actuation signal
Dynamic models for Planar Peristaltic Locomotion of a Metameric Earthworm-like Robot
Zhou, Qinyan, Fang, Hongbin, Bi, Zhihai, Xu, Jian
The development of versatile robots capable of traversing challenging and irregular environments is of increasing interest in the field of robotics, and metameric robots have been identified as a promising solution due to their slender, deformable bodies. Inspired by the effective locomotion of earthworms, earthworm-like robots capable of both rectilinear and planar locomotion have been designed and prototyped. While much research has focused on developing kinematic models to describe the planar locomotion of earthworm-like robots, the authors argue that the development of dynamic models is critical to improving the accuracy and efficiency of these robots. A comprehensive analysis of the dynamics of a metameric earthworm-like robot capable of planar motion is presented in this work. The model takes into account the complex interactions between the robot's deformable body and the forces acting on it and draws on the methods previously used to develop mathematical models of snake-like robots. The proposed model represents a significant advancement in the field of metameric robotics and has the potential to enhance the performance of earthworm-like robots in a variety of challenging environments, such as underground pipes and tunnels, and serves as a foundation for future research into the dynamics of soft-bodied robots.
SENSORIMOTOR GRAPH: Action-Conditioned Graph Neural Network for Learning Robotic Soft Hand Dynamics
Almeida, Joรฃo Damiรฃo, Schydlo, Paul, Dehban, Atabak, Santos-Victor, Josรฉ
Soft robotics is a thriving branch of robotics which takes inspiration from nature and uses affordable flexible materials to design adaptable non-rigid robots. However, their flexible behavior makes these robots hard to model, which is essential for a precise actuation and for optimal control. For system modelling, learning-based approaches have demonstrated good results, yet they fail to consider the physical structure underlying the system as an inductive prior. In this work, we take inspiration from sensorimotor learning, and apply a Graph Neural Network to the problem of modelling a non-rigid kinematic chain (i.e. a robotic soft hand) taking advantage of two key properties: 1) the system is compositional, that is, it is composed of simple interacting parts connected by edges, 2) it is order invariant, i.e. only the structure of the system is relevant for predicting future trajectories. We denote our model as the 'Sensorimotor Graph' since it learns the system connectivity from observation and uses it for dynamics prediction. We validate our model in different scenarios and show that it outperforms the non-structured baselines in dynamics prediction while being more robust to configurational variations, tracking errors or node failures.
Biomechanic Posture Stabilisation via Iterative Training of Multi-policy Deep Reinforcement Learning Agents
Hossny, Mohammed, Iskander, Julie
It is not until we become senior citizens do we recognise how much we took maintaining a simple standing posture for granted. It is truly fascinating to observe the magnitude of control the human brain exercises, in real time, to activate and deactivate the lower body muscles and solve a multi-link 3D inverted pendulum problem in order to maintain a stable standing posture. This realisation is even more apparent when training an artificial intelligence (AI) agent to maintain a standing posture of a digital musculoskeletal avatar due to the error propagation problem. In this work we address the error propagation problem by introducing an iterative training procedure for deep reinforcement learning which allows the agent to learn a finite set of actions and how to coordinate between them in order to achieve a stable standing posture. The proposed training approach allowed the agent to increase standing duration from 4 seconds using the traditional training method to 348 seconds using the proposed method. The proposed training method allowed the agent to generalise and accommodate perception and actuation noise for almost 108 seconds.
Refined Continuous Control of DDPG Actors via Parametrised Activation
Hossny, Mohammed, Iskander, Julie, Attia, Mohammed, Saleh, Khaled
In this paper, we propose enhancing actor-critic reinforcement learning agents by parameterising the final actor layer which produces the actions in order to accommodate the behaviour discrepancy of different actuators, under different load conditions during interaction with the environment. We propose branching the action producing layer in the actor to learn the tuning parameter controlling the activation layer (e.g. Tanh and Sigmoid). The learned parameters are then used to create tailored activation functions for each actuator. We ran experiments on three OpenAI Gym environments, i.e. Pendulum-v0, LunarLanderContinuous-v2 and BipedalWalker-v2. Results have shown an average of 23.15% and 33.80% increase in total episode reward of the LunarLanderContinuous-v2 and BipedalWalker-v2 environments, respectively. There was no significant improvement in Pendulum-v0 environment but the proposed method produces a more stable actuation signal compared to the state-of-the-art method. The proposed method allows the reinforcement learning actor to produce more robust actions that accommodate the discrepancy in the actuators' response functions. This is particularly useful for real life scenarios where actuators exhibit different response functions depending on the load and the interaction with the environment. This also simplifies the transfer learning problem by fine tuning the parameterised activation layers instead of retraining the entire policy every time an actuator is replaced. Finally, the proposed method would allow better accommodation to biological actuators (e.g. muscles) in biomechanical systems.