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Towards an Action-Centric Ontology for Cooking Procedures Using Temporal Graphs

arXiv.org Artificial Intelligence

Formalizing cooking procedures remains a challenging task due to their inherent complexity and ambiguity. We introduce an extensible domain-specific language for representing recipes as directed action graphs, capturing processes, transfers, environments, concurrency, and compositional structure. Our approach enables precise, modular modeling of complex culinary workflows. Initial manual evaluation on a full English breakfast recipe demonstrates the DSL's expressiveness and suitability for future automated recipe analysis and execution. This work represents initial steps towards an action-centric ontology for cooking, using temporal graphs to enable structured machine understanding, precise interpretation, and scalable automation of culinary processes - both in home kitchens and professional culinary settings.


Bridging Bots: from Perception to Action via Multimodal-LMs and Knowledge Graphs

arXiv.org Artificial Intelligence

Personal service robots are deployed to support daily living in domestic environments, particularly for elderly and individuals requiring assistance. These robots must perceive complex and dynamic surroundings, understand tasks, and execute context-appropriate actions. However, current systems rely on proprietary, hard-coded solutions tied to specific hardware and software, resulting in siloed implementations that are difficult to adapt and scale across platforms. Ontologies and Knowledge Graphs (KGs) offer a solution to enable interoperability across systems, through structured and standardized representations of knowledge and reasoning. However, symbolic systems such as KGs and ontologies struggle with raw and noisy sensory input. In contrast, multimodal language models are well suited for interpreting input such as images and natural language, but often lack transparency, consistency, and knowledge grounding. In this work, we propose a neurosymbolic framework that combines the perceptual strengths of multimodal language models with the structured representations provided by KGs and ontologies, with the aim of supporting interoperability in robotic applications. Our approach generates ontology-compliant KGs that can inform robot behavior in a platform-independent manner. We evaluated this framework by integrating robot perception data, ontologies, and five multimodal models (three LLaMA and two GPT models), using different modes of neural-symbolic interaction. We assess the consistency and effectiveness of the generated KGs across multiple runs and configurations, and perform statistical analyzes to evaluate performance. Results show that GPT-o1 and LLaMA 4 Maverick consistently outperform other models. However, our findings also indicate that newer models do not guarantee better results, highlighting the critical role of the integration strategy in generating ontology-compliant KGs.


COM Kitchens: An Unedited Overhead-view Video Dataset as a Vision-Language Benchmark

arXiv.org Artificial Intelligence

Procedural video understanding is gaining attention in the vision and language community. Deep learning-based video analysis requires extensive data. Consequently, existing works often use web videos as training resources, making it challenging to query instructional contents from raw video observations. To address this issue, we propose a new dataset, COM Kitchens. The dataset consists of unedited overhead-view videos captured by smartphones, in which participants performed food preparation based on given recipes. Fixed-viewpoint video datasets often lack environmental diversity due to high camera setup costs. We used modern wide-angle smartphone lenses to cover cooking counters from sink to cooktop in an overhead view, capturing activity without in-person assistance. With this setup, we collected a diverse dataset by distributing smartphones to participants. With this dataset, we propose the novel video-to-text retrieval task Online Recipe Retrieval (OnRR) and new video captioning domain Dense Video Captioning on unedited Overhead-View videos (DVC-OV). Our experiments verified the capabilities and limitations of current web-video-based SOTA methods in handling these tasks.


Effective and Stable Role-Based Multi-Agent Collaboration by Structural Information Principles

arXiv.org Artificial Intelligence

Role-based learning is a promising approach to improving the performance of Multi-Agent Reinforcement Learning (MARL). Nevertheless, without manual assistance, current role-based methods cannot guarantee stably discovering a set of roles to effectively decompose a complex task, as they assume either a predefined role structure or practical experience for selecting hyperparameters. In this article, we propose a mathematical Structural Information principles-based Role Discovery method, namely SIRD, and then present a SIRD optimizing MARL framework, namely SR-MARL, for multi-agent collaboration. The SIRD transforms role discovery into a hierarchical action space clustering. Specifically, the SIRD consists of structuralization, sparsification, and optimization modules, where an optimal encoding tree is generated to perform abstracting to discover roles. The SIRD is agnostic to specific MARL algorithms and flexibly integrated with various value function factorization approaches. Empirical evaluations on the StarCraft II micromanagement benchmark demonstrate that, compared with state-of-the-art MARL algorithms, the SR-MARL framework improves the average test win rate by 0.17%, 6.08%, and 3.24%, and reduces the deviation by 16.67%, 30.80%, and 66.30%, under easy, hard, and super hard scenarios.


Structure-Aware Human-Action Generation

arXiv.org Machine Learning

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat skeleton nodes/joints as pixels of images without considering the rich inter-frame and intra-frame structure information, leading to potential distorted actions. Graph convolutional networks (GCNs) is a promising way to leverage structure information to learn structure representations. However, directly adopting GCNs to tackle such continuous action sequences both in spatial and temporal spaces is challenging as the action graph could be huge. To overcome this issue, we propose a variant of GCNs (SA-GCNs) to leverage the powerful self-attention mechanism to adaptively sparsify a complete action graph in the temporal space. Our method could dynamically attend to important past frames and construct a sparse graph to apply in the GCN framework, wellcapturing the structure information in action sequences. Extensive experimental results demonstrate the superiority of our method on two standard human action datasets compared with existing methods.


Knowledge representation and update in hierarchies of graphs

arXiv.org Artificial Intelligence

A mathematical theory is presented for the representation of knowledge in the form of a directed acyclic hierarchy of objects in a category where all paths between any given pair of objects are required to be equal. The conditions under which knowledge update, in the form of the sesqui-pushout rewriting of an object in a hierarchy, can be propagated to the rest of the hierarchy, in order to maintain all required path equalities, are analysed: some rewrites must be propagated forwards, in the direction of the arrows, while others must be propagated backwards, against the direction of the arrows, and, depending on the precise form of the hierarchy, certain composability conditions may also be necessary. The implementation of this theory, in the ReGraph Python library for (simple) directed graphs with attributes on nodes and edges, is then discussed in the context of two significant use cases.


Toward Automated Quest Generation in Text-Adventure Games

arXiv.org Artificial Intelligence

Interactive fictions, or text-adventures, are games in which a player interacts with a world entirely through textual descriptions and text actions. Text-adventure games are typically structured as puzzles or quests wherein the player must execute certain actions in a certain order to succeed. In this paper, we consider the problem of procedurally generating a quest, defined as a series of actions required to progress towards a goal, in a text-adventure game. Quest generation in text environments is challenging because they must be semantically coherent. We present and evaluate two quest generation techniques: (1) a Markov chains, and (2) a neural generative model. We specifically look at generating quests about cooking and train our models on recipe data. We evaluate our techniques with human participant studies looking at perceived creativity and coherence.


Characterizing and Forecasting User Engagement with In-app Action Graph: A Case Study of Snapchat

arXiv.org Machine Learning

While mobile social apps have become increasingly important in people's daily life, we have limited understanding on what motivates users to engage with these apps. In this paper, we answer the question whether users' in-app activity patterns help inform their future app engagement (e.g., active days in a future time window)? Previous studies on predicting user app engagement mainly focus on various macroscopic features (e.g., time-series of activity frequency), while ignoring fine-grained inter-dependencies between different in-app actions at the microscopic level. Here we propose to formalize individual user's in-app action transition patterns as a temporally evolving action graph, and analyze its characteristics in terms of informing future user engagement. Our analysis suggested that action graphs are able to characterize user behavior patterns and inform future engagement. We derive a number of high-order graph features to capture in-app usage patterns and construct interpretable models for predicting trends of engagement changes and active rates. To further enhance predictive power, we design an end-to-end, multi-channel neural model to encode temporal action graphs, activity sequences, and other macroscopic features. Experiments on predicting user engagement for 150k Snapchat new users over a 28-day period demonstrate the effectiveness of the proposed models. The prediction framework is deployed at Snapchat to deliver real world business insights. Our proposed framework is also general and can be applied to other social app platforms.


Playing by the Book: Towards Agent-based Narrative Understanding through Role-playing and Simulation

arXiv.org Machine Learning

Understanding procedural text requires tracking entities, actions and effects as the narrative unfolds (often implicitly). We focus on the challenging real-world problem of structured narrative extraction in the materials science domain, where language is highly specialized and suitable annotated data is not publicly available. We propose an approach, Text2Quest, where procedural text is interpreted as instructions for an interactive game. A reinforcement-learning agent completes the game by understanding and executing the procedure correctly, in a text-based simulated lab environment. The framework is intended to be more broadly applicable to other domain-specific and data-scarce settings. We conclude with a discussion of challenges and interesting potential extensions enabled by the agent-based perspective.


On-the-fly Macros

arXiv.org Artificial Intelligence

Macros have long been studied in AI planning [9, 18]. Many domain-dependent applications of macros have been exhibited and studied [15, 17, 12]; also, a number of domain-independent methods for learning, inferring, filtering, and applying macros have been the topic of research continuing up to the present [2, 7, 20]. In this paper, we present a domain-independent algorithm that computes macros in a novel way. Our algorithm computes macros "on-the-fly" for a given set of states and does not require previously learned or inferred information, nor does it need any prior domain knowledge. We exhibit the power of our algorithm by using it to define new domain-independent tractable classes of classical planning that strictly extend previously defined such classes [6], and can be proved to include Blocksworld-arm 1 and Towers of Hanoi. We believe that this is notable as theoretically defined, domainindependent tractable classes have generally struggled to incorporate construction-type domains such as these two. We hence give theoretically grounded evidence of the computational value of macros in planning.