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Arvand: A Soccer Player Robot

AI Magazine

This robot consists of a moving mechanism, motion-control hardware, software, and a wireless communication system. The motion mechanism consists of a drive unit, a steer unit, and a castor wheel. Motion control is carried out by a special control board that uses two microcontrollers to carry out the software system decisions and transfers them to the robot mechanics. The software system performs real-time object recognition at the rate of 16 frames a second.


Reports on the AAAI Spring Symposia (March 1999)

AI Magazine

The Association for the Advancement of Artificial Intelligence, in cooperation, with Stanford University's Department of Com-puter Science, presented the 1999 Spring Symposium Series on 22 to 24 March 1999 at Stanford University. The titles of the seven symposia were (1) Agents with Adjustable Autonomy, (2) Artificial Intelligence and Computer Games, (3) Artificial Intelligence in Equipment Maintenance Service and Support, (4) Hybrid Systems and AI: Modeling, Analysis, and Control of Discrete Continuous Systems, (5) Intelligent Agents in Cyberspace, (6) Predictive Toxicology of Chemicals: Experiences and Impact of AI Tools, and (7) Search Techniques for Problem Solving under Uncertainty and Incomplete Information.


The 1999 Asia-Pacific Conference on Intelligent-Agent Technology

AI Magazine

Intelligent-agent technology is one of the most exciting, active areas of research and development in computer science and information technology today. The First Asia-Pacific Conference on Intelligent- Agent Technology (IAT'99) attracted researchers and practitioners from diverse fields such as computer science, information systems, business, telecommunications, manufacturing, human factors, psychology, education, and robotics to examine the design principles and performance characteristics of various approaches in agent technologies and, hence, fostered the cross-fertilization of ideas on the development of autonomous agents and multiagent systems among different domains.


Reports on the AAAI Fall Symposia (November 1999 and November 1998)

AI Magazine

We order its events and find meaning in them by assimilating them to more or less familiar narratives. Temporal A wide variety of systems were presented: 1999, at the Sea Crest Oceanfront and modal logics have been used to story generation, interactive Resort and Conference Center. The reason about time, action, and adaptive fiction (including the first public titles of the five symposia were change and to program and verify demonstration from Joseph Bates's networked systems. How can we create characters from specifications of service quality in which interactive narrative emerges? The symposium focused mainly on a single, comprehensive theoretical framework, Clark's grounding model.


The 1999 Asia-Pacific Conference on Intelligent-Agent Technology

AI Magazine

Intelligent-agent technology is one of the most exciting, active areas of research and development in computer science and information technology today. The First Asia-Pacific Conference on Intelligent- Agent Technology (IAT'99) attracted researchers and practitioners from diverse fields such as computer science, information systems, business, telecommunications, manufacturing, human factors, psychology, education, and robotics to examine the design principles and performance characteristics of various approaches in agent technologies and, hence, fostered the cross-fertilization of ideas on the development of autonomous agents and multiagent systems among different domains.


Overview of RoboCup-98

AI Magazine

The Robot World Cup Soccer Games and Conferences (RoboCup) are a series of competitions and events designed to promote the full integration of AI and robotics research. Following the first RoboCup, held in Nagoya, Japan, in 1997, RoboCup-98 was held in Paris from 2-9 July, overlapping with the real World Cup soccer competition. RoboCup-98 included competitions in three leagues: (1) the simulation league, (2) the real robot small-size league, and (3) the real robot middle-size league. Champion teams were cmunited-98 in both the simulation and the real robot small-size leagues and cs-freiburg (Freiburg, Germany) in the real robot middle-size league.


Reports on the AAAI 1999 Workshop Program

AI Magazine

The AAAI-99 Workshop Program (a part of the sixteenth national conference on artificial intelligence) was held in Orlando, Florida. Each workshop was limited to approximately 25 to 50 participants. Participation was by invitation from the workshop organizers. The workshops were Agent-Based Systems in the Business Context, Agents' Conflicts, Artificial Intelligence for Distributed Information Networking, Artificial Intelligence for Electronic Commerce, Computation with Neural Systems Workshop, Configuration, Data Mining with Evolutionary Algorithms: Research Directions (Jointly sponsored by GECCO-99), Environmental Decision Support Systems and Artificial Intelligence, Exploring Synergies of Knowledge Management and Case-Based Reasoning, Intelligent Information Systems, Intelligent Software Engineering, Machine Learning for Information Extraction, Mixed-Initiative Intelligence, Negotiation: Settling Conflicts and Identifying Opportunities, Ontology Management, and Reasoning in Context for AI Applications.


Workshop on Intelligent Information Integration (III-99)

AI Magazine

The Workshop on Intelligent Information Integration (III), organized in conjunction with the Sixteenth International Joint Conference on Artificial Intelligence, was held on 31 July 1999 in Stockholm, Sweden. Approximately 40 people participated, and nearly 20 papers were presented. This packed workshop schedule resulted from a large number of submissions that made it difficult to reserve discussion time without rejecting an unproportionately large number of papers. Participants included scientists and practitioners from industry and academia.


Vision, Strategy, and Localization Using the Sony Robots at RoboCup-98

AI Magazine

Sony has provided a robot platform for research and development in physical agents, namely, fully autonomous legged robots. In this article, we describe our work using Sony's legged robots to participate at the RoboCup-98 legged robot demonstration and competition. Robotic soccer represents a challenging environment for research in systems with multiple robots that need to achieve concrete objectives, particularly in the presence of an adversary. We introduce the RoboCup context and briefly present Sony's legged robot.