Well File:
- Well Planning ( results)
- Shallow Hazard Analysis ( results)
- Well Plat ( results)
- Wellbore Schematic ( results)
- Directional Survey ( results)
- Fluid Sample ( results)
- Log ( results)
- Density ( results)
- Gamma Ray ( results)
- Mud ( results)
- Resistivity ( results)
- Report ( results)
- Daily Report ( results)
- End of Well Report ( results)
- Well Completion Report ( results)
- Rock Sample ( results)
Supplementary Material -- Towards Reliable Model Selection for Unsupervised Domain Adaptation: An Empirical Study and A Certified Baseline Mi Luo 3
We first prove the first inequality using Jensen's inequality, which states that for a real-valued, convex function ฯ with its domain as a subset of R and numbers t Next, we leverage the property of inequalities to prove the second inequality. Substituting the NLL loss with any strongly convex loss function would still uphold the proposition. We introduce the respective computation involved in the existing model selection approaches. However, this method has limited effectiveness in scenarios with severe domain shifts between the source and target domains. Additionally, it introduces additional hyperparameters for dataset splitting, which can further complicate the model selection process.
Motif-oriented influence maximization for viral marketing in large-scale social networks
The influence maximization (IM) problem aims to identify a budgeted set of nodes with the highest potential to influence the largest number of users in a cascade model, a key challenge in viral marketing. Traditional IM approaches consider each user/node independently as a potential target customer. However, in many scenarios, the target customers comprise motifs, where activating only one or a few users within a motif is insufficient for effective viral marketing, which, nevertheless, receives little attention. For instance, if a motif of three friends planning to dine together, targeting all three simultaneously is crucial for a restaurant advertisement to succeed. In this paper, we address the motif-oriented influence maximization problem under the linear threshold model. We prove that the motif-oriented IM problem is NP-hard and that the influence function is neither supermodular nor submodular, in contrast to the classical IM setting. To simplify the problem, we establish the submodular upper and lower bounds for the influence function. By leveraging the submodular property, we propose a natural greedy strategy that simultaneously maximizes both bounds.
UniIF: Unified Molecule Inverse Folding Zhangyang Gao
Molecule inverse folding has been a long-standing challenge in chemistry and biology, with the potential to revolutionize drug discovery and material science. Despite specified models have been proposed for different small-or macro-molecules, few have attempted to unify the learning process, resulting in redundant efforts. Complementary to recent advancements in molecular structure prediction, such as RoseTTAFold All-Atom and AlphaFold3, we propose the unified model UniIF for the inverse folding of all molecules. We do such unification in two levels: 1) Data-Level: We propose a unified block graph data form for all molecules, including the local frame building and geometric feature initialization.
Learning to Balance Altruism and Self-interest Based on Empathy in Mixed-Motive Games
Real-world multi-agent scenarios often involve mixed motives, demanding altruistic agents capable of self-protection against potential exploitation. However, existing approaches often struggle to achieve both objectives. In this paper, based on that empathic responses are modulated by inferred social relationships between agents, we propose LASE (Learning to balance Altruism and Self-interest based on Empathy), a distributed multi-agent reinforcement learning algorithm that fosters altruistic cooperation through gifting while avoiding exploitation by other agents in mixed-motive games. LASE allocates a portion of its rewards to co-players as gifts, with this allocation adapting dynamically based on the social relationship -- a metric evaluating the friendliness of co-players estimated by counterfactual reasoning. In particular, social relationship measures each co-player by comparing the estimated Q-function of current joint action to a counterfactual baseline which marginalizes the co-player's action, with its action distribution inferred by a perspective-taking module. Comprehensive experiments are performed in spatially and temporally extended mixed-motive games, demonstrating LASE's ability to promote group collaboration without compromising fairness and its capacity to adapt policies to various types of interactive co-players.
A Concept-Based Explainability Framework for Large Multimodal Models
Large multimodal models (LMMs) combine unimodal encoders and large language models (LLMs) to perform multimodal tasks. Despite recent advancements towards the interpretability of these models, understanding internal representations of LMMs remains largely a mystery. In this paper, we present a novel framework for the interpretation of LMMs. We propose a dictionary learning based approach, applied to the representation of tokens. The elements of the learned dictionary correspond to our proposed concepts. We show that these concepts are well semantically grounded in both vision and text.