behavioral model
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Learning interaction rules from multi-animal trajectories via augmented behavioral models
Extracting the interaction rules of biological agents from movement sequences pose challenges in various domains. Granger causality is a practical framework for analyzing the interactions from observed time-series data; however, this framework ignores the structures and assumptions of the generative process in animal behaviors, which may lead to interpretational problems and sometimes erroneous assessments of causality. In this paper, we propose a new framework for learning Granger causality from multi-animal trajectories via augmented theory-based behavioral models with interpretable data-driven models. We adopt an approach for augmenting incomplete multi-agent behavioral models described by time-varying dynamical systems with neural networks. For efficient and interpretable learning, our model leverages theory-based architectures separating navigation and motion processes, and the theory-guided regularization for reliable behavioral modeling. This can provide interpretable signs of Granger-causal effects over time, i.e., when specific others cause the approach or separation. In experiments using synthetic datasets, our method achieved better performance than various baselines. We then analyzed multi-animal datasets of mice, flies, birds, and bats, which verified our method and obtained novel biological insights.
Long-term Causal Effects via Behavioral Game Theory
Panagiotis Toulis, David C. Parkes
Planned experiments are the gold standard in reliably comparing the causal effect of switching from a baseline policy to a new policy. One critical shortcoming of classical experimental methods, however, is that they typically do not take into account the dynamic nature of response to policy changes. For instance, in an experiment where we seek to understand the effects of a new ad pricing policy on auction revenue, agents may adapt their bidding in response to the experimental pricing changes. Thus, causal effects of the new pricing policy after such adaptation period, the long-term causal effects, are not captured by the classical methodology even though they clearly are more indicative of the value of the new policy. Here, we formalize a framework to define and estimate long-term causal effects of policy changes in multiagent economies. Central to our approach is behavioral game theory, which we leverage to formulate the ignorability assumptions that are necessary for causal inference. Under such assumptions we estimate long-term causal effects through a latent space approach, where a behavioral model of how agents act conditional on their latent behaviors is combined with a temporal model of how behaviors evolve over time.
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Stiff Circuit System Modeling via Transformer
Yan, Weiman, Chang, Yi-Chia, Zhao, Wanyu
Accurate and efficient circuit behavior modeling is a cornerstone of modern electronic design automation. Among different types of circuits, stiff circuits are challenging to model using previous frameworks. In this work, we propose a new approach using Crossformer, which is a current state-of-the-art Transformer model for time-series prediction tasks, combined with Kolmogorov-Arnold Networks (KANs), to model stiff circuit transient behavior. By leveraging the Crossformer's temporal representation capabilities and the enhanced feature extraction of KANs, our method achieves improved fidelity in predicting circuit responses to a wide range of input conditions. Experimental evaluations on datasets generated through SPICE simulations of analog-to-digital converter (ADC) circuits demonstrate the effectiveness of our approach, with significant reductions in training time and error rates.
Learning-Based Testing for Deep Learning: Enhancing Model Robustness with Adversarial Input Prioritization
Rahman, Sheikh Md Mushfiqur, Eisty, Nasir
Context: Deep Neural Networks (DNNs) are increasingly deployed in critical applications, where resilience against adversarial inputs is paramount. However, whether coverage-based or confidence-based, existing test prioritization methods often fail to efficiently identify the most fault-revealing inputs, limiting their practical effectiveness. Aims: This project aims to enhance fault detection and model robustness in DNNs by integrating Learning-Based Testing (LBT) with hypothesis and mutation testing to efficiently prioritize adversarial test cases. Methods: Our method selects a subset of adversarial inputs with a high likelihood of exposing model faults, without relying on architecture-specific characteristics or formal verification, making it adaptable across diverse DNNs. Results: Our results demonstrate that the proposed LBT method consistently surpasses baseline approaches in prioritizing fault-revealing inputs and accelerating fault detection. By efficiently organizing test permutations, it uncovers all potential faults significantly faster across various datasets, model architectures, and adversarial attack techniques. Conclusion: Beyond improving fault detection, our method preserves input diversity and provides effective guidance for model retraining, further enhancing robustness. These advantages establish our approach as a powerful and practical solution for adversarial test prioritization in real-world DNN applications.
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Learning to Represent Individual Differences for Choice Decision Making
Chen, Yan-Ying, Weng, Yue, Filipowicz, Alexandre, Iliev, Rumen, Chen, Francine, Hakimi, Shabnam, Zhang, Yanxia, Lee, Matthew, Lyons, Kent, Wu, Charlene
Human decision making can be challenging to predict because decisions are affected by a number of complex factors. Adding to this complexity, decision-making processes can differ considerably between individuals, and methods aimed at predicting human decisions need to take individual differences into account. Behavioral science offers methods by which to measure individual differences (e.g., questionnaires, behavioral models), but these are often narrowed down to low dimensions and not tailored to specific prediction tasks. This paper investigates the use of representation learning to measure individual differences from behavioral experiment data. Representation learning offers a flexible approach to create individual embeddings from data that are both structured (e.g., demographic information) and unstructured (e.g., free text), where the flexibility provides more options for individual difference measures for personalization, e.g., free text responses may allow for open-ended questions that are less privacy-sensitive. In the current paper we use representation learning to characterize individual differences in human performance on an economic decision-making task. We demonstrate that models using representation learning to capture individual differences consistently improve decision predictions over models without representation learning, and even outperform well-known theory-based behavioral models used in these environments. Our results propose that representation learning offers a useful and flexible tool to capture individual differences.
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- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
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ElementaryNet: A Non-Strategic Neural Network for Predicting Human Behavior in Normal-Form Games
d'Eon, Greg, Murad, Hala, Leyton-Brown, Kevin, Wright, James R.
Models of human behavior in game-theoretic settings often distinguish between strategic behavior, in which a player both reasons about how others will act and best responds to these beliefs, and "level-0" non-strategic behavior, in which they do not respond to explicit beliefs about others. The state of the art for predicting human behavior on unrepeated simultaneous-move games is GameNet, a neural network that learns extremely complex level-0 specifications from data. The current paper makes three contributions. First, it shows that GameNet's level-0 specifications are too powerful, because they are capable of strategic reasoning. Second, it introduces a novel neural network architecture (dubbed ElementaryNet) and proves that it is only capable of nonstrategic behavior. Third, it describes an extensive experimental evaluation of ElementaryNet. Our overall findings are that (1) ElementaryNet dramatically underperforms GameNet when neither model is allowed to explicitly model higher level agents who best-respond to the model's predictions, indicating that good performance on our dataset requires a model capable of strategic reasoning; (2) that the two models achieve statistically indistinguishable performance when such higher-level agents are introduced, meaning that ElementaryNet's restriction to a non-strategic level-0 specification does not degrade model performance; and (3) that this continues to hold even when ElementaryNet is restricted to a set of level-0 building blocks previously introduced in the literature, with only the functional form being learned by the neural network.