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Man Versus Machine for the World Checkers Championship

AI Magazine

In August 1992, the world checkers champion, Marion Tinsley, defended his title against the computer program CHINOOK. Because of its success in human tournaments, CHINOOK had earned the right to play for the world championship. Tinsley won the best-of-40-game match with a score of 4 wins, 2 losses, and 33 draws. This event was the first time in history that a program played for a human world championship and might be a prelude to what is to come in chess. This article tells the story of the first Man versus Machine World Championship match.


Reasoning with Diagrammatic Representations: A Report on the Spring Symposium

AI Magazine

We report on the spring 1992 symposium on diagrammatic representations in reasoning and problem solving sponsored by the Association for the Advancement of Artificial Intelligence. The symposium brought together psychologists, computer scientists, and philosophers to discuss a range of issues covering both externally represented diagrams and mental images and both psychology -- and AI-related issues. In this article, we develop a framework for thinking about the issues that were the focus of the symposium as well as report on the discussions that took place. We anticipate that traditional symbolic representations will increasingly be combined with iconic representations in future AI research and technology and that this symposium is simply the first of many that will be devoted to this topic.


The Gardens of Learning: A Vision for AI

AI Magazine

The field of AI is directed at the fundamental problem of how the mind works; its approach, among other things, is to try to simulate its working -- in bits and pieces. History shows us that mankind has been trying to do this for certainly hundreds of years, but the blooming of current computer technology has sparked an explosion in the research we can now do. The center of AI is the wonderful capacity we call learning, which the field is paying increasing attention to. Learning is difficult and easy, complicated and simple, and most research doesn't look at many aspects of its complexity. However, we in the AI field are starting. Let us now celebrate the efforts of our forebears and rejoice in our own efforts, so that our successors can thrive in their research. This article is the substance, edited and adapted, of the keynote address given at the 1992 annual meeting of the Association for the Advancement of Artificial Intelligence on 14 July in San Jose, California.



On the Role of Stored Internal State in the Control of Autonomous Mobile Robots

AI Magazine

This article informally examines the role of stored internal state (that is, memory) in the control of autonomous mobile robots. The difficulties associated with using stored internal state are reviewed. It is argued that the underlying cause of these problems is the implicit predictions contained within the state, and, therefore, many of the problems can be solved by taking care that the internal state contains information only about predictable aspects of the environment. This architecture was successfully used to control real-world and simulated real-world autonomous mobile robots performing complex navigation tasks.



Qualitative Reasoning about Physical Systems with Multiple Perspective

AI Magazine

My dissertation describes an approach to automatically formulating or selecting models of a target physical system for a given qualitative reasoning task. It was motivated by two observations regarding modeling in general and work in qualitative physics in particular. First, all model-based reasoning is only as good as the model used (Davis and Hamscher 1988). Second, no single model is adequate or appropriate for a wide range of tasks (Weld 1989).


1992 AAAI Robot Exhibition and Competition

AI Magazine

The first Robotics Exhibition and Competition sponsored by the Association for the Advancement of Artificial Intelligence was held in San Jose, California, on 14-16 July 1992 in conjunction with the Tenth National Conference on AI. This article describes the history behind the competition, the preparations leading to the competition, the threedays during which 12 teams competed in the three events making up the competition, and the prospects for other such competitions in the future.


Pagoda: A Model for Autonomous Learning in Probabilistic Domains

AI Magazine

My Ph.D. dissertation describes PAGODA (probabilistic autonomous goal-directed agent), a model for an intelligent agent that learns autonomously in domains containing uncertainty. The ultimate goal of this line of research is to develop intelligent problem-solving and planning systems that operate in complex domains, largely function autonomously, use whatever knowledge is available to them, and learn from their experience. PAGODA was motivated by two specific requirements: The agent should be capable of operating with minimal intervention from humans, and it should be able to cope with uncertainty (which can be the result of inaccurate sensors, a nondeterministic environment, complexity, or sensory limitations). I argue that the principles of probability theory and decision theory can be used to build rational agents that satisfy these requirements.


Carmel Versus Flakey: A Comparison of Two Winners

AI Magazine

The University of Michigan's CARMEL and SRI International's FLAKEY were the first- and second-place finishers, respectively, at the 1992 Robot Competition sponsored by the Association for the Advancement of Artificial Intelligence. The two teams used vastly different approaches in the design of their robots. Many of these differences were for technical reasons, although time constraints, financial resources, and long-term research objectives also played a part. This article gives a technical comparison of CARMEL and FLAKEY, focusing on design issues that were not directly reflected in the scoring criteria.