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Emotion Loss Attacking: Adversarial Attack Perception for Skeleton based on Multi-dimensional Features

arXiv.org Artificial Intelligence

Adversarial attack on skeletal motion is a hot topic. However, existing researches only consider part of dynamic features when measuring distance between skeleton graph sequences, which results in poor imperceptibility. To this end, we propose a novel adversarial attack method to attack action recognizers for skeletal motions. Firstly, our method systematically proposes a dynamic distance function to measure the difference between skeletal motions. Meanwhile, we innovatively introduce emotional features for complementary information. In addition, we use Alternating Direction Method of Multipliers(ADMM) to solve the constrained optimization problem, which generates adversarial samples with better imperceptibility to deceive the classifiers. Experiments show that our method is effective on multiple action classifiers and datasets. When the perturbation magnitude measured by l norms is the same, the dynamic perturbations generated by our method are much lower than that of other methods. What's more, we are the first to prove the effectiveness of emotional features, and provide a new idea for measuring the distance between skeletal motions.


Robust Federated Learning for Wireless Networks: A Demonstration with Channel Estimation

arXiv.org Artificial Intelligence

Federated learning (FL) offers a privacy-preserving collaborative approach for training models in wireless networks, with channel estimation emerging as a promising application. Despite extensive studies on FL-empowered channel estimation, the security concerns associated with FL require meticulous attention. In a scenario where small base stations (SBSs) serve as local models trained on cached data, and a macro base station (MBS) functions as the global model setting, an attacker can exploit the vulnerability of FL, launching attacks with various adversarial attacks or deployment tactics. In this paper, we analyze such vulnerabilities, corresponding solutions were brought forth, and validated through simulation.


DisDet: Exploring Detectability of Backdoor Attack on Diffusion Models

arXiv.org Artificial Intelligence

In the exciting generative AI era, the diffusion model has emerged as a very powerful and widely adopted content generation and editing tool for various data modalities, making the study of their potential security risks very necessary and critical. Very recently, some pioneering works have shown the vulnerability of the diffusion model against backdoor attacks, calling for in-depth analysis and investigation of the security challenges of this popular and fundamental AI technique. In this paper, for the first time, we systematically explore the detectability of the poisoned noise input for the backdoored diffusion models, an important performance metric yet little explored in the existing works. Starting from the perspective of a defender, we first analyze the properties of the trigger pattern in the existing diffusion backdoor attacks, discovering the important role of distribution discrepancy in Trojan detection. Based on this finding, we propose a low-cost trigger detection mechanism that can effectively identify the poisoned input noise. We then take a further step to study the same problem from the attack side, proposing a backdoor attack strategy that can learn the unnoticeable trigger to evade our proposed detection scheme. Empirical evaluations across various diffusion models and datasets demonstrate the effectiveness of the proposed trigger detection and detection-evading attack strategy. For trigger detection, our distribution discrepancy-based solution can achieve a 100\% detection rate for the Trojan triggers used in the existing works. For evading trigger detection, our proposed stealthy trigger design approach performs end-to-end learning to make the distribution of poisoned noise input approach that of benign noise, enabling nearly 100\% detection pass rate with very high attack and benign performance for the backdoored diffusion models.


Certifying LLM Safety against Adversarial Prompting

arXiv.org Artificial Intelligence

Large language models (LLMs) released for public use incorporate guardrails to ensure their output is safe, often referred to as "model alignment." An aligned language model should decline a user's request to produce harmful content. However, such safety measures are vulnerable to adversarial attacks, which add maliciously designed token sequences to a harmful prompt to bypass the model's safety guards. In this work, we introduce erase-and-check, the first framework to defend against adversarial prompts with verifiable safety guarantees. We defend against three attack modes: i) adversarial suffix, which appends an adversarial sequence at the end of the prompt; ii) adversarial insertion, where the adversarial sequence is inserted anywhere in the middle of the prompt; and iii) adversarial infusion, where adversarial tokens are inserted at arbitrary positions in the prompt, not necessarily as a contiguous block. Our experimental results demonstrate that this procedure can obtain strong certified safety guarantees on harmful prompts while maintaining good empirical performance on safe prompts. For example, against adversarial suffixes of length 20, it certifiably detects 92% of harmful prompts and labels 94% of safe prompts correctly using the open-source language model Llama 2 as the safety filter. We further improve the filter's performance, in terms of accuracy and speed, by replacing Llama 2 with a DistilBERT safety classifier fine-tuned on safe and harmful prompts. Additionally, we propose two efficient empirical defenses: i) RandEC, a randomized version of erase-and-check that evaluates the safety filter on a small subset of the erased subsequences, and ii) GradEC, a gradient-based version that optimizes the erased tokens to remove the adversarial sequence. The code for our experiments is available at https://github.com/aounon/certified-llm-safety.


Learning Policies for First Person Shooter Games Using Inverse Reinforcement Learning

AAAI Conferences

The creation of effective autonomous agents (bots) for combat scenarios has long been a goal of the gaming industry. However, a secondary consideration is whether the autonomous bots behave like human players; this is especially important for simulation/training applications which aim to instruct participants in real-world tasks. Bots often compensate for a lack of combat acumen with advantages such as accurate targeting, predefined navigational networks, and perfect world knowledge, which makes them challenging but often predictable opponents. In this paper, we examine the problem of teaching a bot to play like a human in first-person shooter game combat scenarios. Our bot learns attack, exploration and targeting policies from data collected from expert human player demonstrations in Unreal Tournament. We hypothesize that one key difference between human players and autonomous bots lies in the relative valuation of game states. To capture the internal model used by expert human players to evaluate the benefits of different actions, we use inverse reinforcement learning to learn rewards for different game states. We report the results of a human subjects' study evaluating the performance of bot policies learned from human demonstration against a set of standard bot policies. Our study reveals that human players found our bots to be significantly more human-like than the standard bots during play. Our technique represents a promising stepping-stone toward addressing challenges such as the Bot Turing Test (the CIG Bot 2K Competition).