Technology
AIPS 2000 Planning Competition: The Fifth International Conference on Artificial Intelligence Planning and Scheduling Systems
The planning competition has become a regular part of the biennial Artificial Intelligence Planning and Scheduling (AIPS) conferences. AIPS'98 featured the very first competition, and for AIPS'00, we built on this foundation to run the second competition. The 2000 competition featured a much larger group of participants and a wide variety of different approaches to planning. Some of these approaches were refinements of known techniques, and others were quite different from anything that had been tried before. Besides the dramatic increase in participation, the 2000 competition demonstrated that planning technology has taken a giant leap forward in performance since 1998. The 2000 competition featured planning systems that were orders of magnitude faster than the planners of just two years prior. This article presents an overview of the competition and reviews the main results.
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A Planner Called R
That is, it does not do Fikes and Nilsson (1971) (called forwardchaining, something like "to achieve g, try to achieve g This factor seemed to be crucial in making [1998]). Briefly speaking, given a conjunction our algorithm effective on some of of simple goals, it selects one of them to work domains at the competition. In general, some of goal based on the actions that have this these conditions can contain variables, and simple goal as one of their effects and recursively these variables are eventually grounded by tries to achieve the new goal. If there is no user-provided information, on starting up is the initial state description. If all In comparison, our algorithm does not of them are true already, then it performs the modify the initial state description. The planner then selects an action maintains a global list Γ that represents the that can make g true; consider first the conjunction sequence of actions that the planner has found of all ground preconditions of this to this point.
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The Shop Planning System
Nau, Dana, Cao, Yue, Lotem, Amnon, Munoz-Avila, Hector
For more details, see Nau et al. 's preconditions can include logical inferences, 's preconditions two methods for traveling from one location can include Horn-clause inferencing, numeric to another: (1) traveling by airplane and (2) computations, and calls to external programs. 's expressive power can be used to create a totally ordered list of subtasks. Suppose domain representations for complex application that all these subtasks are primitive except for domains. For example, the Horn 4. if t is primitive (i.e., there is an operator for t) then clauses can include calls to attached procedures 5. nondeterministically choose an operator o for t We believe the primary 14. endif's higher level of expressivity made it possible to formulate highly expressive domain algorithms in's data structures to make them faster; for example, we found that a simple change to the data structure We intend to make more optimizations in the near future. (Aha and Breslow 1997).
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MIPS: The Model-Checking Integrated Planning System
Edelkamp, Stefan, Helmert, Malte
Mips is a planning system that applies binary decision diagrams (BDDs) to compactly represent world states in a planning problem and efficiently explore the underlying state space. It was the first general planning system based on model-checking methods. It can handle the strips subset of the pddl language and some additional features from adl, namely, negative preconditions and (universal) conditional effects. At the Fifth International Conference on Artificial Intelligence Planning and Scheduling (AIPS'00), mips was one of five planning systems to be awarded for distinguished performance in the fully automated track. This article gives a brief introduction to, and explains the basic planning algorithm used by, mips, using a simple logistics problem as an example.
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The GRT Planner
Refanidis, Ioannis, Vlahavas, Ioannis
The main idea that arise during the forward search phase and of the planner is to compute offline, in the preprocessing the goals. This approach succeeds in the notion of related facts in the goal-regression avoiding computing estimates for invalid facts process. These are facts that have been achieved in the preprocessing phase. However, it introduces either by the same or subsequent actions, without some problems in situations where the the last actions deleting the facts achieved goal state is not completely described because first. The cost of achieving simultaneously a set an action to regress the goals might not exist. of unrelated facts is considered equal to the To cope with this situation, at the beginning sum of their individual costs, whereas the cost of the preprocessing phase, We know from our experience that if move actions were Table 1.
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TALplanner: A Temporal Logic-Based Planner
Doherty, Patrick, Kvarnstram, Jonas
TALplanner is a forward-chaining planner that utilizes domain-dependent knowledge to control search in the state space generated by action invocation. The domain-dependent control knowledge, background knowledge, plans, and goals are all represented using formulas in a temporal logic called tal, which has been developed independently as a formalism for specifying agent narratives and reasoning about them. In the Fifth International Artificial Intelligence Planning and Scheduling Conference planning competition, TALplanner exhibited impressive performance, winning the Outstanding Performance Award in the Domain-Dependent Planning Competition. In this article, we provide an overview of TALplanner
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AAAI 2001 Spring Symposium Series Reports
Fesq, Lorraine, Atkins, Ella, Khatib, Lina, Pecheur, Charles, Cohen, Paul R., Stein, Lynn Andrea, Lent, Michael van, Laird, John, Provetti, A., Cao, S. Tran
The Association for the Advancement of Artificial Intelligence, in cooperation with Stanford University's Department of Computer Science, presented the 2001 Spring Symposium Series on Monday through Wednesday, 26 to 28 March 2001, at Stanford University. The titles of the seven symposia were (1) Answer Set Programming: Toward Efficient and Scalable Knowledge, Representation and Reasoning, (2) Artificial Intelligence and Interactive Entertainment, (3) Game-Theoretic and Decision-Theoretic Agents, (4) Learning Grounded Representations, (5) Model-Based Validation of Intelligence, (6) Robotics and Education, and (7) Robust Autonomy.
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A Gamut of Games
In 1950, Claude Shannon published his seminal work on how to program a computer to play chess. Since then, developing game-playing programs that can compete with (and even exceed) the abilities of the human world champions has been a long-sought-after goal of the AI research community. In Shannon's time, it would have seemed unlikely that only a scant 50 years would be needed to develop programs that play world-class backgammon, checkers, chess, Othello, and Scrabble. These remarkable achievements are the result of a better understanding of the problems being solved, major algorithmic insights, and tremendous advances in hardware technology. Computer games research is one of the important success stories of AI. This article reviews the past successes, current projects, and future research directions for AI using computer games as a research test bed.
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Planning in the Fluent Calculus Using Binary Decision Diagrams
BDDplan was created to perform certain reasoning processes in the fluent calculus, a flexible framework for reasoning about action and change based on first-order logic with equality (plus some second-order extensions in some cases). The reasoning is done by mapping the problems into propositional logic, which, in turn, can be implemented as operations on binary decision diagrams (BDDs).
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