associating object
Associating Objects and Their Effects in Video through Coordination Games
We explore a feed-forward approach for decomposing a video into layers, where each layer contains an object of interest along with its associated shadows, reflections, and other visual effects. This problem is challenging since associated effects vary widely with the 3D geometry and lighting conditions in the scene, and ground-truth labels for visual effects are difficult (and in some cases impractical) to collect. We take a self-supervised approach and train a neural network to produce a foreground image and alpha matte from a rough object segmentation mask under a reconstruction and sparsity loss. Under reconstruction loss, the layer decomposition problem is underdetermined: many combinations of layers may reconstruct the input video.Inspired by the game theory concept of focal points---or \emph{Schelling points}---we pose the problem as a coordination game, where each player (network) predicts the effects for a single object without knowledge of the other players' choices. The players learn to converge on the ``natural'' layer decomposition in order to maximize the likelihood of their choices aligning with the other players'. We train the network to play this game with itself, and show how to design the rules of this game so that the focal point lies at the correct layer decomposition. We demonstrate feed-forward results on a challenging synthetic dataset, then show that pretraining on this dataset significantly reduces optimization time for real videos.
Associating Objects with Transformers for Video Object Segmentation
This paper investigates how to realize better and more efficient embedding learning to tackle the semi-supervised video object segmentation under challenging multi-object scenarios. The state-of-the-art methods learn to decode features with a single positive object and thus have to match and segment each target separately under multi-object scenarios, consuming multiple times computing resources. To solve the problem, we propose an Associating Objects with Transformers (AOT) approach to match and decode multiple objects uniformly. In detail, AOT employs an identification mechanism to associate multiple targets into the same high-dimensional embedding space. Thus, we can simultaneously process multiple objects' matching and segmentation decoding as efficiently as processing a single object.
Associating Objects and Their Effects in Video through Coordination Games
We explore a feed-forward approach for decomposing a video into layers, where each layer contains an object of interest along with its associated shadows, reflections, and other visual effects. This problem is challenging since associated effects vary widely with the 3D geometry and lighting conditions in the scene, and ground-truth labels for visual effects are difficult (and in some cases impractical) to collect. We take a self-supervised approach and train a neural network to produce a foreground image and alpha matte from a rough object segmentation mask under a reconstruction and sparsity loss. Under reconstruction loss, the layer decomposition problem is underdetermined: many combinations of layers may reconstruct the input video.Inspired by the game theory concept of focal points---or \emph{Schelling points}---we pose the problem as a coordination game, where each player (network) predicts the effects for a single object without knowledge of the other players' choices. The players learn to converge on the natural'' layer decomposition in order to maximize the likelihood of their choices aligning with the other players'.
Associating Objects with Transformers for Video Object Segmentation
This paper investigates how to realize better and more efficient embedding learning to tackle the semi-supervised video object segmentation under challenging multi-object scenarios. The state-of-the-art methods learn to decode features with a single positive object and thus have to match and segment each target separately under multi-object scenarios, consuming multiple times computing resources. To solve the problem, we propose an Associating Objects with Transformers (AOT) approach to match and decode multiple objects uniformly. In detail, AOT employs an identification mechanism to associate multiple targets into the same high-dimensional embedding space. Thus, we can simultaneously process multiple objects' matching and segmentation decoding as efficiently as processing a single object.