arbitrary delay
ABest-of-Both-WorldsAlgorithmforBanditswith DelayedFeedback
We present a modified tuning of the algorithm of Zimmert and Seldin [2020] for adversarial multiarmed bandits with delayed feedback, which in addition to the minimax optimal adversarial regret guarantee shown by Zimmert and Seldin simultaneously achieves a near-optimal regret guarantee in the stochastic setting with fixed delays.
Online Frank-Wolfe with Arbitrary Delays
The online Frank-Wolfe (OFW) method has gained much popularity for online convex optimization due to its projection-free property. Previous studies show that OFW can attain an $O(T^{3/4})$ regret bound for convex losses and an $O(T^{2/3})$ regret bound for strongly convex losses. However, they assume that each gradient queried by OFW is revealed immediately, which may not hold in practice and limits the application of OFW. To address this limitation, we propose a delayed variant of OFW, which allows gradients to be delayed by arbitrary rounds. The main idea is to perform an update similar to OFW after receiving any delayed gradient, and play the latest decision for each round. Despite its simplicity, we prove that our delayed variant of OFW is able to achieve an $O(T^{3/4}+dT^{1/4})$ regret bound for convex losses and an $O(T^{2/3}+d\log T)$ regret bound for strongly convex losses, where $d$ is the maximum delay. This is quite surprising since under a relatively large amount of delay (e.g., $d=O(\sqrt{T})$ for convex losses and $d=O(T^{2/3}/\log T)$ for strongly convex losses), the delayed variant of OFW enjoys the same regret bound as that of the original OFW.
Asynchronous Stochastic Optimization Robust to Arbitrary Delays
We consider the problem of stochastic optimization with delayed gradients in which, at each time step $t$, the algorithm makes an update using a stale stochastic gradient from step $t - d_t$ for some arbitrary delay $d_t$. This setting abstracts asynchronous distributed optimization where a central server receives gradient updates computed by worker machines. These machines can experience computation and communication loads that might vary significantly over time. In the general non-convex smooth optimization setting, we give a simple and efficient algorithm that requires $O( \sigma^2/\epsilon^4 + \tau/\epsilon^2)$ steps for finding an $\epsilon$-stationary point $x$. Here, $\tau$ is the \emph{average} delay $\frac{1}{T}\sum_{t=1}^T d_t$ and $\sigma^2$ is the variance of the stochastic gradients. This improves over previous work, which showed that stochastic gradient decent achieves the same rate but with respect to the \emph{maximal} delay $\max_{t} d_t$, that can be significantly larger than the average delay especially in heterogeneous distributed systems. Our experiments demonstrate the efficacy and robustness of our algorithm in cases where the delay distribution is skewed or heavy-tailed.
Asynchronous SGD Beats Minibatch SGD Under Arbitrary Delays
The existing analysis of asynchronous stochastic gradient descent (SGD) degrades dramatically when any delay is large, giving the impression that performance depends primarily on the delay. On the contrary, we prove much better guarantees for the same asynchronous SGD algorithm regardless of the delays in the gradients, depending instead just on the number of parallel devices used to implement the algorithm. Our guarantees are strictly better than the existing analyses, and we also argue that asynchronous SGD outperforms synchronous minibatch SGD in the settings we consider. For our analysis, we introduce a novel recursion based on ``virtual iterates'' and delay-adaptive stepsizes, which allow us to derive state-of-the-art guarantees for both convex and non-convex objectives.
A Best-of-Both-Worlds Algorithm for Bandits with Delayed Feedback
We present a modified tuning of the algorithm of Zimmert and Seldin [2020] for adversarial multiarmed bandits with delayed feedback, which in addition to the minimax optimal adversarial regret guarantee shown by Zim-mert and Seldin simultaneously achieves a near-optimal regret guarantee in the stochastic setting with fixed delays.
Asynchronous SGD Beats Minibatch SGD Under Arbitrary Delays
The existing analysis of asynchronous stochastic gradient descent (SGD) degrades dramatically when any delay is large, giving the impression that performance depends primarily on the delay. On the contrary, we prove much better guarantees for the same asynchronous SGD algorithm regardless of the delays in the gradients, depending instead just on the number of parallel devices used to implement the algorithm. Our guarantees are strictly better than the existing analyses, and we also argue that asynchronous SGD outperforms synchronous minibatch SGD in the settings we consider. For our analysis, we introduce a novel recursion based on virtual iterates'' and delay-adaptive stepsizes, which allow us to derive state-of-the-art guarantees for both convex and non-convex objectives.
Online Frank-Wolfe with Arbitrary Delays
The online Frank-Wolfe (OFW) method has gained much popularity for online convex optimization due to its projection-free property. Previous studies show that OFW can attain an O(T {3/4}) regret bound for convex losses and an O(T {2/3}) regret bound for strongly convex losses. However, they assume that each gradient queried by OFW is revealed immediately, which may not hold in practice and limits the application of OFW. To address this limitation, we propose a delayed variant of OFW, which allows gradients to be delayed by arbitrary rounds. The main idea is to perform an update similar to OFW after receiving any delayed gradient, and play the latest decision for each round. Despite its simplicity, we prove that our delayed variant of OFW is able to achieve an O(T {3/4} dT {1/4}) regret bound for convex losses and an O(T {2/3} d\log T) regret bound for strongly convex losses, where d is the maximum delay.
Asynchronous Stochastic Optimization Robust to Arbitrary Delays
We consider the problem of stochastic optimization with delayed gradients in which, at each time step t, the algorithm makes an update using a stale stochastic gradient from step t - d_t for some arbitrary delay d_t . This setting abstracts asynchronous distributed optimization where a central server receives gradient updates computed by worker machines. These machines can experience computation and communication loads that might vary significantly over time. In the general non-convex smooth optimization setting, we give a simple and efficient algorithm that requires O( \sigma 2/\epsilon 4 \tau/\epsilon 2) steps for finding an \epsilon -stationary point x . This improves over previous work, which showed that stochastic gradient decent achieves the same rate but with respect to the \emph{maximal} delay \max_{t} d_t, that can be significantly larger than the average delay especially in heterogeneous distributed systems.
Asynchronous SGD Beats Minibatch SGD Under Arbitrary Delays
The existing analysis of asynchronous stochastic gradient descent (SGD) degrades dramatically when any delay is large, giving the impression that performance depends primarily on the delay. On the contrary, we prove much better guarantees for the same asynchronous SGD algorithm regardless of the delays in the gradients, depending instead just on the number of parallel devices used to implement the algorithm. Our guarantees are strictly better than the existing analyses, and we also argue that asynchronous SGD outperforms synchronous minibatch SGD in the settings we consider. For our analysis, we introduce a novel recursion based on virtual iterates'' and delay-adaptive stepsizes, which allow us to derive state-of-the-art guarantees for both convex and non-convex objectives.