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 authoring tool


PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization

AAAI Conferences

We present a demonstration of PaTux, an authoring tool for designing levels in SuperTux game through combining patterns. PaTux allows game designers to specify the design of their levels using patterns extracted from training level samples. The Non-negative Matrix Factorisation (NMF) method is utilised to approximate pattern and weight matrices from the training data. The patterns are visualised for designers to choose from and the changes made on the level structure are visualised in realtime. The designer can also specify the weight of each pattern permitting exploration of a wider variety. The data used to train the model can also be specified by the designer resulting in learning a new set of patterns. The system also suggests variations for a given design. When the designer is satisfied with the design, the system allows loading the resultant level in the game to be played.


Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels

AAAI Conferences

We present a demonstration of Ropossum, an authoring tool for the generation and testing of levels of the physics-based game, Cut the Rope. Ropossum integrates many features: (1) automatic design of complete solvable content, (2) incorporation of designer’s input through the creation of complete or partial designs, (3) automatic check for playability and (4) optimization of a given design based on playability. The system includes a physics engine to simulate the game and an evolutionary framework to evolve content as well as an AI reasoning agent to check for playability. The system is optimised to allow on-line feedback and realtime interaction.


An Authoring Tool to Derive Valid Interactive Scenarios

AAAI Conferences

In recent years, many tools have been proposed to design interactive scenarios. The aim of these tools is to provide users with a framework in order to write a story with many branches which will be unfolded by an artificial intelligence application. However, the consistency and quality of the generated narratives are not guaranteed (deadlocks, flaws, etc.). Previous work has defined the properties of a valid interactive scenario and proposed an approach as well as a tool based on a formal model, Linear Logic, to validate these properties. Nevertheless, the application of this tool requires many special skills and so is not really suitable for normal users. In this paper, we present an authoring tool which allows modeling interactive scenarios and analysing them at the structural level using the deduction rules in Linear Logic. Thanks to our tool, normal users are able to create and validate interactive scenarios in comparison with a rich set of predefined properties/criteria of quality.