Not enough data to create a plot.
Try a different view from the menu above.

Plotting

Unsupervised Learning of 3D Structure from Images

Neural Information Processing Systems

A key goal of computer vision is to recover the underlying 3D structure that gives rise to 2D observations of the world. If endowed with 3D understanding, agents can abstract away from the complexity of the rendering process to form stable, disentangled representations of scene elements. In this paper we learn strong deep generative models of 3D structures, and recover these structures from 2D images via probabilistic inference. We demonstrate high-quality samples and report log-likelihoods on several datasets, including ShapeNet, and establish the first benchmarks in the literature. We also show how these models and their inference networks can be trained jointly, end-to-end, and directly from 2D images without any use of ground-truth 3D labels. This demonstrates for the first time the feasibility of learning to infer 3D representations of the world in a purely unsupervised manner.


Bootstrap Model Aggregation for Distributed Statistical Learning

Neural Information Processing Systems

In distributed, or privacy-preserving learning, we are often given a set of probabilistic models estimated from different local repositories, and asked to combine them into a single model that gives efficient statistical estimation. A simple method is to linearly average the parameters of the local models, which, however, tends to be degenerate or not applicable on non-convex models, or models with different parameter dimensions. One more practical strategy is to generate bootstrap samples from the local models, and then learn a joint model based on the combined bootstrap set. Unfortunately, the bootstrap procedure introduces additional noise and can significantly deteriorate the performance. In this work, we propose two variance reduction methods to correct the bootstrap noise, including a weighted M-estimator that is both statistically efficient and practically powerful. Both theoretical and empirical analysis is provided to demonstrate our methods.


Dualing GANs

Neural Information Processing Systems

Generative adversarial nets (GANs) are a promising technique for modeling a distribution from samples. It is however well known that GAN training suffers from instability due to the nature of its saddle point formulation. In this paper, we explore ways to tackle the instability problem by dualizing the discriminator. We start from linear discriminators in which case conjugate duality provides a mechanism to reformulate the saddle point objective into a maximization problem, such that both the generator and the discriminator of this'dualing GAN' act in concert. We then demonstrate how to extend this intuition to non-linear formulations. For GANs with linear discriminators our approach is able to remove the instability in training, while for GANs with nonlinear discriminators our approach provides an alternative to the commonly used GAN training algorithm.


A Probabilistic Model of Social Decision Making based on Reward Maximization

Neural Information Processing Systems

A fundamental problem in cognitive neuroscience is how humans make decisions, act, and behave in relation to other humans. Here we adopt the hypothesis that when we are in an interactive social setting, our brains perform Bayesian inference of the intentions and cooperativeness of others using probabilistic representations. We employ the framework of partially observable Markov decision processes (POMDPs) to model human decision making in a social context, focusing specifically on the volunteer's dilemma in a version of the classic Public Goods Game. We show that the POMDP model explains both the behavior of subjects as well as neural activity recorded using fMRI during the game. The decisions of subjects can be modeled across all trials using two interpretable parameters. Furthermore, the expected reward predicted by the model for each subject was correlated with the activation of brain areas related to reward expectation in social interactions. Our results suggest a probabilistic basis for human social decision making within the framework of expected reward maximization.


Stochastic Variance Reduction Methods for Saddle-Point Problems

Neural Information Processing Systems

We consider convex-concave saddle-point problems where the objective functions may be split in many components, and extend recent stochastic variance reduction methods (such as SVRG or SAGA) to provide the first large-scale linearly convergent algorithms for this class of problems which are common in machine learning. While the algorithmic extension is straightforward, it comes with challenges and opportunities: (a) the convex minimization analysis does not apply and we use the notion of monotone operators to prove convergence, showing in particular that the same algorithm applies to a larger class of problems, such as variational inequalities, (b) there are two notions of splits, in terms of functions, or in terms of partial derivatives, (c) the split does need to be done with convex-concave terms, (d) non-uniform sampling is key to an efficient algorithm, both in theory and practice, and (e) these incremental algorithms can be easily accelerated using a simple extension of the catalyst framework, leading to an algorithm which is always superior to accelerated batch algorithms.


When Worlds Collide: Integrating Different Counterfactual Assumptions in Fairness

Neural Information Processing Systems

Machine learning is now being used to make crucial decisions about people's lives. For nearly all of these decisions there is a risk that individuals of a certain race, gender, sexual orientation, or any other subpopulation are unfairly discriminated against. Our recent method has demonstrated how to use techniques from counterfactual inference to make predictions fair across different subpopulations. This method requires that one provides the causal model that generated the data at hand. In general, validating all causal implications of the model is not possible without further assumptions.


Edge-exchangeable graphs and sparsity

Neural Information Processing Systems

Many popular network models rely on the assumption of (vertex) exchangeability, in which the distribution of the graph is invariant to relabelings of the vertices. However, the Aldous-Hoover theorem guarantees that these graphs are dense or empty with probability one, whereas many real-world graphs are sparse. We present an alternative notion of exchangeability for random graphs, which we call edge exchangeability, in which the distribution of a graph sequence is invariant to the order of the edges. We demonstrate that edge-exchangeable models, unlike models that are traditionally vertex exchangeable, can exhibit sparsity. To do so, we outline a general framework for graph generative models; by contrast to the pioneering work of Caron and Fox (2015), models within our framework are stationary across steps of the graph sequence. In particular, our model grows the graph by instantiating more latent atoms of a single random measure as the dataset size increases, rather than adding new atoms to the measure.


The Parallel Knowledge Gradient Method for Batch Bayesian Optimization

Neural Information Processing Systems

In many applications of black-box optimization, one can evaluate multiple points simultaneously, e.g. when evaluating the performances of several different neural network architectures in a parallel computing environment. In this paper, we develop a novel batch Bayesian optimization algorithm --- the parallel knowledge gradient method. By construction, this method provides the one-step Bayes optimal batch of points to sample. We provide an efficient strategy for computing this Bayes-optimal batch of points, and we demonstrate that the parallel knowledge gradient method finds global optima significantly faster than previous batch Bayesian optimization algorithms on both synthetic test functions and when tuning hyperparameters of practical machine learning algorithms, especially when function evaluations are noisy.


Hybrid Reward Architecture for Reinforcement Learning

Neural Information Processing Systems

One of the main challenges in reinforcement learning (RL) is generalisation. In typical deep RL methods this is achieved by approximating the optimal value function with a low-dimensional representation using a deep network. While this approach works well in many domains, in domains where the optimal value function cannot easily be reduced to a low-dimensional representation, learning can be very slow and unstable. This paper contributes towards tackling such challenging domains, by proposing a new method, called Hybrid Reward Architecture (HRA). HRA takes as input a decomposed reward function and learns a separate value function for each component reward function. Because each component typically only depends on a subset of all features, the corresponding value function can be approximated more easily by a low-dimensional representation, enabling more effective learning. We demonstrate HRA on a toy-problem and the Atari game Ms. Pac-Man, where HRA achieves above-human performance.


Algorithms and matching lower bounds for approximately-convex optimization

Neural Information Processing Systems

In recent years, a rapidly increasing number of applications in practice requires solving non-convex objectives, like training neural networks, learning graphical models, maximum likelihood estimation etc. Though simple heuristics such as gradient descent with very few modifications tend to work well, theoretical understanding is very weak. We consider possibly the most natural class of non-convex functions where one could hope to obtain provable guarantees: functions that are ``approximately convex'', i.e. functions $\tf: \Real^d \to \Real$ for which there exists a \emph{convex function} $f$ such that for all $x$, $|\tf(x) - f(x)| \le \errnoise$ for a fixed value $\errnoise$.