmetry and Uncertainty-Aware Object SLAM for 6DoF Object Pose Estimation

arXiv.org Artificial Intelligence

We propose a keypoint-based object-level SLAM framework that can provide globally consistent 6DoF pose estimates for symmetric and asymmetric objects alike. To the best of our knowledge, our system is among the first to utilize the camera pose information from SLAM to provide prior knowledge for tracking keypoints on symmetric objects -- ensuring that new measurements are consistent with the current 3D scene. Moreover, our semantic keypoint network is trained to predict the Gaussian covariance for the keypoints that captures the true error of the prediction, and thus is not only useful as a weight for the residuals in the system's optimization problems, but also as a means to detect harmful statistical outliers without choosing a manual threshold. Experiments show that our method provides competitive performance to the state of the art in 6DoF object pose estimation, and at a real-time speed. Our code, pre-trained models, and keypoint labels are available https://github.com/rpng/suo_slam.


Learning about Canonical Views from Internet Image Collections

Neural Information Processing Systems

Although human object recognition is supposedly robust to viewpoint, much research on human perception indicates that there is a preferred or "canonical" view of objects. This phenomenon was discovered more than 30 years ago but the canonical view of only a small number of categories has been validated experimentally. Moreover, the explanation for why humans prefer the canonical view over other views remains elusive. In this paper we ask: Can we use Internet image collections to learn more about canonical views? We start by manually finding the most common view in the results returned by Internet search engines when queried with the objects used in psychophysical experiments.