animal category
- Research Report > Experimental Study (1.00)
- Research Report > New Finding (0.67)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (1.00)
- Information Technology > Artificial Intelligence > Natural Language > Large Language Model (0.95)
- Information Technology > Artificial Intelligence > Vision > Video Understanding (0.64)
- Asia > China > Beijing > Beijing (0.04)
- North America > United States > New York (0.04)
- Research Report > Experimental Study (1.00)
- Research Report > New Finding (0.67)
Semantic categories of artifacts and animals reflect efficient coding
Zaslavsky, Noga, Regier, Terry, Tishby, Naftali, Kemp, Charles
It has been argued that semantic categories across languages reflect pressure for efficient communication. Recently, this idea has been cast in terms of a general information-theoretic principle of efficiency, the Information Bottleneck (IB) principle, and it has been shown that this principle accounts for the emergence and evolution of named color categories across languages, including soft structure and patterns of inconsistent naming. However, it is not yet clear to what extent this account generalizes to semantic domains other than color. Here we show that it generalizes to two qualitatively different semantic domains: names for containers, and for animals. First, we show that container naming in Dutch and French is near-optimal in the IB sense, and that IB broadly accounts for soft categories and inconsistent naming patterns in both languages. Second, we show that a hierarchy of animal categories derived from IB captures cross-linguistic tendencies in the growth of animal taxonomies. Taken together, these findings suggest that fundamental information-theoretic principles of efficient coding may shape semantic categories across languages and across domains.
- North America > United States > California > Alameda County > Berkeley (0.14)
- Asia > Middle East > Israel > Jerusalem District > Jerusalem (0.04)
- Oceania > Australia (0.04)
- (4 more...)
What do Large Language Models Say About Animals? Investigating Risks of Animal Harm in Generated Text
Kanepajs, Arturs, Basu, Aditi, Ghose, Sankalpa, Li, Constance, Mehta, Akshat, Mehta, Ronak, Tucker-Davis, Samuel David, Zhou, Eric, Fischer, Bob
As machine learning systems become increasingly embedded in human society, their impact on the natural world continues to escalate. Technical evaluations have addressed a variety of potential harms from large language models (LLMs) towards humans and the environment, but there is little empirical work regarding harms towards nonhuman animals. Following the growing recognition of animal protection in regulatory and ethical AI frameworks, we present the Animal Harm Assessment (AHA), a novel evaluation of risks of animal harm in LLM-generated text. Our dataset comprises 1,850 curated questions from Reddit post titles and 2,500 synthetic questions based on 50 animal categories (e.g., cats, reptiles) and 50 ethical scenarios, with further 70-30 public-private split. Scenarios include open-ended questions about how to treat animals, practical scenarios with potential animal harm, and willingness-to-pay measures for the prevention of animal harm. Using the LLM-as-a-judge framework, answers are evaluated for their potential to increase or decrease harm, and evaluations are debiased for the tendency to judge their own outputs more favorably. We show that AHA produces meaningful evaluation results when applied to frontier LLMs, revealing significant differences between models, animal categories, scenarios, and subreddits. We conclude with future directions for technical research and the challenges of building evaluations on complex social and moral topics.
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.14)
- North America > United States > New York > New York County > New York City (0.04)
- South America > Brazil > Rio de Janeiro > Rio de Janeiro (0.04)
- (17 more...)
- Research Report > New Finding (1.00)
- Research Report > Experimental Study (1.00)
- Law (1.00)
- Health & Medicine (1.00)
- Government (1.00)
- (5 more...)
Object Agnostic 3D Lifting in Space and Time
Fusco, Christopher, Dabhi, Mosam, Ch'ng, Shin-Fang, Lucey, Simon
We present a spatio-temporal perspective on category-agnostic 3D lifting of 2D keypoints over a temporal sequence. Our approach differs from existing state-of-the-art methods that are either: (i) object agnostic, but can only operate on individual frames, or (ii) can model space-time dependencies, but are only designed to work with a single object category. Our approach is grounded in two core principles. First, when there is a lack of data about an object, general information from similar objects can be leveraged for better performance. Second, while temporal information is important, the most critical information is in immediate temporal proximity. These two principles allow us to outperform current state-of-the-art methods on per-frame and per-sequence metrics for a variety of objects. Lastly, we release a new synthetic dataset containing 3D skeletons and motion sequences of a diverse set animals. Dataset and code will be made publicly available.
- North America > United States > Washington > King County > Seattle (0.04)
- North America > United States > Tennessee > Davidson County > Nashville (0.04)
- North America > Canada > British Columbia > Metro Vancouver Regional District > Vancouver (0.04)
- Asia > South Korea > Seoul > Seoul (0.04)
Interpolating GANs to Scaffold Autotelic Creativity
Epstein, Ziv, Boulais, Océane, Gordon, Skylar, Groh, Matt
The latent space modeled by generative adversarial networks (GANs) represents a large possibility space. By interpolating categories generated by GANs, it is possible to create novel hybrid images. We present "Meet the Ganimals," a casual creator built on interpolations of BigGAN that can generate novel, hybrid animals called ganimals by efficiently searching this possibility space. Like traditional casual creators, the system supports a simple creative flow that encourages rapid exploration of the possibility space. Users can discover new ganimals, create their own, and share their reactions to aesthetic, emotional, and morphological characteristics of the ganimals. As users provide input to the system, the system adapts and changes the distribution of categories upon which ganimals are generated. As one of the first GAN-based casual creators, Meet the Ganimals is an example how casual creators can leverage human curation and citizen science to discover novel artifacts within a large possibility space.