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Classifier-guided Gradient Modulation for Enhanced Multimodal Learning

Neural Information Processing Systems

Multimodal learning has developed very fast in recent years. However, during the multimodal training process, the model tends to rely on only one modality based on which it could learn faster, thus leading to inadequate use of other modalities. Existing methods to balance the training process always have some limitations on the loss functions, optimizers and the number of modalities and only consider modulating the magnitude of the gradients while ignoring the directions of the gradients. To solve these problems, in this paper, we present a novel method to balance multimodal learning with Classifier-Guided Gradient Modulation (CGGM), considering both the magnitude and directions of the gradients. We conduct extensive experiments on four multimodal datasets: UPMC-Food 101, CMU-MOSI, IEMOCAP and BraTS 2021, covering classification, regression and segmentation tasks. The results show that CGGM outperforms all the baselines and other stateof-the-art methods consistently, demonstrating its effectiveness and versatility. Our code is available at https://github.com/zrguo/CGGM.


3DGS-Enhancer: Enhancing Unbounded 3D Gaussian Splatting with View-consistent 2D Diffusion Priors

Neural Information Processing Systems

Novel-view synthesis aims to generate novel views of a scene from multiple input images or videos, and recent advancements like 3D Gaussian splatting (3DGS) have achieved notable success in producing photorealistic renderings with efficient pipelines. However, generating high-quality novel views under challenging settings, such as sparse input views, remains difficult due to insufficient information in under-sampled areas, often resulting in noticeable artifacts. This paper presents 3DGS-Enhancer, a novel pipeline for enhancing the representation quality of 3DGS representations. We leverage 2D video diffusion priors to address the challenging 3D view consistency problem, reformulating it as achieving temporal consistency within a video generation process.


Training Transformers with 4-bit Integers Haocheng Xi2

Neural Information Processing Systems

Quantizing the activation, weight, and gradient to 4-bit is promising to accelerate neural network training. However, existing 4-bit training methods require custom numerical formats which are not supported by contemporary hardware. In this work, we propose a training method for transformers with all matrix multiplications implemented with the INT4 arithmetic. Training with an ultra-low INT4 precision is challenging. To achieve this, we carefully analyze the specific structures of activation and gradients in transformers to propose dedicated quantizers for them. For forward propagation, we identify the challenge of outliers and propose a Hadamard quantizer to suppress the outliers.



Pitfalls of Epistemic Uncertainty Quantification through Loss Minimisation

Neural Information Processing Systems

Uncertainty quantification has received increasing attention in machine learning in the recent past. In particular, a distinction between aleatoric and epistemic uncertainty has been found useful in this regard. The latter refers to the learner's (lack of) knowledge and appears to be especially difficult to measure and quantify. In this paper, we analyse a recent proposal based on the idea of a second-order learner, which yields predictions in the form of distributions over probability distributions. While standard (first-order) learners can be trained to predict accurate probabilities, namely by minimising suitable loss functions on sample data, we show that loss minimisation does not work for second-order predictors: The loss functions proposed for inducing such predictors do not incentivise the learner to represent its epistemic uncertainty in a faithful way.


Learning-to-Cache: Accelerating Diffusion Transformer via Layer Caching Xinyin Ma1 Gongfan Fang 1 Michael Bi Mi2 Xinchao Wang 1

Neural Information Processing Systems

Diffusion Transformers have recently demonstrated unprecedented generative capabilities for various tasks. The encouraging results, however, come with the cost of slow inference, since each denoising step requires inference on a transformer model with a large scale of parameters. In this study, we make an interesting and somehow surprising observation: the computation of a large proportion of layers in the diffusion transformer, through introducing a caching mechanism, can be readily removed even without updating the model parameters. In the case of U-ViT-H/2, for example, we may remove up to 93.68% of the computation in the cache steps (46.84% for all steps), with less than 0.01 drop in FID. To achieve this, we introduce a novel scheme, named Learning-to-Cache (L2C), that learns to conduct caching in a dynamic manner for diffusion transformers. Specifically, by leveraging the identical structure of layers in transformers and the sequential nature of diffusion, we explore redundant computations between timesteps by treating each layer as the fundamental unit for caching. To address the challenge of the exponential search space in deep models for identifying layers to cache and remove, we propose a novel differentiable optimization objective. An input-invariant yet timestep-variant router is then optimized, which can finally produce a static computation graph. Experimental results show that L2C largely outperforms samplers such as DDIM and DPM-Solver, alongside prior cache-based methods at the same inference speed.




Diffusion-SS3D: Diffusion Model for Semi-supervised 3D Object Detection - Supplementary Material - A More Implementation Details

Neural Information Processing Systems

The proposed Diffusion-SS3D utilizes a teacher-student framework for 3D object detection in the setting of semi-supervised learning (SSL) and leverages the PointNet++ [3] as the encoder and the IoU-aware VoteNet [4] as the diffusion decoder. This section provides more details about the components in our implementation, including the encoder, decoder, diffusion initialization, SSL loss functions, and pseudo-label generation. Next, the noisy object size and noisy class label distributions are generated by adding Gaussian noise to the ground truth, and are used for this proposal box as the corrupted ground truth. Loss functions for object detection. In our experiments, we follow [4] and set λ to 2 for balancing the importance of labeled and unlabeled data.


WFCRL: A Multi-Agent Reinforcement Learning Benchmark for Wind Farm Control

Neural Information Processing Systems

The wind farm control problem is challenging, since conventional model-based control strategies require tractable models of complex aerodynamical interactions between the turbines and suffer from the curse of dimension when the number of turbines increases. Recently, model-free and multi-agent reinforcement learning approaches have been used to address this challenge. In this article, we introduce WFCRL (Wind Farm Control with Reinforcement Learning), the first open suite of multi-agent reinforcement learning environments for the wind farm control problem. WFCRL frames a cooperative Multi-Agent Reinforcement Learning (MARL) problem: each turbine is an agent and can learn to adjust its yaw, pitch or torque to maximize the common objective (e.g. the total power production of the farm). WFCRL also offers turbine load observations that will allow to optimize the farm performance while limiting turbine structural damages. Interfaces with two state-of-the-art farm simulators are implemented in WFCRL: a static simulator (FLORIS) and a dynamic simulator (FAST.Farm). For each simulator, 10 wind layouts are provided, including 5 real wind farms. Two state-of-the-art online MARL algorithms are implemented to illustrate the scaling challenges. As learning online on FAST.Farm is highly time-consuming, WFCRL offers the possibility of designing transfer learning strategies from FLORIS to FAST.Farm.