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 additive adversarial attack and defense


A Game Theoretic Analysis of Additive Adversarial Attacks and Defenses

Neural Information Processing Systems

Research in adversarial learning follows a cat and mouse game between attackers and defenders where attacks are proposed, they are mitigated by new defenses, and subsequently new attacks are proposed that break earlier defenses, and so on. However, it has remained unclear as to whether there are conditions under which no better attacks or defenses can be proposed. In this paper, we propose a game-theoretic framework for studying attacks and defenses which exist in equilibrium. Under a locally linear decision boundary model for the underlying binary classifier, we prove that the Fast Gradient Method attack and a Randomized Smoothing defense form a Nash Equilibrium. We then show how this equilibrium defense can be approximated given finitely many samples from a data-generating distribution, and derive a generalization bound for the performance of our approximation.


Review for NeurIPS paper: A Game Theoretic Analysis of Additive Adversarial Attacks and Defenses

Neural Information Processing Systems

The paper provides a game-theoretic analysis of additive attacks in the "No-Box" setting. Its most significant result is the proof that the FGM attack and randomized smoothing form a Nash equilibrium under the assumption of a local linearity of the decision boundary. The paper's main contribution is theoretical, its empirical evaluation is performed on the MNIST dataset for a limited number of classes. Also, the validity of some theoretical assumptions is not convincingly presented in the paper. The authors should also clarify the relationship of their work to prior game-theoretic approaches to adversarial learning, e.g., Brückner, M., Kanzow, C. and Scheffer, T., 2012.


A Game Theoretic Analysis of Additive Adversarial Attacks and Defenses

Neural Information Processing Systems

Research in adversarial learning follows a cat and mouse game between attackers and defenders where attacks are proposed, they are mitigated by new defenses, and subsequently new attacks are proposed that break earlier defenses, and so on. However, it has remained unclear as to whether there are conditions under which no better attacks or defenses can be proposed. In this paper, we propose a game-theoretic framework for studying attacks and defenses which exist in equilibrium. Under a locally linear decision boundary model for the underlying binary classifier, we prove that the Fast Gradient Method attack and a Randomized Smoothing defense form a Nash Equilibrium. We then show how this equilibrium defense can be approximated given finitely many samples from a data-generating distribution, and derive a generalization bound for the performance of our approximation.