base arm
Combinatorial Multi-Armed Bandit with General Reward Functions
Wei Chen, Wei Hu, Fu Li, Jian Li, Yu Liu, Pinyan Lu
In this paper, we study the stochastic combinatorial multi-armed bandit (CMAB) framework that allows a general nonlinear reward function, whose expected value may not depend only on the means of the input random variables but possibly on the entire distributions of these variables. Our framework enables a much larger class of reward functions such as the max() function and nonlinear utility functions. Existing techniques relying on accurate estimations of the means of random variables, such as the upper confidence bound (UCB) technique, do not work directly on these functions. We propose a new algorithm called stochastically dominant confidence bound (SDCB), which estimates the distributions of underlying random variables and their stochastically dominant confidence bounds. We prove that SDCB can achieve O(log T) distribution-dependent regret and O( T) distribution-independent regret, where T is the time horizon. We apply our results to the K-MAX problem and expected utility maximization problems. In particular, for K-MAX, we provide the first polynomial-time approximation scheme (PTAS) for its offline problem, and give the first O( T) bound on the (1)-approximation regret of its online problem, for any > 0.
Multi-User mmWave Beam and Rate Adaptation via Combinatorial Satisficing Bandits
รzyฤฑldฤฑrฤฑm, Emre, Yaycฤฑ, Barฤฑล, Akturk, Umut Eren, Tekin, Cem
We study downlink beam and rate adaptation in a multi-user mmWave MISO system where multiple base stations (BSs), each using analog beamforming from finite codebooks, serve multiple single-antenna user equipments (UEs) with a unique beam per UE and discrete data transmission rates. BSs learn about transmission success based on ACK/NACK feedback. To encode service goals, we introduce a satisficing throughput threshold $ฯ_r$ and cast joint beam and rate adaptation as a combinatorial semi-bandit over beam-rate tuples. Within this framework, we propose SAT-CTS, a lightweight, threshold-aware policy that blends conservative confidence estimates with posterior sampling, steering learning toward meeting $ฯ_r$ rather than merely maximizing. Our main theoretical contribution provides the first finite-time regret bounds for combinatorial semi-bandits with satisficing objective: when $ฯ_r$ is realizable, we upper bound the cumulative satisficing regret to the target with a time-independent constant, and when $ฯ_r$ is non-realizable, we show that SAT-CTS incurs only a finite expected transient outside committed CTS rounds, after which its regret is governed by the sum of the regret contributions of restarted CTS rounds, yielding an $O((\log T)^2)$ standard regret bound. On the practical side, we evaluate the performance via cumulative satisficing regret to $ฯ_r$ alongside standard regret and fairness. Experiments with time-varying sparse multipath channels show that SAT-CTS consistently reduces satisficing regret and maintains competitive standard regret, while achieving favorable average throughput and fairness across users, indicating that feedback-efficient learning can equitably allocate beams and rates to meet QoS targets without channel state knowledge.
Oracle-Efficient Combinatorial Semi-Bandits
Kim, Jung-hun, Vojnoviฤ, Milan, Oh, Min-hwan
We study the combinatorial semi-bandit problem where an agent selects a subset of base arms and receives individual feedback. While this generalizes the classical multi-armed bandit and has broad applicability, its scalability is limited by the high cost of combinatorial optimization, requiring oracle queries at every round. To tackle this, we propose oracle-efficient frameworks that significantly reduce oracle calls while maintaining tight regret guarantees. For the worst-case linear reward setting, our algorithms achieve $\tilde{O}(\sqrt{T})$ regret using only $O(\log\log T)$ oracle queries. We also propose covariance-adaptive algorithms that leverage noise structure for improved regret, and extend our approach to general (non-linear) rewards. Overall, our methods reduce oracle usage from linear to (doubly) logarithmic in time, with strong theoretical guarantees.
Multi-Play Combinatorial Semi-Bandit Problem
Nakamura, Shintaro, Kuroki, Yuko, Chen, Wei
In the combinatorial semi-bandit (CSB) problem, a player selects an action from a combinatorial action set and observes feedback from the base arms included in the action. While CSB is widely applicable to combinatorial optimization problems, its restriction to binary decision spaces excludes important cases involving non-negative integer flows or allocations, such as the optimal transport and knapsack problems.To overcome this limitation, we propose the multi-play combinatorial semi-bandit (MP-CSB), where a player can select a non-negative integer action and observe multiple feedbacks from a single arm in each round. We propose two algorithms for the MP-CSB. One is a Thompson-sampling-based algorithm that is computationally feasible even when the action space is exponentially large with respect to the number of arms, and attains $O(\log T)$ distribution-dependent regret in the stochastic regime, where $T$ is the time horizon. The other is a best-of-both-worlds algorithm, which achieves $O(\log T)$ variance-dependent regret in the stochastic regime and the worst-case $\tilde{\mathcal{O}}\left( \sqrt{T} \right)$ regret in the adversarial regime. Moreover, its regret in adversarial one is data-dependent, adapting to the cumulative loss of the optimal action, the total quadratic variation, and the path-length of the loss sequence. Finally, we numerically show that the proposed algorithms outperform existing methods in the CSB literature.