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 attraction probability


Cascading Bandits: Optimizing Recommendation Frequency in Delayed Feedback Environments

Neural Information Processing Systems

Delayed feedback is a critical problem in dynamic recommender systems. In practice, the feedback result often depends on the frequency of recommendation. Most existing online learning literature fails to consider optimization of the recommendation frequency, and regards the reward from each successfully recommended message as equal. In this paper, we consider a novel cascading bandits setting, where individual messages from a selected list are sent to a user periodically. Whenever a user does not like a message, she may abandon the system with a probability positively correlated with the recommendation frequency.



Cascading Reinforcement Learning

arXiv.org Artificial Intelligence

Cascading bandits have gained popularity in recent years due to their applicability to recommendation systems and online advertising. In the cascading bandit model, at each timestep, an agent recommends an ordered subset of items (called an item list) from a pool of items, each associated with an unknown attraction probability. Then, the user examines the list, and clicks the first attractive item (if any), and after that, the agent receives a reward. The goal of the agent is to maximize the expected cumulative reward. However, the prior literature on cascading bandits ignores the influences of user states (e.g., historical behaviors) on recommendations and the change of states as the session proceeds. Motivated by this fact, we propose a generalized cascading RL framework, which considers the impact of user states and state transition into decisions. In cascading RL, we need to select items not only with large attraction probabilities but also leading to good successor states. This imposes a huge computational challenge due to the combinatorial action space. To tackle this challenge, we delve into the properties of value functions, and design an oracle BestPerm to efficiently find the optimal item list. Equipped with BestPerm, we develop two algorithms CascadingVI and CascadingBPI, which are both computationally-efficient and sample-efficient, and provide near-optimal regret and sample complexity guarantees. Furthermore, we present experiments to show the improved computational and sample efficiencies of our algorithms compared to straightforward adaptations of existing RL algorithms in practice.


Pessimistic Off-Policy Optimization for Learning to Rank

arXiv.org Artificial Intelligence

Off-policy learning is a framework for optimizing policies without deploying them, using data collected by another policy. In recommender systems, this is especially challenging due to the imbalance in logged data: some items are recommended and thus logged more frequently than others. This is further perpetuated when recommending a list of items, as the action space is combinatorial. To address this challenge, we study pessimistic off-policy optimization for learning to rank. The key idea is to compute lower confidence bounds on parameters of click models and then return the list with the highest pessimistic estimate of its value. This approach is computationally efficient and we analyze it. We study its Bayesian and frequentist variants, and overcome the limitation of unknown prior by incorporating empirical Bayes. To show the empirical effectiveness of our approach, we compare it to off-policy optimizers that use inverse propensity scores or neglect uncertainty. Our approach outperforms all baselines, is robust, and is also general.


A Contextual-Bandit Approach to Online Learning to Rank for Relevance and Diversity

arXiv.org Machine Learning

Online learning to rank (LTR) focuses on learning a policy from user interactions that builds a list of items sorted in decreasing order of the item utility. It is a core area in modern interactive systems, such as search engines, recommender systems, or conversational assistants. Previous online LTR approaches either assume the relevance of an item in the list to be independent of other items in the list or the relevance of an item to be a submodular function of the utility of the list. The former type of approach may result in a list of low diversity that has relevant items covering the same aspects, while the latter approaches may lead to a highly diversified list but with some non-relevant items. In this paper, we study an online LTR problem that considers both item relevance and topical diversity. We assume cascading user behavior, where a user browses the displayed list of items from top to bottom and clicks the first attractive item and stops browsing the rest. We propose a hybrid contextual bandit approach, called CascadeHybrid, for solving this problem. CascadeHybrid models item relevance and topical diversity using two independent functions and simultaneously learns those functions from user click feedback. We derive a gap-free bound on the n-step regret of CascadeHybrid. We conduct experiments to evaluate CascadeHybrid on the MovieLens and Yahoo music datasets. Our experimental results show that CascadeHybrid outperforms the baselines on both datasets.


Cascading Non-Stationary Bandits: Online Learning to Rank in the Non-Stationary Cascade Model

arXiv.org Machine Learning

Non-stationarity appears in many online applications such as web search and advertising. In this paper, we study the online learning to rank problem in a non-stationary environment where user preferences change abruptly at an unknown moment in time. We consider the problem of identifying the K most attractive items and propose cascading non-stationary bandits, an online learning variant of the cascading model, where a user browses a ranked list from top to bottom and clicks on the first attractive item. We propose two algorithms for solving this non-stationary problem: CascadeDUCB and CascadeSWUCB. We analyze their performance and derive gap-dependent upper bounds on the n-step regret of these algorithms. We also establish a lower bound on the regret for cascading non-stationary bandits and show that both algorithms match the lower bound up to a logarithmic factor. Finally, we evaluate their performance on a real-world web search click dataset.


Online Diverse Learning to Rank from Partial-Click Feedback

arXiv.org Machine Learning

Learning to rank is an important problem in machine learning and recommender systems. In a recommender system, a user is typically recommended a list of items. Since the user is unlikely to examine the entire recommended list, partial feedback arises naturally. At the same time, diverse recommendations are important because it is challenging to model all tastes of the user in practice. In this paper, we propose the first algorithm for online learning to rank diverse items from partial-click feedback. We assume that the user examines the list of recommended items until the user is attracted by an item, which is clicked, and does not examine the rest of the items. This model of user behavior is known as the cascade model. We propose an online learning algorithm, cascadelsb, for solving our problem. The algorithm actively explores the tastes of the user with the objective of learning to recommend the optimal diverse list. We analyze the algorithm and prove a gap-free upper bound on its n-step regret. We evaluate cascadelsb on both synthetic and real-world datasets, compare it to various baselines, and show that it learns even when our modeling assumptions do not hold exactly.


BubbleRank: Safe Online Learning to Rerank

arXiv.org Machine Learning

We study the problem of online learning to re-rank, where users provide feedback to improve the quality of displayed lists. Learning to rank has been traditionally studied in two settings. In the offline setting, rankers are typically learned from relevance labels of judges. These approaches have become the industry standard. However, they lack exploration, and thus are limited by the information content of offline data. In the online setting, an algorithm can propose a list and learn from the feedback on it in a sequential fashion. Bandit algorithms developed for this setting actively experiment, and in this way overcome the biases of offline data. But they also tend to ignore offline data, which results in a high initial cost of exploration. We propose BubbleRank, a bandit algorithm for re-ranking that combines the strengths of both settings. The algorithm starts with an initial base list and improves it gradually by swapping higher-ranked less attractive items for lower-ranked more attractive items. We prove an upper bound on the n-step regret of BubbleRank that degrades gracefully with the quality of the initial base list. Our theoretical findings are supported by extensive numerical experiments on a large real-world click dataset.


Online Learning to Rank in Stochastic Click Models

arXiv.org Machine Learning

Online learning to rank is a core problem in information retrieval and machine learning. Many provably efficient algorithms have been recently proposed for this problem in specific click models. The click model is a model of how the user interacts with a list of documents. Though these results are significant, their impact on practice is limited, because all proposed algorithms are designed for specific click models and lack convergence guarantees in other models. In this work, we propose BatchRank, the first online learning to rank algorithm for a broad class of click models. The class encompasses two most fundamental click models, the cascade and position-based models. We derive a gap-dependent upper bound on the $T$-step regret of BatchRank and evaluate it on a range of web search queries. We observe that BatchRank outperforms ranked bandits and is more robust than CascadeKL-UCB, an existing algorithm for the cascade model.


Cascading Bandits for Large-Scale Recommendation Problems

arXiv.org Machine Learning

Most recommender systems recommend a list of items. The user examines the list, from the first item to the last, and often chooses the first attractive item and does not examine the rest. This type of user behavior can be modeled by the cascade model. In this work, we study cascading bandits, an online learning variant of the cascade model where the goal is to recommend $K$ most attractive items from a large set of $L$ candidate items. We propose two algorithms for solving this problem, which are based on the idea of linear generalization. The key idea in our solutions is that we learn a predictor of the attraction probabilities of items from their features, as opposing to learning the attraction probability of each item independently as in the existing work. This results in practical learning algorithms whose regret does not depend on the number of items $L$. We bound the regret of one algorithm and comprehensively evaluate the other on a range of recommendation problems. The algorithm performs well and outperforms all baselines.