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Better Exploration with Optimistic Actor Critic

Neural Information Processing Systems

Actor-critic methods, a type of model-free Reinforcement Learning, have been successfully applied to challenging tasks in continuous control, often achieving state-of-the art performance. However, wide-scale adoption of these methods in real-world domains is made difficult by their poor sample efficiency. We address this problem both theoretically and empirically. On the theoretical side, we identify two phenomena preventing efficient exploration in existing state-of-the-art algorithms such as Soft Actor Critic. First, combining a greedy actor update with a pessimistic estimate of the critic leads to the avoidance of actions that the agent does not know about, a phenomenon we call pessimistic underexploration.


A Code

Neural Information Processing Systems

We convert all images to grayscale and resize to 84x84. It is a convolutional neural network with fixed random weights. In Atari, we use 128 parallel environments, and in Habitat, we use 1 environment, as it does not support multithreading. We use the same hyperparameters as in large scale curiosity: a learning rate of 0.0001 for all models, a discount factor Future prediction and multimodal association can be complementary forms of curiosity. Further work could explore other ways of combining intrinsic rewards, such as switching between the complementary forms.


Reviews: Better Exploration with Optimistic Actor Critic

Neural Information Processing Systems

The paper addresses exploration in actor critic methods where the authors identify 2 main problems: pessimistic under-exploration and Directional uninformedness. The authors propose to use UCB upper and lower bounds based on the uncertainty of the value function. All reviewers appreciated the intuitive idea and the exhaustive evaluation of the approach. The results were also considered to be very promising and the authors provided additional ablation studies with their rebuttal. There was a consensus of all reviewers that the paper is a valueable contribution to the field of reinforcement learning.


Better Exploration with Optimistic Actor Critic

Neural Information Processing Systems

Actor-critic methods, a type of model-free Reinforcement Learning, have been successfully applied to challenging tasks in continuous control, often achieving state-of-the art performance. However, wide-scale adoption of these methods in real-world domains is made difficult by their poor sample efficiency. We address this problem both theoretically and empirically. On the theoretical side, we identify two phenomena preventing efficient exploration in existing state-of-the-art algorithms such as Soft Actor Critic. First, combining a greedy actor update with a pessimistic estimate of the critic leads to the avoidance of actions that the agent does not know about, a phenomenon we call pessimistic underexploration.


Better Exploration with Optimistic Actor Critic

Neural Information Processing Systems

Actor-critic methods, a type of model-free Reinforcement Learning, have been successfully applied to challenging tasks in continuous control, often achieving state-of-the art performance. However, wide-scale adoption of these methods in real-world domains is made difficult by their poor sample efficiency. We address this problem both theoretically and empirically. On the theoretical side, we identify two phenomena preventing efficient exploration in existing state-of-the-art algorithms such as Soft Actor Critic. First, combining a greedy actor update with a pessimistic estimate of the critic leads to the avoidance of actions that the agent does not know about, a phenomenon we call pessimistic underexploration.


Better Exploration with Parameter Noise

#artificialintelligence

Parameter noise helps algorithms more efficiently explore the range of actions available to solve an environment. After 216 episodes of training DDPG without parameter noise will frequently develop inefficient running behaviors, whereas policies trained with parameter noise often develop a high-scoring gallop. Parameter noise lets us teach agents tasks much more rapidly than with other approaches. After learning for 20 episodes on the HalfCheetah Gym environment (shown above), the policy achieves a score of around 3,000, whereas a policy trained with traditional action noise only achieves around 1,500. Parameter noise adds adaptive noise to the parameters of the neural network policy, rather than to its action space. Traditional RL uses action space noise to change the likelihoods associated with each action the agent might take from one moment to the next.