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Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

arXiv.org Artificial Intelligence

This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The adversarial texture is transferred to human meshes in various poses, which are rendered onto a collection of real-world background images. Contrary to the traditional patch-based adversarial attacks, where prior work attempts to fool trained object detectors using appended adversarial patches, this new form of attack is mapped into the 3D object world and back-propagated to the texture atlas through differentiable rendering. As such, the adversarial patch is trained under deformation consistent with real-world materials. In addition, and unlike existing adversarial patches, our new 3D adversarial patch is shown to fool state-of-the-art deep object detectors robustly under varying views, potentially leading to an attacking scheme that is persistently strong in the physical world.


Fooling deep neural networks for object detection with adversarial 3-D logos

#artificialintelligence

Over the past decade, researchers have developed a growing number of deep neural networks that can be trained to complete a variety of tasks, including recognizing people or objects in images. While many of these computational techniques have achieved remarkable results, they can sometimes be fooled into misclassifying data. An adversarial attack is a type of cyberattack that specifically targets deep neural networks, tricking them into misclassifying data. It does this by creating adversarial data that closely resembles and yet differs from the data typically analyzed by a deep neural network, prompting the network to make incorrect predictions, failing to recognize the slight differences between real and adversarial data. In recent years, this type of attack has become increasingly common, highlighting the vulnerabilities and flaws of many deep neural networks.


Can 3D Adversarial Logos Cloak Humans?

arXiv.org Machine Learning

With the trend of adversarial attacks, researchers attempt to fool trained object detectors in 2D scenes. Among many of them, an intriguing new form of attack with potential real-world usage is to append adversarial patches (e.g. logos) to images. Nevertheless, much less have we known about adversarial attacks from 3D rendering views, which is essential for the attack to be persistently strong in the physical world. This paper presents a new 3D adversarial logo attack: we construct an arbitrary shape logo from a 2D texture image and map this image into a 3D adversarial logo via a texture mapping called logo transformation. The resulting 3D adversarial logo is then viewed as an adversarial texture enabling easy manipulation of its shape and position. This greatly extends the versatility of adversarial training for computer graphics synthesized imagery. Contrary to the traditional adversarial patch, this new form of attack is mapped into the 3D object world and back-propagates to the 2D image domain through differentiable rendering. In addition, and unlike existing adversarial patches, our new 3D adversarial logo is shown to fool state-of-the-art deep object detectors robustly under model rotations, leading to one step further for realistic attacks in the physical world. Our codes are available at https://github.com/TAMU-VITA/3D_Adversarial_Logo.


Synthesizing Unrestricted False Positive Adversarial Objects Using Generative Models

arXiv.org Machine Learning

Adversarial examples are data points misclassified by neural networks. Originally, adversarial examples were limited to adding small perturbations to a given image. Recent work introduced the generalized concept of unrestricted adversarial examples, without limits on the added perturbations. In this paper, we introduce a new category of attacks that create unrestricted adversarial examples for object detection. Our key idea is to generate adversarial objects that are unrelated to the classes identified by the target object detector. Different from previous attacks, we use off-the-shelf Generative Adversarial Networks (GAN), without requiring any further training or modification. Our method consists of searching over the latent normal space of the GAN for adversarial objects that are wrongly identified by the target object detector. We evaluate this method on the commonly used Faster R-CNN ResNet-101, Inception v2 and SSD Mobilenet v1 object detectors using logo generative iWGAN-LC and SNGAN trained on CIFAR-10. The empirical results show that the generated adversarial objects are indistinguishable from non-adversarial objects generated by the GANs, transferable between the object detectors and robust in the physical world. This is the first work to study unrestricted false positive adversarial examples for object detection.