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Efficient Kernelized Learning in Polyhedral Games beyond Full Information: From Colonel Blotto to Congestion Games

Neural Information Processing Systems

We examine the problem of efficiently learning coarse correlated equilibria (CCE) in polyhedral games, that is, normal-form games with an exponentially large number of actions per player and an underlying combinatorial structure--such as the classic Colonel Blotto game or congestion games. Achieving computational efficiency in this setting requires learning algorithms whose regret and per-iteration complexity scale at most polylogarithmically with the size of the players' action sets. This challenge has recently been addressed in the full-information setting, primarily through the use of kernelization; however, in the more realistic partial information setting, the situation is much more challenging, and existing approaches result in suboptimal and impractical runtime complexity to learn CCE. We address this gap via a novel kernelization-based framework for payoff-based learning in polyhedral games, which we then apply to certain key classes of polyhedral games--namely Colonel Blotto, graphic matroid and network congestion games. In so doing, we obtain a range of computationally efficient payoff-based learning algorithms which significantly improve upon prior work in terms of the runtime for learning CCE.


Learning in Observable POMDPs, without Computationally Intractable Oracles

Neural Information Processing Systems

Much of reinforcement learning theory is built on top of oracles that are computationally hard to implement. Specifically for learning near-optimal policies in Partially Observable Markov Decision Processes (POMDPs), existing algorithms either need to make strong assumptions about the model dynamics (e.g.


Learning in Observable POMDPs, without Computationally Intractable Oracles

Neural Information Processing Systems

Much of reinforcement learning theory is built on top of oracles that are computationally hard to implement. Specifically for learning near-optimal policies in Partially Observable Markov Decision Processes (POMDPs), existing algorithms either need to make strong assumptions about the model dynamics (e.g.








Efficient Swap Regret Minimization in Combinatorial Bandits

arXiv.org Machine Learning

This paper addresses the problem of designing efficient no-swap regret algorithms for combinatorial bandits, where the number of actions $N$ is exponentially large in the dimensionality of the problem. In this setting, designing efficient no-swap regret translates to sublinear -- in horizon $T$ -- swap regret with polylogarithmic dependence on $N$. In contrast to the weaker notion of external regret minimization - a problem which is fairly well understood in the literature - achieving no-swap regret with a polylogarithmic dependence on $N$ has remained elusive in combinatorial bandits. Our paper resolves this challenge, by introducing a no-swap-regret learning algorithm with regret that scales polylogarithmically in $N$ and is tight for the class of combinatorial bandits. To ground our results, we also demonstrate how to implement the proposed algorithm efficiently -- that is, with a per-iteration complexity that also scales polylogarithmically in $N$ -- across a wide range of well-studied applications.