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Decision Mamba: Reinforcement Learning via Hybrid Selective Sequence Modeling

Neural Information Processing Systems

Recent works have shown the remarkable superiority of transformer models in reinforcement learning (RL), where the decision-making problem is formulated as sequential generation. Transformer-based agents could emerge with selfimprovement in online environments by providing task contexts, such as multiple trajectories, called in-context RL. However, due to the quadratic computation complexity of attention in transformers, current in-context RL methods suffer from huge computational costs as the task horizon increases. In contrast, the Mamba model is renowned for its efficient ability to process long-term dependencies, which provides an opportunity for in-context RL to solve tasks that require long-term memory. To this end, we first implement Decision Mamba (DM) by replacing the backbone of Decision Transformer (DT).



PHYRE: A New Benchmark for Physical Reasoning

Neural Information Processing Systems

Understanding and reasoning about physics is an important ability of intelligent agents. We develop the PHYRE benchmark for physical reasoning that contains a set of simple classical mechanics puzzles in a 2D physical environment. The benchmark is designed to encourage the development of learning algorithms that are sample-efficient and generalize well across puzzles. We test several modern learning algorithms on PHYRE and find that these algorithms fall short in solving the puzzles efficiently. We expect that PHYRE will encourage the development of novel sample-efficient agents that learn efficient but useful models of physics. For code and to play PHYRE for yourself, please visit https://player.phyre.ai.






is well motivated and executed " [R4], that "tackles an important and challenging problem of few-shot fine-grained

Neural Information Processing Systems

We thank the reviewers for their constructive feedback. We are pleased that they appreciated our "novel paper that "The experiments, as well as the pilot study, are in great shape" [R4]. Our "framework works well on reasonably Generally speaking, a conditional GAN uses input noise conditioned on the label of the image to generate. BigGAN also follows this approach, but our fine-tuning technique uses a single image to train. We will clarify this point.


KDGAN: Knowledge Distillation with Generative Adversarial Networks

Neural Information Processing Systems

Knowledge distillation (KD) aims to train a lightweight classifier suitable to provide accurate inference with constrained resources in multi-label learning. Instead of directly consuming feature-label pairs, the classifier is trained by a teacher, i.e., a high-capacity model whose training may be resource-hungry. The accuracy of the classifier trained this way is usually suboptimal because it is difficult to learn the true data distribution from the teacher. An alternative method is to adversarially train the classifier against a discriminator in a two-player game akin to generative adversarial networks (GAN), which can ensure the classifier to learn the true data distribution at the equilibrium of this game. However, it may take excessively long time for such a two-player game to reach equilibrium due to high-variance gradient updates.


Accelerating ERM for data-driven algorithm design using output-sensitive techniques Christopher Seiler

Neural Information Processing Systems

Data-driven algorithm design is a promising, learning-based approach for beyond worst-case analysis of algorithms with tunable parameters. An important open problem is the design of computationally efficient data-driven algorithms for combinatorial algorithm families with multiple parameters. As one fixes the problem instance and varies the parameters, the "dual" loss function typically has a piecewise-decomposable structure, i.e. is well-behaved except at certain sharp transition boundaries. Motivated by prior empirical work, we initiate the study of techniques to develop efficient ERM learning algorithms for data-driven algorithm design by enumerating the pieces of the sum dual loss functions for a collection of problem instances. The running time of our approach scales with the actual number of pieces that appear as opposed to worst case upper bounds on the number of pieces. Our approach involves two novel ingredients - an output-sensitive algorithm for enumerating polytopes induced by a set of hyperplanes using tools from computational geometry, and an execution graph which compactly represents all the states the algorithm could attain for all possible parameter values. We illustrate our techniques by giving algorithms for pricing problems, linkage-based clustering and dynamic-programming based sequence alignment.