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 adversarial mesh


Revisiting Physically Realizable Adversarial Object Attack against LiDAR-based Detection: Clarifying Problem Formulation and Experimental Protocols

arXiv.org Artificial Intelligence

Adversarial robustness in LiDAR-based 3D object detection is a critical research area due to its widespread application in real-world scenarios. While many digital attacks manipulate point clouds or meshes, they often lack physical realizability, limiting their practical impact. Physical adversarial object attacks remain underexplored and suffer from poor reproducibility due to inconsistent setups and hardware differences. To address this, we propose a device-agnostic, standardized framework that abstracts key elements of physical adversarial object attacks, supports diverse methods, and provides open-source code with benchmarking protocols in simulation and real-world settings. Our framework enables fair comparison, accelerates research, and is validated by successfully transferring simulated attacks to a physical LiDAR system. Beyond the framework, we offer insights into factors influencing attack success and advance understanding of adversarial robustness in real-world LiDAR perception.


Towards Effective Adversarial Textured 3D Meshes on Physical Face Recognition

arXiv.org Artificial Intelligence

Face recognition is a prevailing authentication solution in numerous biometric applications. Physical adversarial attacks, as an important surrogate, can identify the weaknesses of face recognition systems and evaluate their robustness before deployed. However, most existing physical attacks are either detectable readily or ineffective against commercial recognition systems. The goal of this work is to develop a more reliable technique that can carry out an end-to-end evaluation of adversarial robustness for commercial systems. It requires that this technique can simultaneously deceive black-box recognition models and evade defensive mechanisms. To fulfill this, we design adversarial textured 3D meshes (AT3D) with an elaborate topology on a human face, which can be 3D-printed and pasted on the attacker's face to evade the defenses. However, the mesh-based optimization regime calculates gradients in high-dimensional mesh space, and can be trapped into local optima with unsatisfactory transferability. To deviate from the mesh-based space, we propose to perturb the low-dimensional coefficient space based on 3D Morphable Model, which significantly improves black-box transferability meanwhile enjoying faster search efficiency and better visual quality. Extensive experiments in digital and physical scenarios show that our method effectively explores the security vulnerabilities of multiple popular commercial services, including three recognition APIs, four anti-spoofing APIs, two prevailing mobile phones and two automated access control systems.


Realistic Adversarial Examples in 3D Meshes

arXiv.org Machine Learning

Highly expressive models such as deep neural networks (DNNs) have been widely applied to various applications and achieved increasing success. However, recent studies show that such machine learning models appear to be vulnerable against adversarial examples. So far adversarial examples have been heavily explored for 2D images, while few works have conducted to understand vulnerabilities of 3D objects which exist in real world, where 3D objects are projected to 2D domains by photo taking for different learning (recognition) tasks. In this paper, we consider adversarial behaviors in practical scenarios by manipulating the shape and texture of a given 3D mesh representation of an object. Our goal is to project the optimized "adversarial meshes" to 2D with a photorealistic renderer, and still able to mislead different machine learning models. Extensive experiments show that by generating unnoticeable 3D adversarial perturbation on shape or texture for a 3D mesh, the corresponding projected 2D instance can either lead classifiers to misclassify the victim object as an arbitrary malicious target, or hide any target object within the scene from object detectors. We conduct human studies to show that our optimized adversarial 3D perturbation is highly unnoticeable for human vision systems. In addition to the subtle perturbation for a given 3D mesh, we also propose to synthesize a realistic 3D mesh and put in a scene mimicking similar rendering conditions and therefore attack different machine learning models. In-depth analysis of transferability among various 3D renderers and vulnerable regions of meshes are provided to help better understand adversarial behaviors in real-world.