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Grounding the Lexical Semantics of Verbs in Visual Perception using Force Dynamics and Event Logic

arXiv.org Artificial Intelligence

This paper presents an implemented system for recognizing the occurrence of events described by simple spatial-motion verbs in short image sequences. The semantics of these verbs is specified with event-logic expressions that describe changes in the state of force-dynamic relations between the participants of the event. An efficient finite representation is introduced for the infinite sets of intervals that occur when describing liquid and semi-liquid events. Additionally, an efficient procedure using this representation is presented for inferring occurrences of compound events, described with event-logic expressions, from occurrences of primitive events. Using force dynamics and event logic to specify the lexical semantics of events allows the system to be more robust than prior systems based on motion profile.


Space Efficiency of Propositional Knowledge Representation Formalisms

arXiv.org Artificial Intelligence

We investigate the space efficiency of a Propositional Knowledge Representation (PKR) formalism. Intuitively, the space efficiency of a formalism F in representing a certain piece of knowledge A, is the size of the shortest formula of F that represents A. In this paper we assume that knowledge is either a set of propositional interpretations (models) or a set of propositional formulae (theorems). We provide a formal way of talking about the relative ability of PKR formalisms to compactly represent a set of models or a set of theorems. We introduce two new compactness measures, the corresponding classes, and show that the relative space efficiency of a PKR formalism in representing models/theorems is directly related to such classes. In particular, we consider formalisms for nonmonotonic reasoning, such as circumscription and default logic, as well as belief revision operators and the stable model semantics for logic programs with negation. One interesting result is that formalisms with the same time complexity do not necessarily belong to the same space efficiency class.


Planning Graph as a (Dynamic) CSP: Exploiting EBL, DDB and other CSP Search Techniques in Graphplan

arXiv.org Artificial Intelligence

This paper reviews the connections between Graphplan's planning-graph and the dynamic constraint satisfaction problem and motivates the need for adapting CSP search techniques to the Graphplan algorithm. It then describes how explanation based learning, dependency directed backtracking, dynamic variable ordering, forward checking, sticky values and random-restart search strategies can be adapted to Graphplan. Empirical results are provided to demonstrate that these augmentations improve Graphplan's performance significantly (up to 1000x speedups) on several benchmark problems. Special attention is paid to the explanation-based learning and dependency directed backtracking techniques as they are empirically found to be most useful in improving the performance of Graphplan.


Speeding Up the Convergence of Value Iteration in Partially Observable Markov Decision Processes

arXiv.org Artificial Intelligence

Partially observable Markov decision processes (POMDPs) have recently become popular among many AI researchers because they serve as a natural model for planning under uncertainty. Value iteration is a well-known algorithm for finding optimal policies for POMDPs. It typically takes a large number of iterations to converge. This paper proposes a method for accelerating the convergence of value iteration. The method has been evaluated on an array of benchmark problems and was found to be very effective: It enabled value iteration to converge after only a few iterations on all the test problems.


Conflict-Directed Backjumping Revisited

arXiv.org Artificial Intelligence

In recent years, many improvements to backtracking algorithms for solving constraint satisfaction problems have been proposed. The techniques for improving backtracking algorithms can be conveniently classified as look-ahead schemes and look-back schemes. Unfortunately, look-ahead and look-back schemes are not entirely orthogonal as it has been observed empirically that the enhancement of look-ahead techniques is sometimes counterproductive to the effects of look-back techniques. In this paper, we focus on the relationship between the two most important look-ahead techniques---using a variable ordering heuristic and maintaining a level of local consistency during the backtracking search---and the look-back technique of conflict-directed backjumping (CBJ). We show that there exists a "perfect" dynamic variable ordering such that CBJ becomes redundant. We also show theoretically that as the level of local consistency that is maintained in the backtracking search is increased, the less that backjumping will be an improvement. Our theoretical results partially explain why a backtracking algorithm doing more in the look-ahead phase cannot benefit more from the backjumping look-back scheme. Finally, we show empirically that adding CBJ to a backtracking algorithm that maintains generalized arc consistency (GAC), an algorithm that we refer to as GAC-CBJ, can still provide orders of magnitude speedups. Our empirical results contrast with Bessiere and Regin's conclusion (1996) that CBJ is useless to an algorithm that maintains arc consistency.


What's in an Attribute? Consequences for the Least Common Subsumer

arXiv.org Artificial Intelligence

Functional relationships between objects, called `attributes', are of considerable importance in knowledge representation languages, including Description Logics (DLs). A study of the literature indicates that papers have made, often implicitly, different assumptions about the nature of attributes: whether they are always required to have a value, or whether they can be partial functions. The work presented here is the first explicit study of this difference for subclasses of the CLASSIC DL, involving the same-as concept constructor. It is shown that although determining subsumption between concept descriptions has the same complexity (though requiring different algorithms), the story is different in the case of determining the least common subsumer (lcs). For attributes interpreted as partial functions, the lcs exists and can be computed relatively easily; even in this case our results correct and extend three previous papers about the lcs of DLs. In the case where attributes must have a value, the lcs may not exist, and even if it exists it may be of exponential size. Interestingly, it is possible to decide in polynomial time if the lcs exists.


An Evolutionary Algorithm with Advanced Goal and Priority Specification for Multi-objective Optimization

arXiv.org Artificial Intelligence

This paper presents an evolutionary algorithm with a new goal-sequence domination scheme for better decision support in multi-objective optimization. The approach allows the inclusion of advanced hard/soft priority and constraint information on each objective component, and is capable of incorporating multiple specifications with overlapping or non-overlapping objective functions via logical 'OR' and 'AND' connectives to drive the search towards multiple regions of trade-off. In addition, we propose a dynamic sharing scheme that is simple and adaptively estimated according to the on-line population distribution without needing any a priori parameter setting. Each feature in the proposed algorithm is examined to show its respective contribution, and the performance of the algorithm is compared with other evolutionary optimization methods. It is shown that the proposed algorithm has performed well in the diversity of evolutionary search and uniform distribution of non-dominated individuals along the final trade-offs, without significant computational effort. The algorithm is also applied to the design optimization of a practical servo control system for hard disk drives with a single voice-coil-motor actuator. Results of the evolutionary designed servo control system show a superior closed-loop performance compared to classical PID or RPT approaches.


Popular Ensemble Methods: An Empirical Study

arXiv.org Artificial Intelligence

An ensemble consists of a set of individually trained classifiers (such as neural networks or decision trees) whose predictions are combined when classifying novel instances. Previous research has shown that an ensemble is often more accurate than any of the single classifiers in the ensemble. Bagging (Breiman, 1996c) and Boosting (Freund and Shapire, 1996; Shapire, 1990) are two relatively new but popular methods for producing ensembles. In this paper we evaluate these methods on 23 data sets using both neural networks and decision trees as our classification algorithm. Our results clearly indicate a number of conclusions. First, while Bagging is almost always more accurate than a single classifier, it is sometimes much less accurate than Boosting. On the other hand, Boosting can create ensembles that are less accurate than a single classifier -- especially when using neural networks. Analysis indicates that the performance of the Boosting methods is dependent on the characteristics of the data set being examined. In fact, further results show that Boosting ensembles may overfit noisy data sets, thus decreasing its performance. Finally, consistent with previous studies, our work suggests that most of the gain in an ensemble's performance comes in the first few classifiers combined; however, relatively large gains can be seen up to 25 classifiers when Boosting decision trees.


Learning Hierarchical Sparse Representations using Iterative Dictionary Learning and Dimension Reduction

arXiv.org Artificial Intelligence

This paper introduces an elemental building block which combines Dictionary Learning and Dimension Reduction (DRDL). We show how this foundational element can be used to iteratively construct a Hierarchical Sparse Representation (HSR) of a sensory stream. We compare our approach to existing models showing the generality of our simple prescription. We then perform preliminary experiments using this framework, illustrating with the example of an object recognition task using standard datasets. This work introduces the very first steps towards an integrated framework for designing and analyzing various computational tasks from learning to attention to action. The ultimate goal is building a mathematically rigorous, integrated theory of intelligence.


OBDD-based Universal Planning for Synchronized Agents in Non-Deterministic Domains

arXiv.org Artificial Intelligence

Recently model checking representation and search techniques were shown to be efficiently applicable to planning, in particular to non-deterministic planning. Such planning approaches use Ordered Binary Decision Diagrams (OBDDs) to encode a planning domain as a non-deterministic finite automaton and then apply fast algorithms from model checking to search for a solution. OBDDs can effectively scale and can provide universal plans for complex planning domains. We are particularly interested in addressing the complexities arising in non-deterministic, multi-agent domains. In this article, we present UMOP, a new universal OBDD-based planning framework for non-deterministic, multi-agent domains. We introduce a new planning domain description language, NADL, to specify non-deterministic, multi-agent domains. The language contributes the explicit definition of controllable agents and uncontrollable environment agents. We describe the syntax and semantics of NADL and show how to build an efficient OBDD-based representation of an NADL description. The UMOP planning system uses NADL and different OBDD-based universal planning algorithms. It includes the previously developed strong and strong cyclic planning algorithms. In addition, we introduce our new optimistic planning algorithm that relaxes optimality guarantees and generates plausible universal plans in some domains where no strong nor strong cyclic solution exists. We present empirical results applying UMOP to domains ranging from deterministic and single-agent with no environment actions to non-deterministic and multi-agent with complex environment actions. UMOP is shown to be a rich and efficient planning system.