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Collisionless and Decentralized Formation Control for Strings
Choi, Young-Pil, Kalise, Dante, Peters, Andrés A.
Multi-agent systems (MAS) have proven to be a versatile framework for studying diverse scalability problems in Science and Engineering, such as dynamic networks [35], autonomous vehicles [5], collective behaviour of humans or animals [42, 43], and many others [2, 6]. Mathematically, MAS are often modelled as large-scale dynamical systems where each agent can be considered as a subset of states, updated via interaction forces such as attraction, repulsion, alignment, etc., [27, 19] or through the optimization of a pay-off function in a control/game framework [32, 29]. In this work, we approach the study of MAS from a control viewpoint. We study a class of sparsely interconnected agents in one dimension, interacting through nonlinear couplings and a decentralized control law. The elementary building block of our approach is the celebrated Cucker-Smale model for consensus dynamics [19], which corresponds to a MAS where each agent is endowed with second-order nonlinear dynamics for velocity alignment, and where the influence of neighbouring agents decays with distance. The Cucker-Smale model and variants can represent the physical motion of agents on the real line, inspired by autonomous vehicle formations in platooning with a nearest-neighbour interaction scheme [41, 44].
FSOCO: The Formula Student Objects in Context Dataset
Vödisch, Niclas, Dodel, David, Schötz, Michael
This paper presents the FSOCO dataset, a collaborative dataset for vision-based cone detection systems in Formula Student Driverless competitions. It contains human annotated ground truth labels for both bounding boxes and instance-wise segmentation masks. The data buy-in philosophy of FSOCO asks student teams to contribute to the database first before being granted access ensuring continuous growth. By providing clear labeling guidelines and tools for a sophisticated raw image selection, new annotations are guaranteed to meet the desired quality. The effectiveness of the approach is shown by comparing prediction results of a network trained on FSOCO and its unregulated predecessor. The FSOCO dataset can be found at https://fsoco.github.io/fsoco-dataset/.
Bayesian Predictive Coding
Tschantz, Alexander, Koudahl, Magnus, Linander, Hampus, Da Costa, Lancelot, Heins, Conor, Beck, Jeff, Buckley, Christopher
Predictive coding (PC) is an influential theory of information processing in the brain, providing a biologically plausible alternative to backpropagation. It is motivated in terms of Bayesian inference, as hidden states and parameters are optimised via gradient descent on variational free energy. However, implementations of PC rely on maximum \textit{a posteriori} (MAP) estimates of hidden states and maximum likelihood (ML) estimates of parameters, limiting their ability to quantify epistemic uncertainty. In this work, we investigate a Bayesian extension to PC that estimates a posterior distribution over network parameters. This approach, termed Bayesian Predictive coding (BPC), preserves the locality of PC and results in closed-form Hebbian weight updates. Compared to PC, our BPC algorithm converges in fewer epochs in the full-batch setting and remains competitive in the mini-batch setting. Additionally, we demonstrate that BPC offers uncertainty quantification comparable to existing methods in Bayesian deep learning, while also improving convergence properties. Together, these results suggest that BPC provides a biologically plausible method for Bayesian learning in the brain, as well as an attractive approach to uncertainty quantification in deep learning.
ActionStudio: A Lightweight Framework for Data and Training of Large Action Models
Zhang, Jianguo, Hoang, Thai, Zhu, Ming, Liu, Zuxin, Wang, Shiyu, Awalgaonkar, Tulika, Prabhakar, Akshara, Chen, Haolin, Yao, Weiran, Liu, Zhiwei, Tan, Juntao, Niebles, Juan Carlos, Heinecke, Shelby, Wang, Huan, Savarese, Silvio, Xiong, Caiming
Action models are essential for enabling autonomous agents to perform complex tasks. However, training large action models remains challenging due to the diversity of agent environments and the complexity of agentic data. Despite growing interest, existing infrastructure provides limited support for scalable, agent-specific fine-tuning. We present ActionStudio, a lightweight and extensible data and training framework designed for large action models. ActionStudio unifies heterogeneous agent trajectories through a standardized format, supports diverse training paradigms including LoRA, full fine-tuning, and distributed setups, and integrates robust preprocessing and verification tools. We validate its effectiveness across both public and realistic industry benchmarks, demonstrating strong performance and practical scalability. We open-sourced code and data at https://github.com/SalesforceAIResearch/xLAM to facilitate research in the community.
Comparison of Metadata Representation Models for Knowledge Graph Embeddings
Egami, Shusaku, Matsushita, Kyoumoto, Ugai, Takanori, Fukuda, Ken
Hyper-relational Knowledge Graphs (HRKGs) extend traditional KGs beyond binary relations, enabling the representation of contextual, provenance, and temporal information in domains, such as historical events, sensor data, video content, and narratives. HRKGs can be structured using several Metadata Representation Models (MRMs), including Reification (REF), Singleton Property (SGP), and RDF-star (RDR). However, the effects of different MRMs on KG Embedding (KGE) and Link Prediction (LP) models remain unclear. This study evaluates MRMs in the context of LP tasks, identifies the limitations of existing evaluation frameworks, and introduces a new task that ensures fair comparisons across MRMs. Furthermore, we propose a framework that effectively reflects the knowledge representations of the three MRMs in latent space. Experiments on two types of datasets reveal that REF performs well in simple HRKGs, whereas SGP is less effective. However, in complex HRKGs, the differences among MRMs in the LP tasks are minimal. Our findings contribute to an optimal knowledge representation strategy for HRKGs in LP tasks.
The Mathematical Relationship Between Layer Normalization and Dynamic Activation Functions
A recent paper proposes Dynamic Tanh (DyT) as a drop-in replacement for layer normalization (LN). Although the method is empirically well-motivated and appealing from a practical point of view, it lacks a theoretical foundation. In this work, we shed light on the mathematical relationship between layer normalization and dynamic activation functions. In particular, we derive DyT from LN and show that a well-defined approximation is needed to do so. By dropping said approximation, an alternative activation function is obtained, which we call Dynamic Inverse Square Root Unit (DyISRU). DyISRU is the exact counterpart of layer normalization, and we demonstrate numerically that it indeed resembles LN more accurately than DyT does.
Beyond Omakase: Designing Shared Control for Navigation Robots with Blind People
Kamikubo, Rie, Kayukawa, Seita, Kaniwa, Yuka, Wang, Allan, Kacorri, Hernisa, Takagi, Hironobu, Asakawa, Chieko
Autonomous navigation robots can increase the independence of blind people but often limit user control, following what is called in Japanese an "omakase" approach where decisions are left to the robot. This research investigates ways to enhance user control in social robot navigation, based on two studies conducted with blind participants. The first study, involving structured interviews (N=14), identified crowded spaces as key areas with significant social challenges. The second study (N=13) explored navigation tasks with an autonomous robot in these environments and identified design strategies across different modes of autonomy. Participants preferred an active role, termed the "boss" mode, where they managed crowd interactions, while the "monitor" mode helped them assess the environment, negotiate movements, and interact with the robot. These findings highlight the importance of shared control and user involvement for blind users, offering valuable insights for designing future social navigation robots.
EQ-Negotiator: An Emotion-Reasoning LLM Agent in Credit Dialogues
While large language model (LLM)-based chatbots have been applied for effective engagement in credit dialogues, their capacity for dynamic emotional expression remains limited. Current agents primarily rely on passive empathy rather than affective reasoning. For instance, when faced with persistent client negativity, the agent should employ strategic emotional adaptation by expressing measured anger to discourage counterproductive behavior and guide the conversation toward resolution. This context-aware emotional modulation is essential for imitating the nuanced decision-making of human negotiators. This paper introduces an EQ-negotiator that combines emotion sensing from pre-trained language models (PLMs) with emotional reasoning based on Game Theory and Hidden Markov Models. It takes into account both the current and historical emotions of the client to better manage and address negative emotions during interactions. By fine-tuning pre-trained language models (PLMs) on public emotion datasets and validating them on the credit dialogue datasets, our approach enables LLM-based agents to effectively capture shifts in client emotions and dynamically adjust their response tone based on our emotion decision policies in real-world financial negotiations. This EQ-negotiator can also help credit agencies foster positive client relationships, enhancing satisfaction in credit services.
GPT 4o's image update unlocked a huge opportunity most people are ignoring
This is INSANEEEEEEEEEEEEEE! Hands down, this is one of the first real AI innovations we've seen this year that lives up to the AI hype. OpenAI just dropped native image generation in GPT-4o, and I don't say this lightly, but... This ish right here is a game changer (I said that using my best Katt Williams impression). Also: I tried ChatGPT's new image generator, and it shattered my expectations You don't need professional design skills, expensive software, or even an ounce of artistic talent to produce jaw-dropping visuals. All you really need is your imagination and the right prompt.
A Minecraft Movie and Stranger Things star's new album: What's coming up this week
The attention put a rocket under his music career. While his first two albums were DIY affairs, recorded in a couple of days and self-released, his latest, The Crux, was created in New York's fabled Electric Lady studios. Released on Friday, it's packed full of off-kilter lyrics and squiggly synth lines that burrow into your brain. The first two singles, Delete Ya and Basic Being Basic have already been radio hits, and the rest of the album pulls on influences as diverse as Electric Light Orchestra, New Order, Cake, Hall & Oates and Bruce Springsteen (coincidentally, all bands that would work perfectly on the Stranger Things soundtrack). There are a couple of knockouts – including the crunchy garage rock of Gap Toothed Smile, and the choppy New Wave anthem Link – but the point of the album is its diversity.