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Inducing Equilibria via Incentives: Simultaneous Design-and-Play Ensures Global Convergence

Neural Information Processing Systems

To regulate a social system comprised of self-interested agents, economic incentives are often required to induce a desirable outcome. This incentive design problem naturally possesses a bilevel structure, in which a designer modifies the rewards of the agents with incentives while anticipating the response of the agents, who play a non-cooperative game that converges to an equilibrium. The existing bilevel optimization algorithms raise a dilemma when applied to this problem: anticipating how incentives affect the agents at equilibrium requires solving the equilibrium problem repeatedly, which is computationally inefficient; bypassing the timeconsuming step of equilibrium-finding can reduce the computational cost, but may lead the designer to a sub-optimal solution. To address such a dilemma, we propose a method that tackles the designer's and agents' problems simultaneously in a single loop. Specifically, at each iteration, both the designer and the agents only move one step. Nevertheless, we allow the designer to gradually learn the overall influence of the incentives on the agents, which guarantees optimality after convergence. The convergence rate of the proposed scheme is also established for a broad class of games.


Exogenous Matching: Learning Good Proposals for Tractable Counterfactual Estimation 1

Neural Information Processing Systems

We propose an importance sampling method for tractable and efficient estimation of counterfactual expressions in general settings, named Exogenous Matching. By minimizing a common upper bound of counterfactual estimators, we transform the variance minimization problem into a conditional distribution learning problem, enabling its integration with existing conditional distribution modeling approaches. We validate the theoretical results through experiments under various types and settings of Structural Causal Models (SCMs) and demonstrate the outperformance on counterfactual estimation tasks compared to other existing importance sampling methods. We also explore the impact of injecting structural prior knowledge (counterfactual Markov boundaries) on the results. Finally, we apply this method to identifiable proxy SCMs and demonstrate the unbiasedness of the estimates, empirically illustrating the applicability of the method to practical scenarios.



Prefix-Tree Decoding for Predicting Mass Spectra from Molecules John Bradshaw Computational and Systems Biology Chemical Engineering MIT MIT Cambridge, MA02139

Neural Information Processing Systems

Computational predictions of mass spectra from molecules have enabled the discovery of clinically relevant metabolites. However, such predictive tools are still limited as they occupy one of two extremes, either operating (a) by fragmenting molecules combinatorially with overly rigid constraints on potential rearrangements and poor time complexity or (b) by decoding lossy and nonphysical discretized spectra vectors. In this work, we use a new intermediate strategy for predicting mass spectra from molecules by treating mass spectra as sets of molecular formulae, which are themselves multisets of atoms. After first encoding an input molecular graph, we decode a set of molecular subformulae, each of which specify a predicted peak in the mass spectrum, the intensities of which are predicted by a second model. Our key insight is to overcome the combinatorial possibilities for molecular subformulae by decoding the formula set using a prefix tree structure, atom-type by atom-type, representing a general method for ordered multiset decoding. We show promising empirical results on mass spectra prediction tasks.


Universal Sample Coding

Neural Information Processing Systems

In this work, we study the problem of communicating multiple samples from an unknown probability distribution using as few bits as possible. This is a generalization of the channel simulation problem, which has recently found applications and achieved state of the art results in realistic image compression, neural network compression, and communication-efficient federated learning. In this problem, the transmitter wants the receiver to generate multiple independent and identically distributed (i.i.d.) samples from a target distribution P, while the transmitter and the receiver have access to independent samples from a reference distribution Q. The core idea is to employ channel simulation in multiple rounds while updating the reference distribution Q after each round in order to reduce the KL-divergence between P and Q, thereby reducing the communication cost in subsequent rounds. We derive a lower bound on the expected communication cost and construct a practical algorithm that achieves the lower bound up to a multiplicative constant. We then employ this algorithm in communication-efficient federated learning, in which model updates correspond to samples from a distribution, and achieve a 37% reduction in the communication load. To further highlight the potential of sample communication for generative models, we show that the number of bits needed to communicate samples from a large language model can be reduced by up to 16 times, compared to entropy-based data compression.


Supplementary Materials Rashomon Capacity: A Metric for Predictive Multiplicity in Classification

Neural Information Processing Systems

This supplementary materials include omitted proofs for Proposition 1 and 2, additional explanations and discussions, details on experiment setups and training, and additional experiments. For clarity, the numbers with a prefix SM. refer to equations, figures, and tables in the supplementary material; numbers without the prefix refer to equations, figures, and tables in the main paper. By the information inequality [1, Theorem 2.6.3] the mutual information I(M; Y) between the random variables M and Y (defined in Section 3) is non-negative, i.e., I(M; Y) 0. On the other hand, we denote the c models in R(H, ฯต) which output scores are the "vertices" of We now prove the converse statements. Then I(M; Y) = log c and, from non-negativity of entropy and the fact that the uniform distribution maximizes entropy, H(Y) = c and H(Y |M) = 0. Consequently, again from non-negativity of entropy, H(Y |M = m) = 0 for all m supp(P Since H(Y) = c, the result follows. SM. 2.1 Predictive multiplicity: fairness, reproducibility, and security Predictive multiplicity and the Rashomon effect are related to individual fairness [3,4].



Parameter-Inverted Image Pyramid Networks, Hao Li

Neural Information Processing Systems

Image pyramids are commonly used in modern computer vision tasks to obtain multi-scale features for precise understanding of images. However, image pyramids process multiple resolutions of images using the same large-scale model, which requires significant computational cost. To overcome this issue, we propose a novel network architecture known as the Parameter-Inverted Image Pyramid Networks (PIIP). Our core idea is to use models with different parameter sizes to process different resolution levels of the image pyramid, thereby balancing computational efficiency and performance. Specifically, the input to PIIP is a set of multi-scale images, where higher resolution images are processed by smaller networks. We further propose a feature interaction mechanism to allow features of different resolutions to complement each other and effectively integrate information from different spatial scales. Extensive experiments demonstrate that the PIIP achieves superior performance in tasks such as object detection, segmentation, and image classification, compared to traditional image pyramid methods and singlebranch networks, while reducing computational cost. Notably, when applying our method on a large-scale vision foundation model InternViT-6B, we improve its performance by 1%-2% on detection and segmentation with only 40%-60% of the original computation. These results validate the effectiveness of the PIIP approach and provide a new technical direction for future vision computing tasks.


Provable Guarantees for Generative Behavior Cloning: Bridging Low-Level Stability and High-Level Behavior Adam Block Ali Jadbabaie Daniel Pfrommer MIT

Neural Information Processing Systems

We propose a theoretical framework for studying behavior cloning of complex expert demonstrations using generative modeling. Our framework invokes low-level controllers - either learned or implicit in position-command control - to stabilize imitation around expert demonstrations. We show that with (a) a suitable low-level stability guarantee and (b) a powerful enough generative model as our imitation learner, pure supervised behavior cloning can generate trajectories matching the per-time step distribution of essentially arbitrary expert trajectories in an optimal transport cost. Our analysis relies on a stochastic continuity property of the learned policy we call "total variation continuity" (TVC). We then show that TVC can be ensured with minimal degradation of accuracy by combining a popular data-augmentation regimen with a novel algorithmic trick: adding augmentation noise at execution time. We instantiate our guarantees for policies parameterized by diffusion models and prove that if the learner accurately estimates the score of the (noise-augmented) expert policy, then the distribution of imitator trajectories is close to the demonstrator distribution in a natural optimal transport distance. Our analysis constructs intricate couplings between noise-augmented trajectories, a technique that may be of independent interest. We conclude by empirically validating our algorithmic recommendations, and discussing implications for future research directions for better behavior cloning with generative modeling.


Scene Graph Generation with Role-Playing Large Language Models Guikun Chen

Neural Information Processing Systems

Current approaches for open-vocabulary scene graph generation (OVSGG) use vision-language models such as CLIP and follow a standard zero-shot pipeline - computing similarity between the query image and the text embeddings for each category (i.e., text classifiers). In this work, we argue that the text classifiers adopted by existing OVSGG methods, i.e., category-/part-level prompts, are sceneagnostic as they remain unchanged across contexts. Using such fixed text classifiers not only struggles to model visual relations with high variance, but also falls short in adapting to distinct contexts. To plug these intrinsic shortcomings, we devise SDSGG, a scene-specific description based OVSGG framework where the weights of text classifiers are adaptively adjusted according to the visual content. In particular, to generate comprehensive and diverse descriptions oriented to the scene, an LLM is asked to play different roles (e.g., biologist and engineer) to analyze and discuss the descriptive features of a given scene from different views. Unlike previous efforts simply treating the generated descriptions as mutually equivalent text classifiers, SDSGG is equipped with an advanced renormalization mechanism to adjust the influence of each text classifier based on its relevance to the presented scene (this is what the term "specific" means). Furthermore, to capture the complicated interplay between subjects and objects, we propose a new lightweight module called mutual visual adapter. It refines CLIP's ability to recognize relations by learning an interaction-aware semantic space. Extensive experiments on prevalent benchmarks show that SDSGG outperforms top-leading methods by a clear margin.