Technology
An Analysis of Reduced Error Pruning
Top-down induction of decision trees has been observed to suffer from the inadequate functioning of the pruning phase. In particular, it is known that the size of the resulting tree grows linearly with the sample size, even though the accuracy of the tree does not improve. Reduced Error Pruning is an algorithm that has been used as a representative technique in attempts to explain the problems of decision tree learning. In this paper we present analyses of Reduced Error Pruning in three different settings. First we study the basic algorithmic properties of the method, properties that hold independent of the input decision tree and pruning examples. Then we examine a situation that intuitively should lead to the subtree under consideration to be replaced by a leaf node, one in which the class label and attribute values of the pruning examples are independent of each other. This analysis is conducted under two different assumptions. The general analysis shows that the pruning probability of a node fitting pure noise is bounded by a function that decreases exponentially as the size of the tree grows. In a specific analysis we assume that the examples are distributed uniformly to the tree. This assumption lets us approximate the number of subtrees that are pruned because they do not receive any pruning examples. This paper clarifies the different variants of the Reduced Error Pruning algorithm, brings new insight to its algorithmic properties, analyses the algorithm with less imposed assumptions than before, and includes the previously overlooked empty subtrees to the analysis.
Grounding the Lexical Semantics of Verbs in Visual Perception using Force Dynamics and Event Logic
This paper presents an implemented system for recognizing the occurrence of events described by simple spatial-motion verbs in short image sequences. The semantics of these verbs is specified with event-logic expressions that describe changes in the state of force-dynamic relations between the participants of the event. An efficient finite representation is introduced for the infinite sets of intervals that occur when describing liquid and semi-liquid events. Additionally, an efficient procedure using this representation is presented for inferring occurrences of compound events, described with event-logic expressions, from occurrences of primitive events. Using force dynamics and event logic to specify the lexical semantics of events allows the system to be more robust than prior systems based on motion profile.
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Mean Field Methods for a Special Class of Belief Networks
Bhattacharyya, C., Keerthi, S. S.
The chief aim of this paper is to propose mean-field approximations for a broad class of Belief networks, of which sigmoid and noisy-or networks can be seen as special cases. The approximations are based on a powerful mean-field theory suggested by Plefka. We show that Saul, Jaakkola and Jordan' s approach is the first order approximation in Plefka's approach, via a variational derivation. The application of Plefka's theory to belief networks is not computationally tractable. To tackle this problem we propose new approximations based on Taylor series. Small scale experiments show that the proposed schemes are attractive.
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The GRT Planning System: Backward Heuristic Construction in Forward State-Space Planning
This paper presents GRT, a domain-independent heuristic planning system for STRIPS worlds. GRT solves problems in two phases. In the pre-processing phase, it estimates the distance between each fact and the goals of the problem, in a backward direction. Then, in the search phase, these estimates are used in order to further estimate the distance between each intermediate state and the goals, guiding so the search process in a forward direction and on a best-first basis. The paper presents the benefits from the adoption of opposite directions between the preprocessing and the search phases, discusses some difficulties that arise in the pre-processing phase and introduces techniques to cope with them. Moreover, it presents several methods of improving the efficiency of the heuristic, by enriching the representation and by reducing the size of the problem. Finally, a method of overcoming local optimal states, based on domain axioms, is proposed. According to it, difficult problems are decomposed into easier sub-problems that have to be solved sequentially. The performance results from various domains, including those of the recent planning competitions, show that GRT is among the fastest planners.
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Goal Recognition through Goal Graph Analysis
We present a novel approach to goal recognition based on a two-stage paradigm of graph construction and analysis. First, a graph structure called a Goal Graph is constructed to represent the observed actions, the state of the world, and the achieved goals as well as various connections between these nodes at consecutive time steps. Then, the Goal Graph is analysed at each time step to recognise those partially or fully achieved goals that are consistent with the actions observed so far. The Goal Graph analysis also reveals valid plans for the recognised goals or part of these goals. Our approach to goal recognition does not need a plan library. It does not suffer from the problems in the acquisition and hand-coding of large plan libraries, neither does it have the problems in searching the plan space of exponential size. We describe two algorithms for Goal Graph construction and analysis in this paradigm. These algorithms are both provably sound, polynomial-time, and polynomial-space. The number of goals recognised by our algorithms is usually very small after a sequence of observed actions has been processed. Thus the sequence of observed actions is well explained by the recognised goals with little ambiguity. We have evaluated these algorithms in the UNIX domain, in which excellent performance has been achieved in terms of accuracy, efficiency, and scalability.
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Multiagent Systems: A Modern Approach to Distributed Artificial Intelligence
As the title indicates, Multiagent Systems: A Modern Approach to Distributed Artificial Intelligence covers the design and development of multiagent and distributed AI systems. The purpose of this book is to provide a comprehensive overview of the field. It is an excellent collection of closely related papers that provides a wonderful introduction to multiagent systems and distributed AI.
Knowledge Portals: Ontologies at Work
Staab, Steffen, Maedche, Alexander
Knowledge portals provide views onto domain-specific information on the World Wide Web, thus helping their users find relevant, domain-specific information. The construction of intelligent access and the contribution of information to knowledge portals, however, remained an ad hoc task, requiring extensive manual editing and maintenance by the knowledge portal providers. To diminish these efforts, we use ontologies as a conceptual backbone for providing, accessing, and structuring information in a comprehensive approach for building and maintaining knowledge portals. We present one research study and one commercial case study that show how our approach, called seal (semantic portal), is used in practice.
Human-Level AI's Killer Application: Interactive Computer Games
We propose that AI for interactive computer games is an emerging application area in which this goal of human-level AI can successfully be pursued. Interactive computer games have increasingly complex and realistic worlds and increasingly complex and intelligent computer-controlled characters. In this article, we further motivate our proposal of using interactive computer games for AI research, review previous research on AI and games, and present the different game genres and the roles that human-level AI could play within these genres. Our conclusion is that interactive computer games provide a rich environment for incremental research on human-level AI.
An Introduction to Support Vector Machines and Other Kernel-Based Learning Methods
This book is an introduction to support vector machines and related kernel methods in supervised learning, whose task is to estimate an input-output functional relationship from a training set of examples. A learning problem is referred to as classification if its output take discrete values in a set of possible categories and regression if it has continuous real-valued output.
An Innovative Application from the DARPA Knowledge Bases Programs: Rapid Development of a Course-of-Action Critiquer
Tecuci, Gheorghe, Boicu, Mihai, Bowman, Mike, Marcu, Dorin
This article presents a learning agent shell and methodology for building knowledge bases and agents and their innovative application to the development of a critiquing agent for military courses of action, a challenge problem set by the Defense Advanced Research Projects Agency's High-Performance Knowledge Bases Program. The learning agent shell includes a general problem-solving engine and a general learning engine for a generic knowledge base structured into two main components: (1) an ontology that defines the concepts from an application domain and (2) a set of task-reduction rules expressed with these concepts. The development of the critiquing agent was done by importing ontological knowledge from cyc and teaching the agent how an expert performs the critiquing task. The learning agent shell, the methodology, and the developed critiquer were evaluated in several intensive studies, demonstrating good results.
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