Neural Networks
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Robustness of classifiers: from adversarial to random noise
Several recent works have shown that state-of-the-art classifiers are vulnerable to worst-case (i.e., adversarial) perturbations of the datapoints. On the other hand, it has been empirically observed that these same classifiers are relatively robust to random noise. In this paper, we propose to study a semi-random noise regime that generalizes both the random and worst-case noise regimes. We propose the first quantitative analysis of the robustness of nonlinear classifiers in this general noise regime. We establish precise theoretical bounds on the robustness of classifiers in this general regime, which depend on the curvature of the classifier's decision boundary. Our bounds confirm and quantify the empirical observations that classifiers satisfying curvature constraints are robust to random noise. Moreover, we quantify the robustness of classifiers in terms of the subspace dimension in the semi-random noise regime, and show that our bounds remarkably interpolate between the worst-case and random noise regimes. We perform experiments and show that the derived bounds provide very accurate estimates when applied to various state-of-the-art deep neural networks and datasets. This result suggests bounds on the curvature of the classifiers' decision boundaries that we support experimentally, and more generally offers important insights onto the geometry of high dimensional classification problems.
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Information-driven design of imaging systems
Our information estimator uses only these noisy measurements and a noise model to quantify how well measurements distinguish objects. Many imaging systems produce measurements that humans never see or cannot interpret directly. Your smartphone processes raw sensor data through algorithms before producing the final photo. MRI scanners collect frequency-space measurements that require reconstruction before doctors can view them. Self-driving cars process camera and LiDAR data directly with neural networks.
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The AI Race Is Pressuring Utilities to Squeeze More From Europe's Power Grids
The AI Race Is Pressuring Utilities to Squeeze More From Europe's Power Grids As data center developers queue up to connect to power grids across Europe, network operators are experimenting with novel ways of clearing room for them. European countries are racing to bring new data centers online as AI labs across the globe continue to demand more compute. The primary limiting factor is energy--and specifically, the ability to move it. Though Europe is on track to generate enough energy, utilities experts say, grid operators broadly lack the infrastructure needed to transport it to where it needs to go. That's throttling grid capacity and, by extension, the number of new power-hungry data centers that can connect without risking blackouts.
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Sequential Neural Models with Stochastic Layers
This paper introduces stochastic recurrent neural networks which glue a deterministic recurrent neural network and a state space model together to form a stochastic and sequential neural generative model. The clear separation of deterministic and stochastic layers allows a structured variational inference network to track the factorization of the model's posterior distribution. By retaining both the nonlinear recursive structure of a recurrent neural network and averaging over the uncertainty in a latent path, like a state space model, we improve the state of the art results on the Blizzard and TIMIT speech modeling data sets by a large margin, while achieving comparable performances to competing methods on polyphonic music modeling.
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Crimson Desert developer apologizes and promises to replace AI-generated art
Pearl Abyss, the game's developer, issued a lengthy apology on X and detailed its corrective actions. The developer behind the open-world RPG Crimson Desert has issued an official apology after players discovered several instances of AI-generated art in the game. Pearl Abyss posted on X that it released the game with some 2D visual props that were made with experimental AI generative tools and forgot to replace them before launch. We would like to address questions regarding the use of AI in Crimson Desert. During development, some 2D visual props were created as part of early-stage iteration using experimental AI generative tools.
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