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Boltzmann Chains and Hidden Markov Models
Saul, Lawrence K., Jordan, Michael I.
Statistical models of discrete time series have a wide range of applications, most notably to problems in speech recognition (Juang & Rabiner, 1991) and molecular biology (Baldi, Chauvin, Hunkapiller, & McClure, 1992). A common problem in these fields is to find a probabilistic model, and a set of model parameters, that 436 Lawrence K. Saul, Michael I. Jordan
Instance-Based State Identification for Reinforcement Learning
This paper presents instance-based state identification, an approach to reinforcement learning and hidden state that builds disambiguating amounts of short-term memory online, and also learns with an order of magnitude fewer training steps than several previous approaches. Inspired by a key similarity between learning with hidden state and learning in continuous geometrical spaces, this approach uses instance-based (or "memory-based") learning, a method that has worked well in continuous spaces. 1 BACKGROUND AND RELATED WORK When a robot's next course of action depends on information that is hidden from the sensors because of problems such as occlusion, restricted range, bounded field of view and limited attention, the robot suffers from hidden state. More formally, we say a reinforcement learning agent suffers from the hidden state problem if the agent's state representation is non-Markovian with respect to actions and utility. The hidden state problem arises as a case of perceptual aliasing: the mapping between states of the world and sensations of the agent is not one-to-one [Whitehead, 1992]. If the agent's perceptual system produces the same outputs for two world states in which different actions are required, and if the agent's state representation consists only of its percepts, then the agent will fail to choose correct actions.
Correlation and Interpolation Networks for Real-time Expression Analysis/Synthesis
Darrell, Trevor, Essa, Irfan A., Pentland, Alex
We describe a framework for real-time tracking of facial expressions that uses neurally-inspired correlation and interpolation methods. A distributed view-based representation is used to characterize facial state, and is computed using a replicated correlation network. The ensemble response of the set of view correlation scores is input to a network based interpolation method, which maps perceptual state to motor control states for a simulated 3-D face model. Activation levels of the motor state correspond to muscle activations in an anatomically derived model. By integrating fast and robust 2-D processing with 3-D models, we obtain a system that is able to quickly track and interpret complex facial motions in real-time.
Pairwise Neural Network Classifiers with Probabilistic Outputs
Price, David, Knerr, Stefan, Personnaz, Lรฉon, Dreyfus, Gรฉrard
Multi-class classification problems can be efficiently solved by partitioning the original problem into sub-problems involving only two classes: for each pair of classes, a (potentially small) neural network is trained using only the data of these two classes. We show how to combine the outputs of the two-class neural networks in order to obtain posterior probabilities for the class decisions. The resulting probabilistic pairwise classifier is part of a handwriting recognition system which is currently applied to check reading. We present results on real world data bases and show that, from a practical point of view, these results compare favorably to other neural network approaches.
Reinforcement Learning with Soft State Aggregation
Singh, Satinder P., Jaakkola, Tommi, Jordan, Michael I.
It is widely accepted that the use of more compact representations than lookup tables is crucial to scaling reinforcement learning (RL) algorithms to real-world problems. Unfortunately almost all of the theory of reinforcement learning assumes lookup table representations. In this paper we address the pressing issue of combining function approximation and RL, and present 1) a function approximator based on a simple extension to state aggregation (a commonly used form of compact representation), namely soft state aggregation, 2) a theory of convergence for RL with arbitrary, but fixed, soft state aggregation, 3) a novel intuitive understanding of the effect of state aggregation on online RL, and 4) a new heuristic adaptive state aggregation algorithm that finds improved compact representations by exploiting the non-discrete nature of soft state aggregation. Preliminary empirical results are also presented.
Glove-TalkII: Mapping Hand Gestures to Speech Using Neural Networks
Fels, Sidney, Hinton, Geoffrey E.
Glove-TaikII is a system which translates hand gestures to speech through an adaptive interface. Hand gestures are mapped continuously to 10 control parameters of a parallel formant speech synthesizer. The mapping allows the hand to act as an artificial vocal tract that produces speech in real time. This gives an unlimited vocabulary in addition to direct control of fundamental frequency and volume. Currently, the best version of Glove-TalkII uses several input devices (including a CyberGlove, a ContactGlove, a 3-space tracker, and a foot-pedal), a parallel formant speech synthesizer and 3 neural networks.
Learning Saccadic Eye Movements Using Multiscale Spatial Filters
Rao, Rajesh P. N., Ballard, Dana H.
Such sensors realize the simultaneous need for wide field-of-view and good visual acuity. One popular class of space-variant sensors is formed by log-polar sensors which have a small area near the optical axis of greatly increased resolution (the fovea) coupled with a peripheral region that witnesses a gradual logarithmic falloff in resolution as one moves radially outward. These sensors are inspired by similar structures found in the primate retina where one finds both a peripheral region of gradually decreasing acuity and a circularly symmetric area centmlis characterized by a greater density of receptors and a disproportionate representation in the optic nerve [3]. The peripheral region, though of low visual acuity, is more sensitive to light intensity and movement. The existence of a region optimized for discrimination and recognition surrounded by a region geared towards detection thus allows the image of an object of interest detected in the outer region to be placed on the more analytic center for closer scrutiny. Such a strategy however necessitates the existence of (a) methods to determine which location in the periphery to foveate next, and (b) fast gaze-shifting mechanisms to achieve this 894 Rajesh P. N. Rao, Dana H. Ballard
The Use of Dynamic Writing Information in a Connectionist On-Line Cursive Handwriting Recognition System
Manke, Stefan, Finke, Michael, Waibel, Alex
This system combines a robust input representation, which preserves the dynamic writing information, with a neural network architecture, a so called Multi-State Time Delay Neural Network (MS-TDNN), which integrates rec.ognition and segmentation in a single framework. Our preprocessing transforms the original coordinate sequence into a (still temporal) sequence offeature vectors, which combine strictly local features, like curvature or writing direction, with a bitmap-like representation of the coordinate's proximity. The MS-TDNN architecture is well suited for handling temporal sequences as provided by this input representation. Our system is tested both on writer dependent and writer independent tasks with vocabulary sizes ranging from 400 up to 20,000 words. For example, on a 20,000 word vocabulary we achieve word recognition rates up to 88.9% (writer dependent) and 84.1 % (writer independent) without using any language models.
Pulsestream Synapses with Non-Volatile Analogue Amorphous-Silicon Memories
Holmes, A. J., Murray, Alan F., Churcher, Stephen, Hajto, J., Rose, M. J.
This paper presents results from the first use of neural networks for the real-time feedback control of high temperature plasmas in a tokamak fusion experiment. The tokamak is currently the principal experimental device for research into the magnetic confinement approach to controlled fusion. In the tokamak, hydrogen plasmas, at temperatures of up to 100 Million K, are confined by strong magnetic fields. Accurate control of the position and shape of the plasma boundary requires real-time feedback control of the magnetic field structure on a timescale of a few tens of microseconds. Software simulations have demonstrated that a neural network approach can give significantly better performance than the linear technique currently used on most tokamak experiments. The practical application of the neural network approach requires high-speed hardware, for which a fully parallel implementation of the multilayer perceptron, using a hybrid of digital and analogue technology, has been developed.
Phase-Space Learning
Tsung, Fu-Sheng, Cottrell, Garrison W.
Existing recurrent net learning algorithms are inadequate. We introduce the conceptual framework of viewing recurrent training as matching vector fields of dynamical systems in phase space. Phasespace reconstruction techniques make the hidden states explicit, reducing temporal learning to a feed-forward problem. In short, we propose viewing iterated prediction [LF88] as the best way of training recurrent networks on deterministic signals. Using this framework, we can train multiple trajectories, insure their stability, and design arbitrary dynamical systems. 1 INTRODUCTION Existing general-purpose recurrent algorithms are capable of rich dynamical behavior. Unfortunately, straightforward applications of these algorithms to training fully-recurrent networks on complex temporal tasks have had much less success than their feedforward counterparts. For example, to train a recurrent network to oscillate like a sine wave (the "hydrogen atom" of recurrent learning), existing techniques such as Real Time Recurrent Learning (RTRL) [WZ89] perform suboptimally. Williams & Zipser trained a two-unit network with RTRL, with one teacher signal. One unit of the resulting network showed a distorted waveform, the other only half the desired amplitude.