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Diffusion-SS3D: Diffusion Model for Semi-supervised 3D Object Detection

Neural Information Processing Systems

Existing methods typically employ a teacher-student framework with pseudo-labeling to leverage unlabeled point clouds. However, producing reliable pseudo-labels in a diverse 3D space still remains challenging.



End-to-End Semi-Supervised Object Detection with Soft Teacher

Xu, Mengde, Zhang, Zheng, Hu, Han, Wang, Jianfeng, Wang, Lijuan, Wei, Fangyun, Bai, Xiang, Liu, Zicheng

arXiv.org Artificial Intelligence

This paper presents an end-to-end semi-supervised object detection approach, in contrast to previous more complex multi-stage methods. The end-to-end training gradually improves pseudo label qualities during the curriculum, and the more and more accurate pseudo labels in turn benefit object detection training. We also propose two simple yet effective techniques within this framework: a soft teacher mechanism where the classification loss of each unlabeled bounding box is weighed by the classification score produced by the teacher network; a box jittering approach to select reliable pseudo boxes for the learning of box regression. On COCO benchmark, the proposed approach outperforms previous methods by a large margin under various labeling ratios, i.e. 1\%, 5\% and 10\%. Moreover, our approach proves to perform also well when the amount of labeled data is relatively large. For example, it can improve a 40.9 mAP baseline detector trained using the full COCO training set by +3.6 mAP, reaching 44.5 mAP, by leveraging the 123K unlabeled images of COCO. On the state-of-the-art Swin Transformer-based object detector (58.9 mAP on test-dev), it can still significantly improve the detection accuracy by +1.5 mAP, reaching 60.4 mAP, and improve the instance segmentation accuracy by +1.2 mAP, reaching 52.4 mAP, pushing the new state-of-the-art.


An Overview of Human Pose Estimation with Deep Learning

#artificialintelligence

A Human Pose Skeleton represents the orientation of a person in a graphical format. Essentially, it is a set of coordinates that can be connected to describe the pose of the person. Each coordinate in the skeleton is known as a part (or a joint, or a keypoint). A valid connection between two parts is known as a pair (or a limb). Note that, not all part combinations give rise to valid pairs. A sample human pose skeleton is shown below.