affordance segmentation
3D Affordance Keypoint Detection for Robotic Manipulation
Liu, Zhiyang, Zhao, Ruiteng, Zhou, Lei, Yuan, Chengran, Wu, Yuwei, Guo, Sheng, Zhang, Zhengshen, Liu, Chenchen, Ang, Marcelo H Jr
Abstract-- This paper presents a novel approach for affordance-informed robotic manipulation by introducing 3D keypoints to enhance the understanding of object parts' functionality. The proposed approach provides direct information about what the potential use of objects is, as well as guidance on where and how a manipulator should engage, whereas conventional methods treat affordance detection as a semantic segmentation task, focusing solely on answering the what question. T o address this gap, we propose a Fusion-based Affordance Keypoint Network (FAKP-Net) by introducing 3D keypoint quadruplet that harnesses the synergistic potential of RGB and Depth image to provide information on execution position, direction, and extent. Benchmark testing demonstrates that FAKP-Net outperforms existing models by significant margins in affordance segmentation task and keypoint detection task. I. INTRODUCTION Autonomous robotic manipulation requires robots to understand the various potential functions of objects and this understanding is referred to as "affordance" [1]. Unlike other properties such as object pose that solely describes the object itself, affordances consider the functional interactions between an object's parts and humans or robots [2]. According to recent studies, the affordance detection for object parts has been approached as a semantic segmentation problem [3], [4], [5], [6], [7], [8], [9], [10] where affordances are predicted by grouping pixels with similar functionality into a single category.
Task-Aware 3D Affordance Segmentation via 2D Guidance and Geometric Refinement
He, Lian, Liu, Meng, Ye, Qilang, Zhou, Yu, Deng, Xiang, Ding, Gangyi
Understanding 3D scene-level affordances from natural language instructions is essential for enabling embodied agents to interact meaningfully in complex environments. However, this task remains challenging due to the need for semantic reasoning and spatial grounding. Existing methods mainly focus on object-level affordances or merely lift 2D predictions to 3D, neglecting rich geometric structure information in point clouds and incurring high computational costs. To address these limitations, we introduce Task-Aware 3D Scene-level Affordance segmentation (T ASA), a novel geometry-optimized framework that jointly leverages 2D semantic cues and 3D geometric reasoning in a coarse-to-fine manner. To improve the affordance detection efficiency, T ASA features a task-aware 2D affordance detection module to identify manipulable points from language and visual inputs, guiding the selection of task-relevant views. To fully exploit 3D geometric information, a 3D affordance refinement module is proposed to integrate 2D semantic priors with local 3D geometry, resulting in accurate and spatially coherent 3D affor-dance masks. Experiments on SceneFun3D demonstrate that T ASA significantly outperforms the baselines in both accuracy and efficiency in scene-level affordance segmentation.
RAGNet: Large-scale Reasoning-based Affordance Segmentation Benchmark towards General Grasping
Wu, Dongming, Fu, Yanping, Huang, Saike, Liu, Yingfei, Jia, Fan, Liu, Nian, Dai, Feng, Wang, Tiancai, Anwer, Rao Muhammad, Khan, Fahad Shahbaz, Shen, Jianbing
General robotic grasping systems require accurate object affordance perception in diverse open-world scenarios following human instructions. However, current studies suffer from the problem of lacking reasoning-based large-scale affordance prediction data, leading to considerable concern about open-world effectiveness. To address this limitation, we build a large-scale grasping-oriented affordance segmentation benchmark with human-like instructions, named RAGNet. It contains 273k images, 180 categories, and 26k reasoning instructions. The images cover diverse embodied data domains, such as wild, robot, ego-centric, and even simulation data. They are carefully annotated with an affordance map, while the difficulty of language instructions is largely increased by removing their category name and only providing functional descriptions. Furthermore, we propose a comprehensive affordance-based grasping framework, named AffordanceNet, which consists of a VLM pre-trained on our massive affordance data and a grasping network that conditions an affordance map to grasp the target. Extensive experiments on affordance segmentation benchmarks and real-robot manipulation tasks show that our model has a powerful open-world generalization ability. Our data and code is available at https://github.com/wudongming97/AffordanceNet.
SeqAfford: Sequential 3D Affordance Reasoning via Multimodal Large Language Model
Yu, Chunlin, Wang, Hanqing, Shi, Ye, Luo, Haoyang, Yang, Sibei, Yu, Jingyi, Wang, Jingya
3D affordance segmentation aims to link human instructions to touchable regions of 3D objects for embodied manipulations. Existing efforts typically adhere to single-object, single-affordance paradigms, where each affordance type or explicit instruction strictly corresponds to a specific affordance region and are unable to handle long-horizon tasks. Such a paradigm cannot actively reason about complex user intentions that often imply sequential affordances. In this paper, we introduce the Sequential 3D Affordance Reasoning task, which extends the traditional paradigm by reasoning from cumbersome user intentions and then decomposing them into a series of segmentation maps. Toward this, we construct the first instruction-based affordance segmentation benchmark that includes reasoning over both single and sequential affordances, comprising 180K instruction-point cloud pairs. Based on the benchmark, we propose our model, SeqAfford, to unlock the 3D multi-modal large language model with additional affordance segmentation abilities, which ensures reasoning with world knowledge and fine-grained affordance grounding in a cohesive framework. We further introduce a multi-granular language-point integration module to endow 3D dense prediction. Extensive experimental evaluations show that our model excels over well-established methods and exhibits open-world generalization with sequential reasoning abilities.
IRIS: Interactive Responsive Intelligent Segmentation for 3D Affordance Analysis
Recent advancements in large language and vision-language models have significantly enhanced multimodal understanding, yet translating high-level linguistic instructions into precise robotic actions in 3D space remains challenging. This paper introduces IRIS (Interactive Responsive Intelligent Segmentation), a novel training-free multimodal system for 3D affordance segmentation, alongside a benchmark for evaluating interactive language-guided affordance in everyday environments. IRIS integrates a large multimodal model with a specialized 3D vision network, enabling seamless fusion of 2D and 3D visual understanding with language comprehension. To facilitate evaluation, we present a dataset of 10 typical indoor environments, each with 50 images annotated for object actions and 3D affordance segmentation. Extensive experiments demonstrate IRIS's capability in handling interactive 3D affordance segmentation tasks across diverse settings, showcasing competitive performance across various metrics. Our results highlight IRIS's potential for enhancing human-robot interaction based on affordance understanding in complex indoor environments, advancing the development of more intuitive and efficient robotic systems for real-world applications.
ToolEENet: Tool Affordance 6D Pose Estimation
Wang, Yunlong, Zhang, Lei, Tu, Yuyang, Zhang, Hui, Bai, Kaixin, Chen, Zhaopeng, Zhang, Jianwei
The exploration of robotic dexterous hands utilizing tools has recently attracted considerable attention. A significant challenge in this field is the precise awareness of a tool's pose when grasped, as occlusion by the hand often degrades the quality of the estimation. Additionally, the tool's overall pose often fails to accurately represent the contact interaction, thereby limiting the effectiveness of vision-guided, contact-dependent activities. To overcome this limitation, we present the innovative TOOLEE dataset, which, to the best of our knowledge, is the first to feature affordance segmentation of a tool's end-effector (EE) along with its defined 6D pose based on its usage. Furthermore, we propose the ToolEENet framework for accurate 6D pose estimation of the tool's EE. This framework begins by segmenting the tool's EE from raw RGBD data, then uses a diffusion model-based pose estimator for 6D pose estimation at a category-specific level. Addressing the issue of symmetry in pose estimation, we introduce a symmetry-aware pose representation that enhances the consistency of pose estimation. Our approach excels in this field, demonstrating high levels of precision and generalization. Furthermore, it shows great promise for application in contact-based manipulation scenarios. All data and codes are available on the project website: https://yuyangtu.github.io/projectToolEENet.html
Simulated Mental Imagery for Robotic Task Planning
Li, Shijia, Kulvicius, Tomas, Tamosiunaite, Minija, Wörgötter, Florentin
Traditional AI-planning methods for task planning in robotics require a symbolically encoded domain description. While powerful in well-defined scenarios, as well as human-interpretable, setting this up requires substantial effort. Different from this, most everyday planning tasks are solved by humans intuitively, using mental imagery of the different planning steps. Here we suggest that the same approach can be used for robots, too, in cases which require only limited execution accuracy. In the current study, we propose a novel sub-symbolic method called Simulated Mental Imagery for Planning (SiMIP), which consists of perception, simulated action, success-checking and re-planning performed on 'imagined' images. We show that it is possible to implement mental imagery-based planning in an algorithmically sound way by combining regular convolutional neural networks and generative adversarial networks. With this method, the robot acquires the capability to use the initially existing scene to generate action plans without symbolic domain descriptions, while at the same time plans remain human-interpretable, different from deep reinforcement learning, which is an alternative sub-symbolic approach. We create a dataset from real scenes for a packing problem of having to correctly place different objects into different target slots. This way efficiency and success rate of this algorithm could be quantified.
Bayesian Deep Learning for Affordance Segmentation in images
Mur-Labadia, Lorenzo, Martinez-Cantin, Ruben, Guerrero, Jose J.
Affordances are a fundamental concept in robotics since they relate available actions for an agent depending on its sensory-motor capabilities and the environment. We present a novel Bayesian deep network to detect affordances in images, at the same time that we quantify the distribution of the aleatoric and epistemic variance at the spatial level. We adapt the Mask-RCNN architecture to learn a probabilistic representation using Monte Carlo dropout. Our results outperform the state-of-the-art of deterministic networks. We attribute this improvement to a better probabilistic feature space representation on the encoder and the Bayesian variability induced at the mask generation, which adapts better to the object contours. We also introduce the new Probability-based Mask Quality measure that reveals the semantic and spatial differences on a probabilistic instance segmentation model. We modify the existing Probabilistic Detection Quality metric by comparing the binary masks rather than the predicted bounding boxes, achieving a finer-grained evaluation of the probabilistic segmentation. We find aleatoric variance in the contours of the objects due to the camera noise, while epistemic variance appears in visual challenging pixels.