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Dynamic Stochastic Synapses as Computational Units

Neural Information Processing Systems

In most neural network models, synapses are treated as static weights that change only on the slow time scales of learning. In fact, however, synapses are highly dynamic, and show use-dependent plasticity over a wide range of time scales. Moreover, synaptic transmission is an inherently stochastic process: a spike arriving at a presynaptic terminal triggers release of a vesicle of neurotransmitter from a release site with a probability that can be much less than one. Changes in release probability represent one of the main mechanisms by which synaptic efficacy is modulated in neural circuits. We propose and investigate a simple model for dynamic stochastic synapses that can easily be integrated into common models for neural computation. We show through computer simulations and rigorous theoretical analysis that this model for a dynamic stochastic synapse increases computational power in a nontrivial way. Our results may have implications for the processing of time-varying signals by both biological and artificial neural networks. A synapse 8 carries out computations on spike trains, more precisely on trains of spikes from the presynaptic neuron. Each spike from the presynaptic neuron mayor may not trigger the release of a neurotransmitter-filled vesicle at the synapse.


Experiences with Bayesian Learning in a Real World Application

Neural Information Processing Systems

This paper reports about an application of Bayes' inferred neural network classifiers in the field of automatic sleep staging. The reason for using Bayesian learning for this task is twofold. First, Bayesian inference is known to embody regularization automatically. Second, a side effect of Bayesian learning leads to larger variance of network outputs in regions without training data. This results in well known moderation effects, which can be used to detect outliers. In a 5 fold cross-validation experiment the full Bayesian solution found with R. Neals hybrid Monte Carlo algorithm, was not better than a single maximum a-posteriori (MAP) solution found with D.J. MacKay's evidence approximation. In a second experiment we studied the properties of both solutions in rejecting classification of movement artefacts.


Task and Spatial Frequency Effects on Face Specialization

Neural Information Processing Systems

There is strong evidence that face processing is localized in the brain. The double dissociation between prosopagnosia, a face recognition deficit occurring after brain damage, and visual object agnosia, difficulty recognizing otber kinds of complex objects, indicates tbat face and nonface object recognition may be served by partially independent mechanisms in the brain. Is neural specialization innate or learned? We suggest that this specialization could be tbe result of a competitive learning mechanism that, during development, devotes neural resources to the tasks they are best at performing. Furtber, we suggest that the specialization arises as an interaction between task requirements and developmental constraints. In this paper, we present a feed-forward computational model of visual processing, in which two modules compete to classify input stimuli. When one module receives low spatial frequency information and the other receives high spatial frequency information, and the task is to identify the faces while simply classifying the objects, the low frequency network shows a strong specialization for faces. No otber combination of tasks and inputs shows this strong specialization. We take these results as support for the idea that an innately-specified face processing module is unnecessary.


Reinforcement Learning with Hierarchies of Machines

Neural Information Processing Systems

We present a new approach to reinforcement learning in which the policies considered by the learning process are constrained by hierarchies of partially specified machines. This allows for the use of prior knowledge to reduce the search space and provides a framework in which knowledge can be transferred across problems and in which component solutions can be recombined to solve larger and more complicated problems. Our approach can be seen as providing a link between reinforcement learning and "behavior-based" or "teleo-reactive" approaches to control. We present provably convergent algorithms for problem-solving and learning with hierarchical machines and demonstrate their effectiveness on a problem with several thousand states.


Competitive On-line Linear Regression

Neural Information Processing Systems

We apply a general algorithm for merging prediction strategies (the Aggregating Algorithm) to the problem of linear regression with the square loss; our main assumption is that the response variable is bounded. It turns out that for this particular problem the Aggregating Algorithm resembles, but is slightly different from, the wellknown ridge estimation procedure. From general results about the Aggregating Algorithm we deduce a guaranteed bound on the difference between our algorithm's performance and the best, in some sense, linear regression function's performance. We show that the AA attains the optimal constant in our bound, whereas the constant attained by the ridge regression procedure in general can be 4 times worse. 1 INTRODUCTION The usual approach to regression problems is to assume that the data are generated by some stochastic mechanism and make some, typically very restrictive, assumptions about that stochastic mechanism. In recent years, however, a different approach to this kind of problems was developed (see, e.g., DeSantis et al. [2], Littlestone and Warmuth [7]): in our context, that approach sets the goal of finding an online algorithm that performs not much worse than the best regression function found off-line; in other words, it replaces the usual statistical analyses by the competitive analysis of online algorithms. DeSantis et al. [2] performed a competitive analysis of the Bayesian merging scheme for the log-loss prediction game; later Littlestone and Warmuth [7] and Vovk [10] introduced an online algorithm (called the Weighted Majority Algorithm by the Competitive Online Linear Regression 365 former authors) for the simple binary prediction game. These two algorithms (the Bayesian merging scheme and the Weighted Majority Algorithm) are special cases of the Aggregating Algorithm (AA) proposed in [9, 11]. The AA is a member of a wide family of algorithms called "multiplicative weight" or "exponential weight" algorithms. Closer to the topic of this paper, Cesa-Bianchi et al. [1) performed a competitive analysis, under the square loss, of the standard Gradient Descent Algorithm and Kivinen and Warmuth [6] complemented it by a competitive analysis of a modification of the Gradient Descent, which they call the Exponentiated Gradient Algorithm.


New Approximations of Differential Entropy for Independent Component Analysis and Projection Pursuit

Neural Information Processing Systems

We derive a first-order approximation of the density of maximum entropy for a continuous 1-D random variable, given a number of simple constraints. This results in a density expansion which is somewhat similar to the classical polynomial density expansions by Gram-Charlier and Edgeworth. Using this approximation of density, an approximation of 1-D differential entropy is derived. The approximation of entropy is both more exact and more robust against outliers than the classical approximation based on the polynomial density expansions, without being computationally more expensive. The approximation has applications, for example, in independent component analysis and projection pursuit. 1 Introduction The basic information-theoretic quantity for continuous one-dimensional random variables is differential entropy. The differential entropy H of a scalar random variable X with density f(x) is defined as H(X) - / f(x) log f(x)dx.


Hippocampal Model of Rat Spatial Abilities Using Temporal Difference Learning

Neural Information Processing Systems

We provide a model of the standard watermaze task, and of a more challenging task involving novel platform locations, in which rats exhibit one-trial learning after a few days of training. The model uses hippocampal place cells to support reinforcement learning, and also, in an integrated manner, to build and use allocentric coordinates. 1 INTRODUCTION


On Efficient Heuristic Ranking of Hypotheses

Neural Information Processing Systems

Voice: (818) 306-6144 FAX: (818) 306-6912 Content Areas: Applications (Stochastic Optimization),Model Selection Algorithms Abstract This paper considers the problem of learning the ranking of a set of alternatives based upon incomplete information (e.g., a limited number of observations). We describe two algorithms for hypothesis ranking and their application for probably approximately correct (PAC) and expected loss (EL) learning criteria. Empirical results are provided to demonstrate the effectiveness of these ranking procedures on both synthetic datasets and real-world data from a spacecraft design optimization problem. 1 INTRODUCTION In many learning applications, the cost of information can be quite high, imposing a requirement that the learning algorithms glean as much usable information as possible with a minimum of data. For example: - In speedup learning, the expense of processing each training example can be significant [Tadepalli921. This paper provides a statistical decision-theoretic framework for the ranking of parametric distributions.


Dynamic Stochastic Synapses as Computational Units

Neural Information Processing Systems

In most neural network models, synapses are treated as static weights that change only on the slow time scales of learning. In fact, however, synapses are highly dynamic, and show use-dependent plasticity over a wide range of time scales. Moreover, synaptic transmission is an inherently stochastic process: a spike arriving at a presynaptic terminal triggers release of a vesicle of neurotransmitter from a release site with a probability that can be much less than one. Changes in release probability represent one of the main mechanisms by which synaptic efficacy is modulated in neural circuits. We propose and investigate a simple model for dynamic stochastic synapses that can easily be integrated into common models for neural computation. We show through computer simulations and rigorous theoretical analysis that this model for a dynamic stochastic synapse increases computational power in a nontrivial way. Our results may have implications for the processing of time-varying signals by both biological and artificial neural networks. A synapse 8 carries out computations on spike trains, more precisely on trains of spikes from the presynaptic neuron. Each spike from the presynaptic neuron mayor may not trigger the release of a neurotransmitter-filled vesicle at the synapse.


A Model of Early Visual Processing

Neural Information Processing Systems

We propose a model for early visual processing in primates. The model consists of a population of linear spatial filters which interact through nonlinear excitatory and inhibitory pooling. Statistical estimation theory is then used to derive human psychophysical thresholds from the responses of the entire population of units. The model is able to reproduce human thresholds for contrast and orientation discrimination tasks, and to predict contrast thresholds in the presence of masks of varying orientation and spatial frequency.