background population
Bidirectional Distillation: A Mixed-Play Framework for Multi-Agent Generalizable Behaviors
Feng, Lang, Lin, Jiahao, Xing, Dong, Zhang, Li, Ma, De, Pan, Gang
Population-population generalization is a challenging problem in multi-agent reinforcement learning (MARL), particularly when agents encounter unseen co-players. However, existing self-play-based methods are constrained by the limitation of inside-space generalization. In this study, we propose Bidirectional Distillation (BiDist), a novel mixed-play framework, to overcome this limitation in MARL. BiDist leverages knowledge distillation in two alternating directions: forward distillation, which emulates the historical policies' space and creates an implicit self-play, and reverse distillation, which systematically drives agents towards novel distributions outside the known policy space in a non-self-play manner. In addition, BiDist operates as a concise and efficient solution without the need for the complex and costly storage of past policies. We provide both theoretical analysis and empirical evidence to support BiDist's effectiveness. Our results highlight its remarkable generalization ability across a variety of cooperative, competitive, and social dilemma tasks, and reveal that BiDist significantly diversifies the policy distribution space. We also present comprehensive ablation studies to reinforce BiDist's effectiveness and key success factors. Source codes are available in the supplementary material.
A Minimax Approach to Ad Hoc Teamwork
Villin, Victor, Buening, Thomas Kleine, Dimitrakakis, Christos
We propose a minimax-Bayes approach to Ad Hoc Teamwork (AHT) that optimizes policies against an adversarial prior over partners, explicitly accounting for uncertainty about partners at time of deployment. Unlike existing methods that assume a specific distribution over partners, our approach improves worst-case performance guarantees. Extensive experiments, including evaluations on coordinated cooking tasks from the Melting Pot suite, show our method's superior robustness compared to self-play, fictitious play, and best response learning. Our work highlights the importance of selecting an appropriate training distribution over teammates to achieve robustness in AHT.
Melting Pot 2.0
Agapiou, John P., Vezhnevets, Alexander Sasha, Duéñez-Guzmán, Edgar A., Matyas, Jayd, Mao, Yiran, Sunehag, Peter, Köster, Raphael, Madhushani, Udari, Kopparapu, Kavya, Comanescu, Ramona, Strouse, DJ, Johanson, Michael B., Singh, Sukhdeep, Haas, Julia, Mordatch, Igor, Mobbs, Dean, Leibo, Joel Z.
Multi-agent artificial intelligence research promises a path to develop intelligent technologies that are more human-like and more human-compatible than those produced by "solipsistic" approaches, which do not consider interactions between agents. Melting Pot is a research tool developed to facilitate work on multi-agent artificial intelligence, and provides an evaluation protocol that measures generalization to novel social partners in a set of canonical test scenarios. Each scenario pairs a physical environment (a "substrate") with a reference set of co-players (a "background population"), to create a social situation with substantial interdependence between the individuals involved. For instance, some scenarios were inspired by institutional-economics-based accounts of natural resource management and public-good-provision dilemmas. Others were inspired by considerations from evolutionary biology, game theory, and artificial life. Melting Pot aims to cover a maximally diverse set of interdependencies and incentives. It includes the commonly-studied extreme cases of perfectly-competitive (zero-sum) motivations and perfectly-cooperative (shared-reward) motivations, but does not stop with them. As in real-life, a clear majority of scenarios in Melting Pot have mixed incentives. They are neither purely competitive nor purely cooperative and thus demand successful agents be able to navigate the resulting ambiguity. Here we describe Melting Pot 2.0, which revises and expands on Melting Pot. We also introduce support for scenarios with asymmetric roles, and explain how to integrate them into the evaluation protocol. This report also contains: (1) details of all substrates and scenarios; (2) a complete description of all baseline algorithms and results. Our intention is for it to serve as a reference for researchers using Melting Pot 2.0.
marl-jax: Multi-Agent Reinforcement Leaning Framework
Mehta, Kinal, Mahajan, Anuj, Kumar, Pawan
Recent advances in Reinforcement Learning (RL) have led to many exciting applications. These advancements have been driven by improvements in both algorithms and engineering, which have resulted in faster training of RL agents. We present marl-jax, a multi-agent reinforcement learning software package for training and evaluating social generalization of the agents. The package is designed for training a population of agents in multi-agent environments and evaluating their ability to generalize to diverse background agents. It is built on top of DeepMind's JAX ecosystem~\cite{deepmind2020jax} and leverages the RL ecosystem developed by DeepMind. Our framework marl-jax is capable of working in cooperative and competitive, simultaneous-acting environments with multiple agents. The package offers an intuitive and user-friendly command-line interface for training a population and evaluating its generalization capabilities. In conclusion, marl-jax provides a valuable resource for researchers interested in exploring social generalization in the context of MARL. The open-source code for marl-jax is available at: \href{https://github.com/kinalmehta/marl-jax}{https://github.com/kinalmehta/marl-jax}
Scalable Evaluation of Multi-Agent Reinforcement Learning with Melting Pot
Leibo, Joel Z., Duéñez-Guzmán, Edgar, Vezhnevets, Alexander Sasha, Agapiou, John P., Sunehag, Peter, Koster, Raphael, Matyas, Jayd, Beattie, Charles, Mordatch, Igor, Graepel, Thore
Existing evaluation suites for multi-agent reinforcement learning (MARL) do not assess generalization to novel situations as their primary objective (unlike supervised-learning benchmarks). Our contribution, Melting Pot, is a MARL evaluation suite that fills this gap, and uses reinforcement learning to reduce the human labor required to create novel test scenarios. This works because one agent's behavior constitutes (part of) another agent's environment. To demonstrate scalability, we have created over 80 unique test scenarios covering a broad range of research topics such as social dilemmas, reciprocity, resource sharing, and task partitioning. We apply these test scenarios to standard MARL training algorithms, and demonstrate how Melting Pot reveals weaknesses not apparent from training performance alone.