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A Latent Source Model for Nonparametric Time Series Classification

arXiv.org Machine Learning

For classifying time series, a nearest-neighbor approach is widely used in practice with performance often competitive with or better than more elaborate methods such as neural networks, decision trees, and support vector machines. We develop theoretical justification for the effectiveness of nearest-neighbor-like classification of time series. Our guiding hypothesis is that in many applications, such as forecasting which topics will become trends on Twitter, there aren't actually that many prototypical time series to begin with, relative to the number of time series we have access to, e.g., topics become trends on Twitter only in a few distinct manners whereas we can collect massive amounts of Twitter data. To operationalize this hypothesis, we propose a latent source model for time series, which naturally leads to a "weighted majority voting" classification rule that can be approximated by a nearest-neighbor classifier. We establish nonasymptotic performance guarantees of both weighted majority voting and nearest-neighbor classification under our model accounting for how much of the time series we observe and the model complexity. Experimental results on synthetic data show weighted majority voting achieving the same misclassification rate as nearest-neighbor classification while observing less of the time series. We then use weighted majority to forecast which news topics on Twitter become trends, where we are able to detect such "trending topics" in advance of Twitter 79% of the time, with a mean early advantage of 1 hour and 26 minutes, a true positive rate of 95%, and a false positive rate of 4%.


Sequential Monte Carlo Inference of Mixed Membership Stochastic Blockmodels for Dynamic Social Networks

arXiv.org Machine Learning

Many kinds of data can be represented as a network or graph. It is crucial to infer the latent structure underlying such a network and to predict unobserved links in the network. Mixed Membership Stochastic Blockmodel (MMSB) is a promising model for network data. Latent variables and unknown parameters in MMSB have been estimated through Bayesian inference with the entire network; however, it is important to estimate them online for evolving networks. In this paper, we first develop online inference methods for MMSB through sequential Monte Carlo methods, also known as particle filters. We then extend them for time-evolving networks, taking into account the temporal dependency of the network structure. We demonstrate through experiments that the time-dependent particle filter outperformed several baselines in terms of prediction performance in an online condition.


A Typology of Collaboration Platform Users

arXiv.org Machine Learning

In this paper we present a review of the existing typologies of Internet service users. We zoom in on social networking services including blogs and crowdsourcing websites. Based on the results of the analysis of the considered typologies obtained by means of FCA we developed a new user typology of a certain class of Internet services, namely a collaboration innovation platform. Cluster analysis of data extracted from the collaboration platform Witology was used to divide more than 500 participants into six groups based on three activity indicators: idea generation, commenting, and evaluation (assigning marks) The obtained groups and their percentages appear to follow the "90 - 9 - 1" rule.


One-Class Classification: Taxonomy of Study and Review of Techniques

arXiv.org Artificial Intelligence

One-class classification (OCC) algorithms aim to build classification models when the negative class is either absent, poorly sampled or not well defined. This unique situation constrains the learning of efficient classifiers by defining class boundary just with the knowledge of positive class. The OCC problem has been considered and applied under many research themes, such as outlier/novelty detection and concept learning. In this paper we present a unified view of the general problem of OCC by presenting a taxonomy of study for OCC problems, which is based on the availability of training data, algorithms used and the application domains applied. We further delve into each of the categories of the proposed taxonomy and present a comprehensive literature review of the OCC algorithms, techniques and methodologies with a focus on their significance, limitations and applications. We conclude our paper by discussing some open research problems in the field of OCC and present our vision for future research.


Learning Reputation in an Authorship Network

arXiv.org Machine Learning

The problem of searching for experts in a given academic field is hugely important in both industry and academia. We study exactly this issue with respect to a database of authors and their publications. The idea is to use Latent Semantic Indexing (LSI) and Latent Dirichlet Allocation (LDA) to perform topic modelling in order to find authors who have worked in a query field. We then construct a coauthorship graph and motivate the use of influence maximisation and a variety of graph centrality measures to obtain a ranked list of experts. The ranked lists are further improved using a Markov Chain-based rank aggregation approach. The complete method is readily scalable to large datasets. To demonstrate the efficacy of the approach we report on an extensive set of computational simulations using the Arnetminer dataset. An improvement in mean average precision is demonstrated over the baseline case of simply using the order of authors found by the topic models.


Nonparametric Link Prediction in Large Scale Dynamic Networks

arXiv.org Machine Learning

We propose a nonparametric approach to link prediction in large-scale dynamic networks. Our model uses graph-based features of pairs of nodes as well as those of their local neighborhoods to predict whether those nodes will be linked at each time step. The model allows for different types of evolution in different parts of the graph (e.g, growing or shrinking communities). We focus on large-scale graphs and present an implementation of our model that makes use of locality-sensitive hashing to allow it to be scaled to large problems. Experiments with simulated data as well as five real-world dynamic graphs show that we outperform the state of the art, especially when sharp fluctuations or nonlinearities are present. We also establish theoretical properties of our estimator, in particular consistency and weak convergence, the latter making use of an elaboration of Stein's method for dependency graphs.


Spatiotemporal Patterns in Social Networks

AAAI Conferences

Social media generated by location-services-enabled cellular devices produce enormous amounts of location-based content. Spatiotemporal analysis of such data facilitate new ways of modeling human behavior and mobility patterns. In this paper, we use over 10 millions geo-tagged tweets from the city of Los Angeles as observations of human movement and apply them to understand the relationships of geographical regions, neighborhoods and gang territories. Using a graph based-representation of street gang territories as vertices and interactions between them as edges, we train a machine learning classifier to tell apart rival and non-rival links. We correctly identify 89% of the true rivalry network, which beats a standard baseline by about 30%. Looking at larger neighborhoods, we were able to show that the direction of displacement, i.e, the distribution of movement direction, can be used as a profile to identify physical (or geographic) barriers when it is not uniform. Finally, considering the temporal dimension of tweets, we detect events taking place around the city by identifying irregularities in tweeting patterns.


Designer Modeling for Personalized Game Content Creation Tools

AAAI Conferences

With the growing use of automated content creation and computer-aided design tools in game development, there is potential for enhancing the design process through personalized interactions between the software and the game developer. This paper proposes designer modeling for capturing the designer's preferences, goals and processes from their interaction with a computer-aided design tool, and suggests methods and domains within game development where such a model can be applied. We describe how designer modeling could be integrated with current work on automated and mixed-initiative content creation, and envision future directions which focus on personalizing the processes to a designer's particular wishes.


Nonparametric Multi-group Membership Model for Dynamic Networks

arXiv.org Machine Learning

Relational data-like graphs, networks, and matrices-is often dynamic, where the relational structure evolves over time. A fundamental problem in the analysis of time-varying network data is to extract a summary of the common structure and the dynamics of the underlying relations between the entities. Here we build on the intuition that changes in the network structure are driven by the dynamics at the level of groups of nodes. We propose a nonparametric multi-group membership model for dynamic networks. Our model contains three main components: We model the birth and death of individual groups with respect to the dynamics of the network structure via a distance dependent Indian Buffet Process. We capture the evolution of individual node group memberships via a Factorial Hidden Markov model. And, we explain the dynamics of the network structure by explicitly modeling the connectivity structure of groups. We demonstrate our model's capability of identifying the dynamics of latent groups in a number of different types of network data. Experimental results show that our model provides improved predictive performance over existing dynamic network models on future network forecasting and missing link prediction.


Unsupervised learning human's activities by overexpressed recognized non-speech sounds

arXiv.org Artificial Intelligence

Human activity and environment produces sounds such as, at home, the noise produced by water, cough, or television. These sounds can be used to determine the activity in the environment. The objective is to monitor a person's activity or determine his environment using a single low cost microphone by sound analysis. The purpose is to adapt programs to the activity or environment or detect abnormal situations. Some patterns of over expressed repeatedly in the sequences of recognized sounds inter and intra environment allow to characterize activities such as the entrance of a person in the house, or a tv program watched. We first manually annotated 1500 sounds of daily life activity of old persons living at home recognized sounds. Then we inferred an ontology and enriched the database of annotation with a crowed sourced manual annotation of 7500 sounds to help with the annotation of the most frequent sounds. Using learning sound algorithms, we defined 50 types of the most frequent sounds. We used this set of recognizable sounds as a base to tag sounds and put tags on them. By using over expressed number of motifs of sequences of the tags, we were able to categorize using only a single low-cost microphone, complex activities of daily life of a persona at home as watching TV, entrance in the apartment of a person, or phone conversation including detecting unknown activities as repeated tasks performed by users.