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A single algorithm for both restless and rested rotting bandits

Seznec, Julien, Ménard, Pierre, Lazaric, Alessandro, Valko, Michal

arXiv.org Machine Learning

In many application domains (e.g., recommender systems, intelligent tutoring systems), the rewards associated to the actions tend to decrease over time. This decay is either caused by the actions executed in the past (e.g., a user may get bored when songs of the same genre are recommended over and over) or by an external factor (e.g., content becomes outdated). These two situations can be modeled as specific instances of the rested and restless bandit settings, where arms are rotting (i.e., their value decrease over time). These problems were thought to be significantly different, since Levine et al. (2017) showed that state-of-the-art algorithms for restless bandit perform poorly in the rested rotting setting. In this paper, we introduce a novel algorithm, Rotting Adaptive Window UCB (RAW-UCB), that achieves near-optimal regret in both rotting rested and restless bandit, without any prior knowledge of the setting (rested or restless) and the type of non-stationarity (e.g., piece-wise constant, bounded variation). This is in striking contrast with previous negative results showing that no algorithm can achieve similar results as soon as rewards are allowed to increase. We confirm our theoretical findings on a number of synthetic and dataset-based experiments.


Online Conformal Prediction with Adversarial Semi-bandit Feedback via Regret Minimization

Yang, Junyoung, Kim, Kyungmin, Park, Sangdon

arXiv.org Machine Learning

Uncertainty quantification is crucial in safety-critical systems, where decisions must be made under uncertainty. In particular, we consider the problem of online uncertainty quantification, where data points arrive sequentially. Online conformal prediction is a principled online uncertainty quantification method that dynamically constructs a prediction set at each time step. While existing methods for online conformal prediction provide long-run coverage guarantees without any distributional assumptions, they typically assume a full feedback setting in which the true label is always observed. In this paper, we propose a novel learning method for online conformal prediction with partial feedback from an adaptive adversary-a more challenging setup where the true label is revealed only when it lies inside the constructed prediction set. Specifically, we formulate online conformal prediction as an adversarial bandit problem by treating each candidate prediction set as an arm. Building on an existing algorithm for adversarial bandits, our method achieves a long-run coverage guarantee by explicitly establishing its connection to the regret of the learner. Finally, we empirically demonstrate the effectiveness of our method in both independent and identically distributed (i.i.d.) and non-i.i.d. settings, showing that it successfully controls the miscoverage rate while maintaining a reasonable size of the prediction set.


Online learning with noisy side observations

Kocák, Tomáš, Neu, Gergely, Valko, Michal

arXiv.org Machine Learning

We propose a new partial-observability model for online learning problems where the learner, besides its own loss, also observes some noisy feedback about the other actions, depending on the underlying structure of the problem. We represent this structure by a weighted directed graph, where the edge weights are related to the quality of the feedback shared by the connected nodes. Our main contribution is an efficient algorithm that guarantees a regret of $\widetilde{O}(\sqrt{α^* T})$ after $T$ rounds, where $α^*$ is a novel graph property that we call the effective independence number. Our algorithm is completely parameter-free and does not require knowledge (or even estimation) of $α^*$. For the special case of binary edge weights, our setting reduces to the partial-observability models of Mannor and Shamir (2011) and Alon et al. (2013) and our algorithm recovers the near-optimal regret bounds.


Spectral Thompson sampling

Kocak, Tomas, Valko, Michal, Munos, Remi, Agrawal, Shipra

arXiv.org Machine Learning

Thompson Sampling (TS) has attracted a lot of interest due to its good empirical performance, in particular in the computational advertising. Though successful, the tools for its performance analysis appeared only recently. In this paper, we describe and analyze SpectralTS algorithm for a bandit problem, where the payoffs of the choices are smooth given an underlying graph. In this setting, each choice is a node of a graph and the expected payoffs of the neighboring nodes are assumed to be similar. Although the setting has application both in recommender systems and advertising, the traditional algorithms would scale poorly with the number of choices. For that purpose we consider an effective dimension d, which is small in real-world graphs. We deliver the analysis showing that the regret of SpectralTS scales as d*sqrt(T ln N) with high probability, where T is the time horizon and N is the number of choices. Since a d*sqrt(T ln N) regret is comparable to the known results, SpectralTS offers a computationally more efficient alternative. We also show that our algorithm is competitive on both synthetic and real-world data.


ALMAB-DC: Active Learning, Multi-Armed Bandits, and Distributed Computing for Sequential Experimental Design and Black-Box Optimization

Hui-Mean, Foo, Chang, Yuan-chin I

arXiv.org Machine Learning

Sequential experimental design under expensive, gradient-free objectives is a central challenge in computational statistics: evaluation budgets are tightly constrained and information must be extracted efficiently from each observation. We propose \textbf{ALMAB-DC}, a GP-based sequential design framework combining active learning, multi-armed bandits (MAB), and distributed asynchronous computing for expensive black-box experimentation. A Gaussian process surrogate with uncertainty-aware acquisition identifies informative query points; a UCB or Thompson-sampling bandit controller allocates evaluations across parallel workers; and an asynchronous scheduler handles heterogeneous runtimes. We present cumulative regret bounds for the bandit components and characterize parallel scalability via Amdahl's Law. We validate ALMAB-DC on five benchmarks. On the two statistical experimental-design tasks, ALMAB-DC achieves lower simple regret than Equal Spacing, Random, and D-optimal designs in dose--response optimization, and in adaptive spatial field estimation matches the Greedy Max-Variance benchmark while outperforming Latin Hypercube Sampling; at $K=4$ the distributed setting reaches target performance in one-quarter of sequential wall-clock rounds. On three ML/engineering tasks (CIFAR-10 HPO, CFD drag minimization, MuJoCo RL), ALMAB-DC achieves 93.4\% CIFAR-10 accuracy (outperforming BOHB by 1.7\,pp and Optuna by 1.1\,pp), reduces airfoil drag to $C_D = 0.059$ (36.9\% below Grid Search), and improves RL return by 50\% over Grid Search. All advantages over non-ALMAB baselines are statistically significant under Bonferroni-corrected Mann--Whitney $U$ tests. Distributed execution achieves $7.5\times$ speedup at $K = 16$ agents, consistent with Amdahl's Law.


Few Batches or Little Memory, But Not Both: Simultaneous Space and Adaptivity Constraints in Stochastic Bandits

Huang, Ruiyuan, Lyu, Zicheng, Zhu, Xiaoyi, Huang, Zengfeng

arXiv.org Machine Learning

We study stochastic multi-armed bandits under simultaneous constraints on space and adaptivity: the learner interacts with the environment in $B$ batches and has only $W$ bits of persistent memory. Prior work shows that each constraint alone is surprisingly mild: near-minimax regret $\widetilde{O}(\sqrt{KT})$ is achievable with $O(\log T)$ bits of memory under fully adaptive interaction, and with a $K$-independent $O(\log\log T)$-type number of batches when memory is unrestricted. We show that this picture breaks down in the simultaneously constrained regime. We prove that any algorithm with a $W$-bit memory constraint must use at least $Ω(K/W)$ batches to achieve near-minimax regret $\widetilde{O}(\sqrt{KT})$, even under adaptive grids. In particular, logarithmic memory rules out $O(K^{1-\varepsilon})$ batch complexity. Our proof is based on an information bottleneck. We show that near-minimax regret forces the learner to acquire $Ω(K)$ bits of information about the hidden set of good arms under a suitable hard prior, whereas an algorithm with $B$ batches and $W$ bits of memory allows only $O(BW)$ bits of information. A key ingredient is a localized change-of-measure lemma that yields probability-level arm exploration guarantees, which is of independent interest. We also give an algorithm that, for any bit budget $W$ with $Ω(\log T) \le W \le O(K\log T)$, uses at most $W$ bits of memory and $\widetilde{O}(K/W)$ batches while achieving regret $\widetilde{O}(\sqrt{KT})$, nearly matching our lower bound up to polylogarithmic factors.


Parameter-Free Dynamic Regret for Unconstrained Linear Bandits

Rumi, Alberto, Jacobsen, Andrew, Cesa-Bianchi, Nicolò, Vitale, Fabio

arXiv.org Machine Learning

We study dynamic regret minimization in unconstrained adversarial linear bandit problems. In this setting, a learner must minimize the cumulative loss relative to an arbitrary sequence of comparators $\boldsymbol{u}_1,\ldots,\boldsymbol{u}_T$ in $\mathbb{R}^d$, but receives only point-evaluation feedback on each round. We provide a simple approach to combining the guarantees of several bandit algorithms, allowing us to optimally adapt to the number of switches $S_T = \sum_t\mathbb{I}\{\boldsymbol{u}_t \neq \boldsymbol{u}_{t-1}\}$ of an arbitrary comparator sequence. In particular, we provide the first algorithm for linear bandits achieving the optimal regret guarantee of order $\mathcal{O}\big(\sqrt{d(1+S_T) T}\big)$ up to poly-logarithmic terms without prior knowledge of $S_T$, thus resolving a long-standing open problem.


On the Peril of (Even a Little) Nonstationarity in Satisficing Regret Minimization

Zhang, Yixuan, Zhu, Ruihao, Xie, Qiaomin

arXiv.org Machine Learning

Motivated by the principle of satisficing in decision-making, we study satisficing regret guarantees for nonstationary $K$-armed bandits. We show that in the general realizable, piecewise-stationary setting with $L$ stationary segments, the optimal regret is $Θ(L\log T)$ as long as $L\geq 2$. This stands in sharp contrast to the case of $L=1$ (i.e., the stationary setting), where a $T$-independent $Θ(1)$ satisficing regret is achievable under realizability. In other words, the optimal regret has to scale with $T$ even if just a little nonstationarity presents. A key ingredient in our analysis is a novel Fano-based framework tailored to nonstationary bandits via a \emph{post-interaction reference} construction. This framework strictly extends the classical Fano method for passive estimation as well as recent interactive Fano techniques for stationary bandits. As a complement, we also discuss a special regime in which constant satisficing regret is again possible.


Bandit Social Learning under Myopic Behavior

Neural Information Processing Systems

We study social learning dynamics motivated by reviews on online platforms. Theagents collectively follow a simple multi-armed bandit protocol, but each agentacts myopically, without regards to exploration. We allow a wide range of myopicbehaviors that are consistent with (parameterized) confidence intervals for the arms'expected rewards. We derive stark exploration failures for any such behavior, andprovide matching positive results. As a special case, we obtain the first generalresults on failure of the greedy algorithm in bandits, thus providing a theoreticalfoundation for why bandit algorithms should explore.


Multi-Armed Bandits with Metric Movement Costs

Neural Information Processing Systems

We consider the non-stochastic Multi-Armed Bandit problem in a setting where there is a fixed and known metric on the action space that determines a cost for switching between any pair of actions. The loss of the online learner has two components: the first is the usual loss of the selected actions, and the second is an additional loss due to switching between actions. Our main contribution gives a tight characterization of the expected minimax regret in this setting, in terms of a complexity measure $\mathcal{C}$ of the underlying metric which depends on its covering numbers. In finite metric spaces with $k$ actions, we give an efficient algorithm that achieves regret of the form $\widetilde(\max\set{\mathcal{C}^{1/3}T^{2/3},\sqrt{kT}})$, and show that this is the best possible. Our regret bound generalizes previous known regret bounds for some special cases: (i) the unit-switching cost regret $\widetilde{\Theta}(\max\set{k^{1/3}T^{2/3},\sqrt{kT}})$ where $\mathcal{C}=\Theta(k)$, and (ii) the interval metric with regret $\widetilde{\Theta}(\max\set{T^{2/3},\sqrt{kT}})$ where $\mathcal{C}=\Theta(1)$. For infinite metrics spaces with Lipschitz loss functions, we derive a tight regret bound of $\widetilde{\Theta}(T^{\frac{d+1}{d+2}})$ where $d \ge 1$ is the Minkowski dimension of the space, which is known to be tight even when there are no switching costs.