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 ar assistance


Satori: Towards Proactive AR Assistant with Belief-Desire-Intention User Modeling

Li, Chenyi, Wu, Guande, Chan, Gromit Yeuk-Yin, Turakhia, Dishita G, Quispe, Sonia Castelo, Li, Dong, Welch, Leslie, Silva, Claudio, Qian, Jing

arXiv.org Artificial Intelligence

Augmented Reality assistance are increasingly popular for supporting users with tasks like assembly and cooking. However, current practice typically provide reactive responses initialized from user requests, lacking consideration of rich contextual and user-specific information. To address this limitation, we propose a novel AR assistance system, Satori, that models both user states and environmental contexts to deliver proactive guidance. Our system combines the Belief-Desire-Intention (BDI) model with a state-of-the-art multi-modal large language model (LLM) to infer contextually appropriate guidance. The design is informed by two formative studies involving twelve experts. A sixteen within-subject study find that Satori achieves performance comparable to an designer-created Wizard-of-Oz (WoZ) system without relying on manual configurations or heuristics, thereby enhancing generalizability, reusability and opening up new possibilities for AR assistance.


Optimal Assistance for Object-Rearrangement Tasks in Augmented Reality

Newman, Benjamin, Carlberg, Kevin, Desai, Ruta

arXiv.org Artificial Intelligence

Augmented-reality (AR) glasses that will have access to onboard sensors and an ability to display relevant information to the user present an opportunity to provide user assistance in quotidian tasks. Many such tasks can be characterized as object-rearrangement tasks. We introduce a novel framework for computing and displaying AR assistance that consists of (1) associating an optimal action sequence with the policy of an embodied agent and (2) presenting this sequence to the user as suggestions in the AR system's heads-up display. The embodied agent comprises a "hybrid" between the AR system and the user, with the AR system's observation space (i.e., sensors) and the user's action space (i.e., task-execution actions); its policy is learned by minimizing the task-completion time. In this initial study, we assume that the AR system's observations include the environment's map and localization of the objects and the user. These choices allow us to formalize the problem of computing AR assistance for any object-rearrangement task as a planning problem, specifically as a capacitated vehicle-routing problem. Further, we introduce a novel AR simulator that can enable web-based evaluation of AR-like assistance and associated at-scale data collection via the Habitat simulator for embodied artificial intelligence. Finally, we perform a study that evaluates user response to the proposed form of AR assistance on a specific quotidian object-rearrangement task, house cleaning, using our proposed AR simulator on mechanical turk. In particular, we study the effect of the proposed AR assistance on users' task performance and sense of agency over a range of task difficulties. Our results indicate that providing users with such assistance improves their overall performance and while users report a negative impact to their agency, they may still prefer the proposed assistance to having no assistance at all.