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Shallow vs. Deep Sum-Product Networks

Neural Information Processing Systems

We investigate the representational power of sum-product networks (computation networks analogous to neural networks, but whose individual units compute either products or weighted sums), through a theoretical analysis that compares deep (multiple hidden layers) vs. shallow (one hidden layer) architectures. We prove there exist families of functions that can be represented much more efficiently with a deep network than with a shallow one, i.e. with substantially fewer hidden units. Such results were not available until now, and contribute to motivate recent research involving learning of deep sum-product networks, and more generally motivate research in Deep Learning.


Predicting response time and error rates in visual search

Neural Information Processing Systems

A model of human visual search is proposed. It predicts both response time (RT) and error rates (RT) as a function of image parameters such as target contrast and clutter. The model is an ideal observer, in that it optimizes the Bayes ratio of tar- get present vs target absent. The ratio is computed on the firing pattern of V1/V2 neurons, modeled by Poisson distributions. The optimal mechanism for integrat- ing information over time is shown to be a ‘soft max’ of diffusions, computed over the visual field by ‘hypercolumns’ of neurons that share the same receptive field and have different response properties to image features. An approximation of the optimal Bayesian observer, based on integrating local decisions, rather than diffusions, is also derived; it is shown experimentally to produce very similar pre- dictions. A psychophyisics experiment is proposed that may discriminate between which mechanism is used in the human brain.


Structured sparse coding via lateral inhibition

Neural Information Processing Systems

This work describes a conceptually simple method for structured sparse coding and dictionary design. Supposing a dictionary with K atoms, we introduce a structure as a set of penalties or interactions between every pair of atoms. We describe modifications of standard sparse coding algorithms for inference in this setting, and describe experiments showing that these algorithms are efficient. We show that interesting dictionaries can be learned for interactions that encode tree structures or locally connected structures. Finally, we show that our framework allows us to learn the values of the interactions from the data, rather than having them pre-specified.


Selecting Receptive Fields in Deep Networks

Neural Information Processing Systems

Recent deep learning and unsupervised feature learning systems that learn from unlabeled data have achieved high performance in benchmarks by using extremely large architectures with many features (hidden units) at each layer. Unfortunately, for such large architectures the number of parameters usually grows quadratically in the width of the network, thus necessitating hand-coded "local receptive fields" that limit the number of connections from lower level features to higher ones (e.g., based on spatial locality). In this paper we propose a fast method to choose these connections that may be incorporated into a wide variety of unsupervised training methods. Specifically, we choose local receptive fields that group together those low-level features that are most similar to each other according to a pairwise similarity metric. This approach allows us to harness the advantages of local receptive fields (such as improved scalability, and reduced data requirements) when we do not know how to specify such receptive fields by hand or where our unsupervised training algorithm has no obvious generalization to a topographic setting. We produce results showing how this method allows us to use even simple unsupervised training algorithms to train successful multi-layered etworks that achieve state-of-the-art results on CIFAR and STL datasets: 82.0% and 60.1% accuracy, respectively.


Variance Penalizing AdaBoost

Neural Information Processing Systems

This paper proposes a novel boosting algorithm called VadaBoost which is motivated by recent empirical Bernstein bounds. VadaBoost iteratively minimizes a cost function that balances the sample mean and the sample variance of the exponential loss. Each step of the proposed algorithm minimizes the cost efficiently by providing weighted data to a weak learner rather than requiring a brute force evaluation of all possible weak learners. Thus, the proposed algorithm solves a key limitation of previous empirical Bernstein boosting methods which required brute force enumeration of all possible weak learners. Experimental results confirm that the new algorithm achieves the performance improvements of EBBoost yet goes beyond decision stumps to handle any weak learner. Significant performance gains are obtained over AdaBoost for arbitrary weak learners including decision trees (CART).


Learning a Distance Metric from a Network

Neural Information Processing Systems

Many real-world networks are described by both connectivity information and features for every node. To better model and understand these networks, we present structure preserving metric learning (SPML), an algorithm for learning a Mahalanobis distance metric from a network such that the learned distances are tied to the inherent connectivity structure of the network. Like the graph embedding algorithm structure preserving embedding, SPML learns a metric which is structure preserving, meaning a connectivity algorithm such as k-nearest neighbors will yield the correct connectivity when applied using the distances from the learned metric. We show a variety of synthetic and real-world experiments where SPML predicts link patterns from node features more accurately than standard techniques. We further demonstrate a method for optimizing SPML based on stochastic gradient descent which removes the running-time dependency on the size of the network and allows the method to easily scale to networks of thousands of nodes and millions of edges.


Query-Aware MCMC

Neural Information Processing Systems

Traditional approaches to probabilistic inference such as loopy belief propagation and Gibbs sampling typically compute marginals for it all the unobserved variables in a graphical model. However, in many real-world applications the user's interests are focused on a subset of the variables, specified by a query. In this case it would be wasteful to uniformly sample, say, one million variables when the query concerns only ten. In this paper we propose a query-specific approach to MCMC that accounts for the query variables and their generalized mutual information with neighboring variables in order to achieve higher computational efficiency. Surprisingly there has been almost no previous work on query-aware MCMC. We demonstrate the success of our approach with positive experimental results on a wide range of graphical models.


Algorithms for Hyper-Parameter Optimization

Neural Information Processing Systems

Several recent advances to the state of the art in image classification benchmarks have come from better configurations of existing techniques rather than novel approaches to feature learning. Traditionally, hyper-parameter optimization has been the job of humans because they can be very efficient in regimes where only a few trials are possible. Presently, computer clusters and GPU processors make it possible to run more trials and we show that algorithmic approaches can find better results. We present hyper-parameter optimization results on tasks of training neural networks and deep belief networks (DBNs). We optimize hyper-parameters using random search and two new greedy sequential methods based on the expected improvement criterion. Random search has been shown to be sufficiently efficient for learning neural networks for several datasets, but we show it is unreliable for training DBNs. The sequential algorithms are applied to the most difficult DBN learning problems from [Larochelle et al., 2007] and find significantly better results than the best previously reported. This work contributes novel techniques for making response surface models P (y|x) in which many elements of hyper-parameter assignment (x) are known to be irrelevant given particular values of other elements.


On Strategy Stitching in Large Extensive Form Multiplayer Games

Neural Information Processing Systems

Computing a good strategy in a large extensive form game often demands an extraordinary amount of computer memory, necessitating the use of abstraction to reduce the game size. Typically, strategies from abstract games perform better in the real game as the granularity of abstraction is increased. This paper investigates two techniques for stitching a base strategy in a coarse abstraction of the full game tree, to expert strategies in fine abstractions of smaller subtrees. We provide a general framework for creating static experts, an approach that generalizes some previous strategy stitching efforts. In addition, we show that static experts can create strong agents for both 2-player and 3-player Leduc and Limit Texas Hold'em poker, and that a specific class of static experts can be preferred among a number of alternatives. Furthermore, we describe a poker agent that used static experts and won the 3-player events of the 2010 Annual Computer Poker Competition.


Variational Learning for Recurrent Spiking Networks

Neural Information Processing Systems

We derive a plausible learning rule updating the synaptic efficacies for feedforward, feedback and lateral connections between observed and latent neurons. Operating in the context of a generative model for distributions of spike sequences, the learning mechanism is derived from variational inference principles. The synaptic plasticity rules found are interesting in that they are strongly reminiscent of experimentally found results on Spike Time Dependent Plasticity, and in that they differ for excitatory and inhibitory neurons. A simulation confirms the method's applicability to learning both stationary and temporal spike patterns.