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 active reasoning


Active Reasoning in an Open-World Environment

Neural Information Processing Systems

Recent advances in vision-language learning have achieved notable success on question-answering datasets through the integration of extensive world knowledge. Yet, most models operate, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to explore, accumulate, and reason using both newfound and existing information to tackle questions.


When Seeing Is not Enough: Revealing the Limits of Active Reasoning in MLLMs

arXiv.org Artificial Intelligence

Multimodal large language models (MLLMs) have shown strong capabilities across a broad range of benchmarks. However, most existing evaluations focus on passive inference, where models perform step-by-step reasoning under complete information. This setup is misaligned with real-world use, where seeing is not enough. This raises a fundamental question: Can MLLMs actively acquire missing evidence under incomplete information? To bridge this gap, we require the MLLMs to actively acquire missing evidence and iteratively refine decisions under incomplete information, by selecting a target image from a candidate pool without task-specific priors. To support systematic study, we propose GuessBench, a benchmark with both perception-oriented and knowledge-oriented images for evaluating active reasoning in MLLMs. We evaluate 20 superior MLLMs and find that performance on active reasoning lags far behind it on passive settings, indicating substantial room for improvement. Further analysis identifies fine-grained perception and timely decision-making as key challenges. Ablation studies show that perceptual enhancements benefit smaller models, whereas thinking-oriented methods provide consistent gains across model sizes. These results suggest promising directions for future research on multimodal active reasoning.


$\mathbf{T^3}$: Reducing Belief Deviation in Reinforcement Learning for Active Reasoning

arXiv.org Artificial Intelligence

Active reasoning requires large language models (LLMs) to interact with external sources and strategically gather information to solve problems. Central to this process is belief tracking: maintaining a coherent understanding of the problem state and the missing information toward the solution. However, due to limited reasoning capabilities, LLM-based agents often suffer from belief deviation: they struggle to correctly model beliefs, lose track of problem states, and fall into uninformative or repetitive actions. Once this happens, errors compound and reinforcement learning (RL) training fails to properly credit the crucial exploratory steps. To address this issue, we propose to track the deviation of model beliefs and develop $\mathbf{T^3}$, a simple yet effective method that detects excessive belief deviation and truncates trajectories during training to remove uninformative tails. By preserving credit for informative prefixes, $\mathbf{T^3}$ systematically improves policy optimization. Across 5 challenging tasks, $\mathbf{T^3}$ consistently enhances training stability, token efficiency, and final performance, achieving up to 30% gains while cutting rollout tokens by roughly 25%. These results highlight belief control as a key principle for developing robust and generalizable LLM-based active reasoners.


From Passive to Active Reasoning: Can Large Language Models Ask the Right Questions under Incomplete Information?

arXiv.org Artificial Intelligence

While existing benchmarks probe the reasoning abilities of large language models (LLMs) across diverse domains, they predominantly assess passive reasoning, providing models with all the information needed to reach a solution. By contrast, active reasoning-where an LLM must interact with external systems to acquire missing evidence or data-has received little systematic attention. To address this shortfall, we present AR-Bench, a novel benchmark designed explicitly to evaluate an LLM's active reasoning skills. AR-Bench comprises three task families-detective cases, situation puzzles, and guessing numbers-that together simulate real-world, agentic scenarios and measure performance across commonsense, logical, and symbolic reasoning challenges. Empirical evaluation on AR-Bench demonstrates that contemporary LLMs exhibit pronounced difficulties with active reasoning: they frequently fail to acquire or leverage the information needed to solve tasks. This gap highlights a stark divergence between their passive and active reasoning abilities. Moreover, ablation studies indicate that even advanced strategies, such as tree-based searching or post-training approaches, yield only modest gains and fall short of the levels required for real-world deployment. Collectively, these findings highlight the critical need to advance methodology for active reasoning, e.g., incorporating interactive learning, real-time feedback loops, and environment-aware objectives for training. The benchmark is publicly available at: https://github.com/tmlr-group/AR-Bench.


Active Reasoning in an Open-World Environment

Neural Information Processing Systems

Recent advances in vision-language learning have achieved notable success on complete-information question-answering datasets through the integration of extensive world knowledge. Yet, most models operate passively, responding to questions based on pre-stored knowledge. In stark contrast, humans possess the ability to actively explore, accumulate, and reason using both newfound and existing information to tackle incomplete-information questions. In response to this gap, we introduce Conan, an interactive open-world environment devised for the assessment of active reasoning. Conan facilitates active exploration and promotes multi-round abductive inference, reminiscent of rich, open-world settings like Minecraft.