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Senior AI Programmer at People Can Fly - Montréal, QC, Canada

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People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework. Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.


Lead AI Programmer at People Can Fly - Montréal, QC, Canada

#artificialintelligence

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework. Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Bifrost, Victoria and Dagger are projects we're growing in the self-publishing model. We also have one project in the concept phase – Red; as well as two projects in VR technology – Green Hell VR and Thunder - a new project based on one of the IPs from the Group's portfolio.


Researchers develop AI tool to combat COVID variants of the future

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While considerable advances have been achieved in our battle against the coronavirus, new mutations of COVID19 continue to emerge and could threaten public health. To prevent further severe pandemics, researchers from the University of Copenhagen and the immunotherapy company Evaxion have teamed up to develop a new AI tool that can more quickly and effectively predict how different protein elements can be assembled to increase the likelihood of coronavirus protection. Their tool, BIFROST, is a computer model that uses algorithms to put together virus proteins that are most likely to be included in a vaccine, explains Christian Thygesen, an industrial Ph.D. Thygesen has developed the model together with Evaxion and Associate Professor Thomas Hamelryck in the Deep Probabilistic Programming group at the University of Copenhagen's Department of Computer Science. "For a vaccine to be effective, the body must be able to produce antibodies against viruses. It does so if it recognizes dangerous proteins--such as coronavirus spike proteins. With BIFROST, we use algorithms to prioritize the parts of viral proteins that we already know can stimulate an immune response, so that we can assemble them in a way that is most likely to work in a vaccine," says Christian Thygesen.


Unlocking the potential of artificial intelligence

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AUTONOMOUS vehicles, robots and drones that use artificial intelligence (AI) require hundreds of thousands of images and videos to learn about the world around them. Collecting these images is a time-consuming and expensive step when building AI applications. Instead of capturing data from the real world, tech startup Bifrost has created an innovative platform that is able to generate custom virtual worlds for this purpose. "The biggest bottleneck for AI development is data. There's not enough of it, and it's expensive to get and label," said Charles Wong, CEO of Bifrost.


ARM's Bifrost steps up graphics, bridges to machine learning

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The architecture includes maths capabilities that could be used by other software as part of a heterogeneous system architecture. That could include neural network software but ARM executives stressed that Bifrost is first and foremost an architecture for raster, tile-based graphics processing units (GPUs). The previous architecture – Midgard – is the one that underlies ARM's T-series Mali GPUs and has up to 16 unified shader cores and SIMD [single-instruction multiple data] instruction set architecture. Bifrost supports up to 32 unified shader cores with a scalar ISA, full hardware cache coherency and something called clause execution. The primary goal, according to Sean Ellis, GPU architect with ARM, was to achieve more performance per square millimeter of silicon and per line of "real-world" shader code.