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 adversarial mdp



Near-OptimalRegretforAdversarialMDPwith DelayedBanditFeedback

Neural Information Processing Systems

The standard assumption in reinforcement learning (RL) is that agents observe feedback for their actions immediately. However, in practice feedback is often observedindelay.


Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedback

Neural Information Processing Systems

The standard assumption in reinforcement learning (RL) is that agents observe feedback for their actions immediately. However, in practice feedback is often observed in delay. This paper studies online learning in episodic Markov decision process (MDP) with unknown transitions, adversarially changing costs, and unrestricted delayed bandit feedback. More precisely, the feedback for the agent in episode $k$ is revealed only in the end of episode $k + d^k$, where the delay $d^k$ can be changing over episodes and chosen by an oblivious adversary. We present the first algorithms that achieve near-optimal $\sqrt{K + D}$ regret, where $K$ is the number of episodes and $D = \sum_{k=1}^K d^k$ is the total delay, significantly improving upon the best known regret bound of $(K + D)^{2/3}$.


Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses

Neural Information Processing Systems

Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need of such assumptions, in this work, we develop a general solution that adds dilated bonuses to the policy update to facilitate global exploration. To showcase the power and generality of this technique, we apply it to several episodic MDP settings with adversarial losses and bandit feedback, improving and generalizing the state-of-the-art.





Near-Optimal Regret for Adversarial MDP with Delayed Bandit Feedback

Neural Information Processing Systems

The standard assumption in reinforcement learning (RL) is that agents observe feedback for their actions immediately. However, in practice feedback is often observed in delay. This paper studies online learning in episodic Markov decision process (MDP) with unknown transitions, adversarially changing costs, and unrestricted delayed bandit feedback. More precisely, the feedback for the agent in episode k is revealed only in the end of episode k d k, where the delay d k can be changing over episodes and chosen by an oblivious adversary. We present the first algorithms that achieve near-optimal \sqrt{K D} regret, where K is the number of episodes and D \sum_{k 1} K d k is the total delay, significantly improving upon the best known regret bound of (K D) {2/3} .


Policy Optimization in Adversarial MDPs: Improved Exploration via Dilated Bonuses

Neural Information Processing Systems

Policy optimization is a widely-used method in reinforcement learning. Due to its local-search nature, however, theoretical guarantees on global optimality often rely on extra assumptions on the Markov Decision Processes (MDPs) that bypass the challenge of global exploration. To eliminate the need of such assumptions, in this work, we develop a general solution that adds dilated bonuses to the policy update to facilitate global exploration. To showcase the power and generality of this technique, we apply it to several episodic MDP settings with adversarial losses and bandit feedback, improving and generalizing the state-of-the-art. When the number of states is infinite, under the assumption that the state-action values are linear in some low-dimensional features, we obtain \widetilde{\mathcal{O}}({T} {\frac{2}{3}}) regret with the help of a simulator, matching the result of Neu and Olkhovskaya [2020] while importantly removing the need of an exploratory policy that their algorithm requires.


State-free Reinforcement Learning

arXiv.org Artificial Intelligence

In this work, we study the \textit{state-free RL} problem, where the algorithm does not have the states information before interacting with the environment. Specifically, denote the reachable state set by ${S}^\Pi := \{ s|\max_{\pi\in \Pi}q^{P, \pi}(s)>0 \}$, we design an algorithm which requires no information on the state space $S$ while having a regret that is completely independent of ${S}$ and only depend on ${S}^\Pi$. We view this as a concrete first step towards \textit{parameter-free RL}, with the goal of designing RL algorithms that require no hyper-parameter tuning.